Diablo III
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| This article contains information about an unreleased video game, and may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source when adding information. |
| Diablo III | |
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Diablo III website splash page |
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| Developer(s) | Blizzard Entertainment |
| Designer(s) | Jay Wilson (lead), Leonard Boyarsky (world) |
| Composer(s) | Russell Brower[1] |
| Series | Diablo |
| Platform(s) | Mac OS X, Microsoft Windows[2] |
| Release date(s) | TBA |
| Genre(s) | Action role-playing (hack and slash) |
| Mode(s) | Single-player, online multiplayer (over Battle.net) |
| Media | DVD |
| Input methods | Keyboard, mouse |
Diablo III is an action role-playing game in a hack and slash and "dungeon roaming" style, currently in development as the third installment of Blizzard's Diablo franchise. It was unveiled on June 28, 2008, at the 2008 Blizzard Entertainment Worldwide Invitational in Paris, France.[2]
Contents |
[edit] Story
The game takes place in Sanctuary, the dark fantasy world of the Diablo series. This world was saved twenty years prior by a handful of unnamed heroes in Diablo II. Warriors that survived the onslaught of the armies of the Burning Hells have gone mad from their ordeals and it is up to a new generation of heroes to face the forces of evil threatening the world of Sanctuary. Players will have the opportunity to explore familiar settings such as Tristram.
The only confirmed NPC is Deckard Cain,[3] who has appeared in both of the previous games. Cain's journal on the official site brings players up to speed on the events of the first two games.[4]
[edit] Gameplay
Diablo III is similar in style to its predecessor, Diablo II. The proprietary engine will incorporate Havok physics and feature destructible environments with an in-game damage effect. The developers are aiming to make the game run on a wide range of systems, and have stated that DirectX 10 will not be required.[5] Diablo III will use a custom 3D game engine[6] in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series; players may zoom in for a tighter shot of their character, though.[5] Enemies will utilize the 3D environment as well, in ways such as crawling up the side of a wall from the depths into the combat area.[3] Every creature model will have 35 unique death animations.[7]
As in Diablo II, multiplayer games will be possible using Blizzard's Battle.net service,[8] with many of the new features being developed for StarCraft II also available in Diablo III.[5] Players will be able to drop in and out of sessions of co-operative play with others. [9]
An enhanced quest system, a random level generator, and a random encounter generator are slated for use in order to ensure the game provides different experiences when replayed.[2] Overall, the game will include both static and randomly generated levels.[9] Additionally, there will be class-specific quests to go along with the main storyline quests.[10] For the first time in the series, in-engine cutscenes will be employed during key moments.[11] A new inventory system similar to World of Warcraft will be implemented, rather than the system of previous games where differently-sized items take up different amounts of space in the inventory. Two new armor pieces will be available: the shoulder plate, and the leggings.[7]
Unlike previous iterations, gold can be picked up merely by touching it, rather than having to manually pick it up.[11] Sidekicks, unlike Diablo II, are now discrete NPCs who join the player, rather than randomly-generated and endlessly replaceable hires.[11] One of the new features intended to speed gameplay are health orbs that drop from enemies, replacing the need to have a potion bar, which itself is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the function keys. Players can still assign specific attacks to mouse buttons.[11]
Skill Runes, another new feature, are skill-modifying items that are randomly dropped by monsters and used across all classes. They can be attached to each skill like an item, often completely changing the gameplay of each skill.[12] They also have the ability to make one particular spell in each class more powerful, and give the player options as to how the rune will enhance a particular spell. For example, investing Skill Runes on Wizard Chain Lightning allows the players to make Chain lightning jump towards additional enemies, or, alternatively, adding the runes with explosion effect blows the enemy up and causes damage to the surrounding area. [13]
[edit] Character classes
Three of the five classes have been unveiled so far: Barbarian, Witch Doctor and the Wizard.[2][14][15] A fake class, the Archivist, an imitation of a well known character of Diablo, Deckard Cain, was presented on April 1, 2009, by Blizzard as an April Fool's Day joke. Players may choose the sex of each class, a change from the fixed class sexes in the previous two games.[3] The Barbarian, previously featured in Diablo II, is the only class that Blizzard is planning to bring back for the initial release, but former classes may appear in future expansions.[16]
[edit] Development
Development on Diablo III began some time in 2005 when Blizzard North was still in operation. The original artistic design differed from that shown at Blizzard Worldwide Invitational 2008 demonstration, and had undergone three revisions before reaching the standards felt necessary by the team behind Diablo III. The development teams comprise fifty people. Most of the game mechanics and physics are complete, and are undergoing minor revisions. Most of the current and remaining development will focus on adding game content.[17]
Diablo III's lead designer is Jay Wilson, a former Relic Entertainment designer credited with work on Warhammer 40,000: Dawn of War and Company of Heroes. Its lead world designer is Leonard Boyarsky, one of the six co-creators of Fallout.[18]
The game is being planned for a simultaneous release on both Windows and Mac OS X platforms.[9] No official date has been decided.
[edit] Art direction and design
Screenshots and gameplay footage were released on June 28, 2008. Three days later, several websites cited a petition that expressed concern with the art style used,[19] calling for a "darker, more realistic" look.[20] The petition criticized the game's apparent resemblance to World of Warcraft, the purported lack of the "light radius" from the previous games, "colorful and cartoon-like" visuals and "out-of-proportion" character figures and armor.[21][22] To illustrate what the proposed changes would look like in motion, on September 11, 2008 a fan filtered the original promotional video through use of After Effects.[23] However, while the proposed changes may be clear, the degree to which those changes reflect the original series is not; with developers on both sides arguing both for and against the current direction.[24][25][26][27]
Lead designer Jay Wilson has also expressed doubts as to whether such effects were desirable, or even possible commenting:
Though it looks really cool, it’s almost impossible to do in a 3D engine because you can’t have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons. Now in terms of the actual texturing, this texturing, where they grayed out everything and it’s very flat and the monsters are all kind of a similar tone — that does not play well. It’s very boring to run through more than a couple of times, and it’s very difficult to tell creatures apart and pop them out of the environment. So those things don’t really work for us.[28]
[edit] References
- ^ PC Gamer US (2008-08-01). "Diablo III Preview". GamesRadar. http://www.gamesradar.com/pc/diablo-iii/preview/diablo-iii/a-20080801111854458065/g-2008063084756359080/p-2. Retrieved on 2008-08-02.
- ^ a b c d Blizzard Entertainment (2008-06-28). Diablo III Unveiled. Press release. http://www.blizzard.com/us/press/080628.html. Retrieved on 2008-06-28.
- ^ a b c "Diablo III 'Classes' Gameplay (video)". GameVideos.com. 2008-06-28. http://www.gamevideos.com/video/id/19701.
- ^ "Deckard's Journal - Diablo III". Blizzard Entertainment. 2008-06-28. http://www.blizzard.com/diablo3/world/lore/journal.xml.
- ^ a b c d Charles Onyett (2008-06-28). "Diablo III Gameplay Panel Live Blog". IGN. http://pc.ign.com/articles/885/885126p1.html. Retrieved on 2008-06-28.
- ^ "Diablo III - Frequently Asked Questions". Blizzard Entertainment. http://www.blizzard.com/diablo3/faq/.
- ^ a b "Command Prompt Podcast, Episode 41". IGN. IGN. 2009-03-31. http://pc.ign.com/articles/968/968470p1.html.
- ^ "Live From Blizzard's Worldwide Invitational 2008". IGN. 2008-06-28. http://pc.ign.com/articles/884/884836p1.html.
- ^ a b c Oli Welsh (2008-06-28). "Blizzard announces Diablo III". Eurogamer. http://www.eurogamer.net/article.php?article_id=162055. Retrieved on 2008-06-28.
- ^ Diablo III - Frequently Asked Questions, Blizzard Entertainment, http://www.blizzard.com/diablo3/faq/#1_10, retrieved on 2009-04-19
- ^ a b c d Diablo III Developer Video, Official site
- ^ Breckon, Nick. "ShackNews 19 May 2009, retrieved on 2009-19-05". Shacknews.com. http://www.shacknews.com/onearticle.x/55258. Retrieved on 2009-05-21.
- ^ http://www.gamephoton.com/diablo_3.htm Gamephoton 19 May 2009, retrieved on 2009-19-05
- ^ "FAQ Which characters will be in Diablo III?". Blizzard.com. http://www.blizzard.com/diablo3/faq/#1_2. Retrieved on 2009-05-21.
- ^ "Wizard's Information Page". Blizzard.com. http://www.blizzard.com/diablo3/characters/wizard.xml. Retrieved on 2009-05-21.
- ^ McWhertor, Michael (2008-08-21). "Only the Barbarian Will Return in Diablo III". Kotaku.com. http://kotaku.com/5039711/only-the-barbarian-will-return-in-diablo-iii. Retrieved on 2009-05-21.
- ^ "Interview with Blizzard Executive Vice-President of Game Design". IGN. 2008-06-28. http://au.pc.ign.com/articles/885/885139p1.html.
- ^ Chris Remo (2008-06-30). "Blizzard mines my 90s-era gaming memories". Remowned. http://chrisremo.com/bloggin/2008/06/30/blizzard-mines-my-90s-era-gaming-memories/. Retrieved on 2008-07-01.
- ^ Fahey, Mike (2008-07-01). "Diablo Fans Petition Against Diablo III". Kotaku.com. http://kotaku.com/5021118/diablo-fans-petition-against-diablo-iii. Retrieved on 2009-05-21.
- ^ "Article about petition for "Renewed artistic direction for Diablo 3"". Dailygamesnews.com. 2008-07-01. http://dailygamesnews.com/2008/07/diablo-iii-petition-for-renewed.html. Retrieved on 2009-05-21.
- ^ "Diablo Fans Petition Against Diablo III". Gameplanet.co.nz. 2008-07-02. http://www.gameplanet.co.nz/news/131952.20080702.Diablo-III-petition-created/. Retrieved on 2009-05-21.
- ^ "Article about petition for "Renewed artistic direction for Diablo 3"". Actiontrip.com. http://www.actiontrip.com/rei/comments_news.phtml?id=070108_6. Retrieved on 2009-05-21.
- ^ Faylor, Chris. "Diablo 3 Color Controversy Revisited, See Diablo 3 Desaturated in Action". Shacknews.com. http://www.shacknews.com/onearticle.x/54697. Retrieved on 2009-05-21.
- ^ Lees, Jennie (2008-06-30). "WWI08: Diablo 3 design fundamentals". Joystiq.com. http://www.joystiq.com/2008/06/30/wwi08-diablo-3-design-fundamentals/. Retrieved on 2009-05-21.
- ^ "‘Diablo III’ Producer Justifies Controversial Art Direction: ‘Color Is Your Friend’". Multiplayerblog.mtv.com. http://multiplayerblog.mtv.com/2008/07/02/diablo-iii-art-direction/. Retrieved on 2009-05-21.
- ^ "Series' architect 'prefers dark and gritty', and reckons new art style 'D3 approached the Blizzard stance for visuals'’". Videogamer.com. 2009-03-16. http://www.videogamer.com/news/diablo_3_what_bill_roper_thinks.html. Retrieved on 2009-05-21.
- ^ Breckon, Nick. "Original Diablo Dev Roper: Diablo 3 Art Style Doesn't 'Ring with Diablo'". Shacknews.com. http://www.shacknews.com/onearticle.x/57703. Retrieved on 2009-05-21.
- ^ "'Diablo III' Designer Turns the Tables". Multiplayerblog.mtv.com. 2008-07-31. http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/. Retrieved on 2009-05-21.
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