Die Hard: Vendetta

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Die Hard: Vendetta
Die Hard - Vendetta Coverart.png
PAL region GameCube cover art
Developer(s) Bits Studios
Publisher(s) NDA Productions (Nintendo GameCube: Europe)
Sierra Entertainment (Nintendo GameCube: North America)
VU Games (PlayStation 2 & Xbox: Europe)
Platform(s) Nintendo GameCube, PlayStation 2, Xbox
Release date(s) Nintendo GameCube
  • EU November 15, 2002
  • NA November 19, 2002
PlayStation 2 & Xbox
  • EU June 27, 2003
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Rating(s)

Die Hard: Vendetta is a 2002 first-person shooter video game that was exclusive to the Nintendo GameCube. It has since been released for both the PlayStation 2 and Xbox, and is not to be confused with the PC-exclusive Die Hard: Nakatomi Plaza, also a first-person shooter.

Taking place after the first three Die Hard films, players again take on terrorists as hard-luck cop John McClane. Reginald VelJohnson reprises his role as Sgt. Al Powell. McClane's daughter, Lucy, is an L.A.P.D. member in the game.

Contents

[edit] Gameplay

Vendetta separates itself from other first person shooter games with its puzzle like elements. This includes hostage situations which have multiple outcomes, environmental puzzles and NPC interactions. John McClane can communicate to various NPCs in order to gain advice on how to overcome numerous situations in the game.

McClane can also take enemies hostage which cause other enemy AI to react differently depending on the rank of the hostage. Headshots in the game are rewarded by showing a panoramic camera sequence that uses a 'bullet time' effect (similar to an effect in Max Payne where the last dispatched enemy would have an almost-alike panoramic camera).[1]

[edit] Story

Vendetta contains an original story which takes place five years after Die Hard with a Vengeance. John McClane's daughter Lucy has joined the police force. After a short time in the force she is kidnapped by Piet Gruber (the son of Hans Gruber, the villain in the original Die Hard film). The entire storyline has been considered non-canon since the release of Live Free or Die Hard which contradicts many plot elements.[1]

[edit] Reception

Critics generally praised the game's voice acting and set-pieces, but criticized the "unfinished" feel of the game.

[edit] References

  1. ^ a b "Die Hard Vendetta In-depth". CUBE Magazine (Paragon Publishing): 52–57. 2002. 

[edit] External links

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