Dig Dug II

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Dig Dug II
Dig Dug II
Screenshot from the arcade version
Developer(s) Namco
Publisher(s)
Platform(s) Arcade, Famicom/NES, Famicom Disk System, Wii Virtual Console
Release date(s) Arcade
  • JP March 1985
Famicom/NES
  • JP April 18, 1986
  • NA December 1989
Famicom Disk System
  • JP August 31, 1990
Wii Virtual Console
  • JP October 20, 2009
Genre(s) Action
Mode(s) Up to 2 players, alternating turns
Cabinet Upright, cabaret, and cocktail
Arcade system Namco Super Pac-Man
CPU 2x Motorola M6809 @ 1.536 MHz
Sound 1x Namco WSG @ 1.536 MHz
Display Vertical orientation, Raster, 224 x 288 resolution

Dig Dug II (ディグダグⅡ Digu Dagu Tsu?), subtitled Trouble in Paradise for Bandai's American NES port, is the arcade sequel to Dig Dug, released by Namco in 1985. It runs on Namco Super Pac-Man hardware but with a video system like that used in Mappy, The Tower of Druaga and Grobda (without the DAC). In 2005, it was ported to the PlayStation Portable as part of Namco Museum Battle Collection, and was included in Namco Museum DS which was released for the Nintendo DS on September 18, 2007 in the United States. It was also included in Namco Museum Virtual Arcade in 2008 and was released on the Wii Virtual Console in Japan on October 20, 2009, along with the inceptive title. Both Dig Dug games are available as part of the Namco Museum Megamix compilation for the Nintendo Wii, which (much unlike the Virtual Console Arcade versions) was only released in North America.

Gameplay[edit]

Unlike the first game, Dig Dug II takes place on an island with an overhead view. The goal is simple: to kill all the enemies on the round. There are two types of enemies; Pookas (the round red monsters with goggles) only have the power to kill a player by touching him, but Fygars (the dragons) have the power to kill a player either by touching him or horizontally breathing fire to burn him.

In this game, Taizo Hori (the player's character) is armed with two weapons. One is the pump from the original Dig Dug, which is used to inflate enemies until they burst. The other is a jackhammer, which can be used at "fault lines" on the map to create faults in the ground. If both ends of a system of faults reach the water, the ground surrounded by them will sink into the ocean, killing all creatures on it, including Taizo himself. The points earned from this depend on how many enemies are killed at once. Once three pieces of land have been cut off an island, a bonus vegetable will appear somewhere on what remains of the island, which can be eaten for extra points. After the thirty-first round, the rounds will be identical to the first sixteen rounds before it. When only one, two or (on later rounds) three enemies remain on the island, the enemies will eventually head for the edge of the island and jump into the water, killing themselves and denying the player points. If the arcade operator has set this game's "round select" DIP switch setting to "on", the player will also have the option of starting from Round 1, 5, 10 or 15, but Rounds 2, 3, 4, 6, 7, 8, 9, 11, 12, 13 and 14 are unselectable on this screen.

The only home version of the game was for the NES, which Bandai released in Japan on April 18, 1986 and in North America during 1989.

Two versions of the game[edit]

There are two versions of this game: a harder old version, and an easier new version. Both versions have completely different rounds. The newer version was a lot more common in the arcades than the original version, and almost every port of this game is of the newer version. Both Namco Museum Battle Collection and Namco Museum DS are notable for including both versions. The Japanese Wii Virtual Console release is of the original version, and the newer version also appears to be designed for higher point opportunities on its early rounds.

External links[edit]