DigiPen Institute of Technology
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| DigiPen Institute of Technology | |
|---|---|
| Established | 1988 |
| Type | for-profit |
| President | Claude Comair |
| Academic staff | 77 |
| Undergraduates | 964 |
| Postgraduates | 91 |
| Location | Redmond, Washington |
| Campus | Suburban |
| Website | digipen.edu |
DigiPen Institute of Technology is a for-profit [1] college located in Redmond, Washington. DigiPen has campuses in Redmond, Washington, in Singapore, and near Bilbao, Spain. DigiPen offers bachelor's and master's degree programs, which require students to apply their learning in computer science, computer engineering, art, game design, music, and sound design to the creation of video games. DigiPen also offers summer programs for students in grades k-12, as well as online courses and year-long high school programs.
History[edit]
- DigiPen Institute of Technology was founded in 1988 by Claude Comair in Vancouver, B.C., Canada[2] as DigiPen Corporation, a computer simulation and animation company.
- In 1990, DigiPen began offering a 3D animation program and began collaborating with Nintendo of America to create a post-secondary program for video game programming. With Nintendo's support, DigiPen Applied Computer Graphics School accepted its first class of video game programming students in 1994.
- In May 1996 the Washington State Higher Education Coordinating Board granted DigiPen the ability to award Associate and Bachelor of Science Degrees in Real-Time Interactive Simulation (R.T.I.S) and Associate of Applied Arts Degrees in 3D Computer Animation. This made DigiPen the first university in the world dedicated to computer and video game development.
- The school relocated to Redmond, Washington, U.S. in January 1998.
- The school offered its first Associate of Applied Arts in 3D Computer Animation degrees in 1999.
- In 2000, DigiPen awarded the first class of R.T.I.S. graduates. The R.T.I.S. program, renowned for the highly skilled game programmers that the intensive program creates, proceeded to be DigiPen's flagship program.
- The school added the Bachelor of Science in Computer Engineering, Bachelor of Fine Arts in Production Animation and Master of Science in Computer Science programs in 2004.
- In 2008, the BS.c in Game Design and BF.a in Game Design programs were added.
- A branch campus in Singapore started in 2008 and another in 2010 in Bilbao (Spain)
Campus[edit]
Main Campus[edit]
As of August 2010, DigiPen has moved both computer science and art students to a new, integrated campus in North Redmond, at 9931 Willows Rd. NE.[3] This new campus has over 100,000 square feet (9,300 m2), allowing the school to increase the size of the student body by up to 300 students. It features many amenities, such as art and computer labs, a cafeteria with a professional kitchen, and a general store. DigiPen was previously located in a rented upstairs area of the Nintendo Software Technology building.
Branch Campuses[edit]
- Singapore
Started in 2008, DigiPen's main campus at PIXEL Building, One-North 10 Central Exchange Green, Singapore, occupies the first two levels of a 3-story building. All faculty are held under the same building. The current campus is a five-minute walk from Fusionopolis, which also houses Ubisoft Singapore.
DigiPen Singapore is recognized by the Singapore Ministry of Education as a foreign specialized institution. Courses include Bachelor of Science and Bachelor of Arts programs, ProjectFUN Workshops, Continuing Education and Tech Academy.
As of 2010, DigiPen Singapore started a collaboration with the Singapore Institute of Technology with the DigiPen Bachelor of Arts and Bachelor of Science programs.[4] The school received the first batch of joint students in Fall 2010.
- Bilbao (Spain)
Established 2010.
Education[edit]
DigiPen has three primary educational paths: Real Time Interactive Simulation (Game/Software Development & Programming), Computer Engineering, and Applied/Fine Arts. Compared to a standard computer science curriculum, students start a very rigorous course with C, advance to object oriented programming with C++, and all take 2D Windows GUI, 3D graphics and sockets networking. Many students build robotic vehicles as projects. The art programs are taught from a computer-oriented perspective, though many art students do not intend to work in the game industry and attend DigiPen for its unique curriculum and businesslike atmosphere. RTIS students are taught aspects of development including programming, design, and marketing. Though there are liberal arts classes also in the curriculum, all required courses are pertinent to game development. Starting in the fall of 2008, DigiPen began offering a Bachelor of Science and a Bachelor of Arts in Game Design. DigiPen also offers a master's degree in computer science, and Comair plans to add a Ph.D. program as well.
Students[edit]
DigiPen is the only educational institution whose students have been nominated in the professional category at the Independent Games Festival. Additionally, DigiPen students have placed the largest number of student projects in the Independent Games Festival student showcase every year since it began, with a seven-year total of 24 awards given to 23 winning game projects. The next three closest institutions have placed five, four and three games in the showcase over six years.[5]
Other student run commissions include SAPR, DigiPen's student-run Public Relations committee and the CEC, the Campus Entertainment Committee. The CEC handles tournaments, movies, and other activities.
Student Life[edit]
The academic year commences in late August, with 3 academic semester each. Each term is 15 weeks long, including a mid-term exam week and a final term exam week. Term 1 generally runs from late August to early December, while Term 2 begins in January and ends in April. Term 3 begins in May and ends in July. In most courses, students are assessed on the level of their class participation, a group project, a mid-term test, and possibly, an exam at the end of the term.[6]
In style with game studio, the environment in DigiPen is very casual. The Professors and Lecturers have no problems with having the students calling them by name. The relatively small size of each class also ensures that the Professors and Lecturers knows the student names by heart. Students who require assistance in understanding course material can walk into the Academic Support Center where Teaching Assistants are stationed.[7]
Student Work (Games)[edit]
Each year RTIS students are formed into teams ranging from 4-8 developers. Art students are not required to work on the game projects but are awarded credit for participating in Junior level or higher projects. Starting in 2004, Freshman year DigiPen students work with an in-house integrated development environment (IDE) called the ProjectFUN Editor to develop a 2D graphical game. Second semester developing a text-based game over the course of the semester. Sophomore year, students game teams develop graphical games. Junior year requires that games feature 3D Rendering, and often serve as the first real experimentation with physics, artificial intelligence, and networking. Senior year students are significantly less restricted to allow for more artistic control, essentially allowing the students to focus on their specialization or the game's design.
The games are owned and copyrighted by DigiPen and are available for download.
Awards won by student games include:[8]
| Year | Award | Game |
|---|---|---|
| 2012 | indiePub 2012 Winner | Deity |
| 2012 | PAX 10 Winner | Deity |
| 2012 | Indie Game Challenge Finalist and Gamer's Choice Award Winner | Nitronic Rush |
| 2012 | Indie Game Challenge Finalist | The Fourth Wall |
| 2012 | Honorable Mention, Technical Excellence Award, professional category, IGF | Nitronic Rush |
| 2012 | IGF Student Showcase Honorable Mention | Nitronic Rush |
| 2012 | IGF Student Showcase | Pixi |
| 2012 | IGF Student Showcase | Nous |
| 2011 | PC Gamer The top 10 free PC games of 2011 #2 | Nous |
| 2011 | Gamasutra Best Of 2011: Top 10 Indie Games #9 | Dig-N-Rig |
| 2011 | Gamasutra Best Of 2011: Top 10 Indie Games Honorable Mention | Nitronic Rush |
| 2011 | Inside Gaming Awards 2011 Best Indie Game Nominee | Nitronic Rush |
| 2011 | Indie Game Magazine Best Free Indie Game Nominee | Nitronic Rush |
| 2011 | IGF China Best Student Game | Void |
| 2011 | IGF China Student Competition Finalist | Pixi |
| 2011 | IGF China Student Competition Finalist | Terra |
| 2011 | Tokyo Game Show's Sense of Wonder Night Presenter | Solstice |
| 2011 | PAX 10 Winner | A Flipping Good Time |
| 2011 | Extra Credits Innovation Awards Nominee | A Flipping Good Time |
| 2011 | IGF Student Showcase | Solace |
| 2011 | Indie Game Challenge Finalist | Solace |
| 2011 | Indie Game Challenge Finalist | Subsonic |
| 2010 | IndieCade Finalist | Solace |
| 2010 | PAX 10 Winner | Solace |
| 2010 | Indie Game Challenge Non-Professional Finalist and Grand Prize | Gear |
| 2010 | Indie Game Challenge Finalist | Dreamside Maroon |
| 2010 | IGF Student Showcase | Dreamside Maroon |
| 2010 | IGF Student Showcase | Igneous |
| 2010 | IGF Student Showcase Honorable Mention | Gear |
| 2009 | IndieCade Top 10 Finalist | Sowlar |
| 2009 | IGF Best Student Game | The Power of Paint (Link) |
| 2008 | Finalist, Excellence in Visual Art Award, professional category, IGF | Synaesthete |
| 2008 | IGF Best Student Game | Synaesthete (Link) |
| 2008 | IGF Student Showcase | Empyreal Nocturne |
| 2007 | Finalist, Design Innovation Award, professional category, IGF | Toblo |
| 2007 | IGF Best Student Game | Toblo |
| 2007 | Slamdance Finalist | Toblo |
| 2007 | Slamdance Finalist | Base Invaders |
| 2007 | IGF Student Showcase | Base Invaders |
| 2007 | IGF Student Showcase | Gelatin Joe |
| 2006 | Intel's Best Game on the Go | Toblo |
| 2006 | Northwest Games Festival Audience Award | Toblo |
| 2006 | Finalist, innovation in game design, professional category, IGF | RumbleBox |
| 2006 | Slamdance Physics Award | RumbleBox |
| 2006 | IGF Student Showcase Winner | Narbacular Drop |
| 2006 | Slamdance Guerilla Gamemaker Competition Finalist | Narbacular Drop |
| 2006 | GameShadow Innovation In Games Festival & Awards Nomination | Narbacular Drop |
| 2006 | Game Informer The Top 10 Games You've Never Heard Of | Narbacular Drop |
| 2006 | Edge Internet Game of The Month | Narbacular Drop |
| 2006 | Gamasutra Quantum Leap Awards: Most Important Games "Honorable Mention" | Narbacular Drop (Link) |
| 2006 | IGF Student Showcase | Orblitz |
| 2006 | IGF Student Showcase | Sea of Chaos |
| 2005 | IGF Student Showcase | Scavenger Hunt |
| 2005 | Slamdance Audience Award | Scavenger Hunt |
| 2005 | IGF Student Showcase | Rock Station |
| 2005 | Finalist, professional category, IGF | Kisses |
| 2004 | Winner, innovation in game design, professional category, IGF | Bontãgo |
| 2004 | IGF Student Showcase | Ice Wars |
| 2004 | IGF Student Showcase | Scrapped |
| 2003 | IGF Student Showcase | Vektor Space |
| 2003 | IGF Student Showcase | Crazy Cross |
| 2003 | IGF Student Showcase | Valence |
| 2003 | IGF Student Showcase | Mall Monster |
| 2002 | IGF Student Showcase | Commando Attack Sub |
| 2002 | IGF Student Showcase | T.H.U.G.S. |
| 2001 | IGF Student Showcase | MatrixAttack |
| 2001 | IGF Student Showcase | GenJox |
It should also be noted that the Narbacular Drop team was hired by Valve straight out of school to rebuild the game in the Source engine, thus creating Portal. The team that developed Tag: The Power of Paint was also hired by Valve, leading to the paints in Portal 2.
Notable Staff[edit]
- Claude Comair
- Founder & President of DigiPen Institute of Technology
- Co-Founder of Nintendo Software Technology
- Xin Li, Ph.D
- Dean of Faculty and Academic Affairs
- Director of Education
- Prasanna Ghali
- Chief Technology Officer - Asia Pacific
- Professor, Department of Computer Science
- Vice President of Engineering at Nintendo Software Technology Corporation(1998–2002)
Faculties[edit]
Art and Animation[edit]
- Master of Fine Arts in Digital Arts
- Bachelor of Fine Arts in Digital Art and Animation
- Bachelor of Arts in Game Design
Mathematics, Science, and Engineering[edit]
- Master of Science in Computer Science
- Bachelor of Science in Computer Science in Real-Time Interactive Simulation
- Bachelor of Science in Computer Engineering
- Bachelor of Science in Engineering and Sound Design
- Bachelor of Science in Game Design
Departments[edit]
Different departments in DigiPen focus in different aspect of game development.[9] A wide range of courses is offered to covered for a wholesome education. Each department in DigiPen is normally chaired by a Professor or one who have been in long history in the related topic.
Department of Computer Science[edit]
- CS: Computer Science
Department of Electrical and Computer Engineering[edit]
- ECE: Electrical and Computer Engineering
Department of Fine Arts and Animation[edit]
- ANI: Animation
- ART: Art
- CG: Computer Graphics
- FLM: Film
- PRJ: Projects
Department of Game Design and Production[edit]
- GAM: Game Software Design and Production
- GAT: Game Application Techniques
Department of Humanities and Social Sciences[edit]
- COM: Communications
- ECN: Economics
- ENG: English
- HIS: History
- JPN: Japanese
- LAW: Law
- MGT: Management
- PHL: Philosophy
- PSY: Psychology
- SOS: Social Sciences
Department of Life Sciences[edit]
- BIO: Biology Courses
Department of Mathematics[edit]
- MAT: Mathematics Courses
Department of Physics[edit]
- PHY: Physics Courses
Summer camps[edit]
There are several facilities which host DigiPen Advanced Computer Science classes for high school students to take during their regular school day. These same courses are available to everyone to take during the summer for a fee.
These courses, intended for grades 1 and up, include Game Programming, Art & Multimedia Production, Game Design, and Engineering. These classes focus on hands-on teaching philosophies. Each student is always working via a personal computer during class, and there is a “low student to teacher ratio.” Additionally, the summer courses provide students with the tools and environment to experience the gaming industry for themselves. There are frequent guest speakers from the gaming industry that come to speak to the students.
Ranking[edit]
- DigiPen was ranked tied 5900th out of around 20000 world colleges and universities by Webometrics in Jan 2011.[10]
- The Princeton Review ranked DigiPen the Second Highest-Ranked Colleges for Game Design in 2010.[11]
See also[edit]
References[edit]
- DigiPen Fact Sheet
- IGF Award Winners
- USA Today - DigiPen
- DigiPen facts from GameCareerGuide
- DigiPen moves to larger campus
- ^ "DigiPen Institute of Technology". College Board. Retrieved 14 November 2012.
- ^ DigiPen: General Information
- ^ DigiPen celebrates new, bigger location on Willows Road
- ^ About DigiPen Institute of Technology « Singapore Institute of Technology
- ^ Independent Games Festival Website
- ^ DigiPen: Academic Calendar
- ^ DigiPen: Academic Support
- ^ DigiPen: Games
- ^ DigiPen: Course Catalog
- ^ http://www.webometrics.info/top12000.asp?offset=5900&zoom_highlight=digipen Webometrics Ranking Web of World Universities
- ^ 8 Highest-Ranked Colleges for Game Design, Feature Story from GamePro
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Coordinates: 47°41′20″N 122°09′02″W / 47.688762°N 122.150506°W