Dinamic Software

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Not to be confused with Dinamic Multimedia.
Dinamic Software
Fate Bankruptcy
Founded 1983
Defunct 1992
Headquarters Spain

Dinamic Software was a Spanish video games producer and publisher company. It was founded in 1983, and its activity ceased in 1992, comprising the Golden Era of Spanish Software. One year later, a part of its owners founded an independent company named Dinamic Multimedia. At the end of the 1980s, another company, Aventuras AD destinated to produce text adventures, was born from Dinamic Software.

History[edit]

At the beginning of the 1980s, young brothers Pablo, Nacho and Victor Ruiz have their first contact with computers. In the case of Victor Ruiz, he started with a Sinclair ZX81, creating some amateur self made games. On their first attempt as a company, they created NCM, which would later become Dinamic. Their original idea was simply to create a team of programmers, they never thought that it would start such an intense commercial activity.

On their first months, they created themselves all the code, recorded themselves the programs on tape, designed and printed artboxes and manuals, and distributed them, as well as designing their ads to publish them on newspapers and magazines. Their official debut was Yenght, a text adventure with graphics for ZX Spectrum, and Artist, a graphic design program, both released in 1983. But their first commercial success would come with the release of Saimazoom in 1984, which would start a trilogy, followed by Babaliba and Abu Simbel Profanation.

In 1986, Victor Ruiz would create Camelot Warriors, and the same year he would start the "Moves" trilogy, with Army Moves in 1986, followed by Navy Moves in 1998. In 1991, Arctic Moves was designed to be published for the Atari ST, but this version was not released due to Dinamic's bankruptcy. The game would be redesigned for PC and published in 1995 by Dinamic Multimedia.

With Fernando Martin Basket Master, which was one of the most sold Spanish videogames to date, they started a tradition to hire famous people, mainly sportsmen, to make videogames, something imitated by the rest of the Spanish companies of the time, and later by themselves, releasing Aspar GP Master and Míchel Fútbol Master Super Skills.

1987 proved to be their most active year. They release one of the most commercially successful text adventures in Spain, Don Quijote, based on the book by Cervantes and the cartoon series released at the time. With it they created the trademark Aventuras Dinamic which would be dedicated entirely on text adventures. However, text adventures, with or without graphics, proved to be commercially unsuccessful in the Spanish market, and Aventuras Dinamic was bought by Andrés Samudio, so he could create Aventuras AD, on the condition that he would produce the games, but Dinamic had to distribute them, and so it was.

Other titles with massive Spanish and international distribution were Game Over, and Phantis (this one released in the United Kingdom as Game Over II). Their covers included girls with sexy corsets, which were heavily censored outside Spain. It is specially rememeberd the case of Game Over where a nipple was visible, and it was covered in the UK with the Dinamic logo, a screen capture or directly with a redrawn corset in subsequent editions. Other successful titles by Dinamic were Freddy Hardest (1987) and its sequel Freddy Hardest II (1989), Turbo Girl (1988), and After the War (1989).

During the Golden age of Spanish software, Dinamic distributed their own games in Spain, as well as the ones by Aventuras AD and other minor companies, becoming a rival to Erbe Software in this work. However, with the change of decade, and the migration to 16 bit platforms, sale figures started declining. After launching Narco Police (1991), they became unable to distribute anymore their titles.

Their last title, Risky Woods, could be released, exclusively for 16 bit platforms, thanks to co-production with Zeus Software, and distribution by Electronic Arts, since Dinamic Software was already immerse in an economical crisis that would lead to their closedown in bankruptcy in 1992. One year later, the Ruiz brothers, with Carlos Abril (one of the designers of Panthis) and the owner of HobbyPress, José Ignacio Gómez-Centurión, would create a new company, which was named Dinamic Multimedia in honor of the defunct company, but would only be owned on a 30% by the Ruiz Brothers.

List of titles[edit]

References[edit]

  1. ^ [1]
  2. ^ Phantis en alpixeblogdepedja.com