Dino Crisis

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Dino Crisis
Dino Crisis.jpg
Developer(s) Capcom
Nextech (DC)[1]
Publisher(s) Capcom
Distributor(s)
Director(s) Shinji Mikami
Producer(s) Shinji Mikami
Artist(s) Kazunori Tazaki
Yasuyo Kondo
Yuichi Akimoto
Composer(s) Makoto Tomozawa
Sayaka Fujita
Akari Kaida
Platform(s) PlayStation,Dreamcast, Microsoft Windows
Release date(s) PlayStation
  • JP July 1, 1999
  • NA August 31, 1999
  • EU October 29, 1999
JP December 21, 2006 (PSN)
NA November 25, 2009 (PSN)
Dreamcast
  • JP September 6, 2000
  • NA November 14, 2000
  • EU December 22, 2000
Microsoft Windows
EU 20000915September 15, 2000

NA 20001204December 4, 2000

Genre(s) Survival horror
Mode(s) Single-player
Distribution CD-ROM, GD-ROM, download

Dino Crisis (Japanese: ディノ クライシス Hepburn: Dino Kuraishisu?) is a survival horror video game produced by Capcom, originally released in 1999 for the Sony PlayStation console. Players control Regina, a redheaded special operations agent who is part of a team sent to investigate a mysterious island facility. Finding the place overrun with vicious dinosaurs, Regina must fight through the Velociraptor-filled facility to discover what happened and ultimately escape alive. The game mixes exploration and puzzle-based gameplay with traditional survival horror mechanics. Directed by Shinji Mikami, Dino Crisis was developed by the same team behind Capcom's Resident Evil, and shares many similarities with the Resident Evil games that preceded it, but is more action-oriented.

Dino Crisis was followed by two sequels, Dino Crisis 2 and Dino Crisis 3. There was also a light gun-based spinoff in Capcom's Gun Survivor series, known as Dino Stalker.

Gameplay[edit]

Dino Crisis features game design that is very similar to Capcom's early Resident Evil titles. The player controls Regina, a member of the special forces team that is sent to investigate an isolated military facility that became infested with time-displaced dinosaurs as a result of a top-secret experiment. Because the enemies in the game are dinosaurs rather than undead creatures, Capcom promoted Dino Crisis as a "survival panic" in contrast to Resident Evil '​s survival horror label.

Unlike Resident Evil, which featured polygonal characters and objects superimposed over pre-rendered backgrounds, Dino Crisis features real-time 3D environments, although the camera follows the player from fixed angles much like in Resident Evil. The player's actions are also performed similarly to Resident Evil, but there are small differences that reflect the "survival panic" theme, such as being able to aim a gun and move at the same time, and a button that is assigned to quick-turning. Other changes from the Resident Evil formula include tranquilizer rounds that can be used in place of live ammunition for certain weapons and the use of hemostats in order to prevent Regina's injuries from leaving a trail of blood, which can be smelled by predators if her injuries are left untreated. Regina can also use several laser shutters scattered throughout the facility to prevent the dinosaurs from following her. There are also "danger events" in which the player must fend off a dinosaur attacking Regina by rapidly pressing any of the action buttons.

While key items (including weapons) can be obtained indefinitely, Regina's carrying capacity for ammo and health supplies is limited and any leftover supplies must be stored inside "emergency boxes" if the player wishes to have room available for further supplies. Unlike the item boxes in Resident Evil, the emergency boxes in Dino Crisis can only be accessed by using a certain amount of plugs required to open it. Moreover, the player can only have access to other emergency boxes remotely if they're of the same color code (red, green or yellow).

There are many puzzles to complete in order for the player to succeed. Many of the locked doors in the facility uses a D.D.K. (digital disk key) system in the which the player must decrypt the password required to gain access by inserting a code disk and an input disk. There are also many branching points in which the player must decide in which Regina must choose between the often-conflicting advice of her comrades Gail and Rick.

Plot[edit]

The game takes place on a fictional location known as Ibis Island in the year 2009. The Secret Operation Raid Team (SORT) has sent an agent, Tom, to investigate a research facility. During the recon mission, he learns that Dr. Edward Kirk, a world-renowned scientist who was reported dead three years ago, is leading a secret weapons project within the facility. SORT sends four agents (Regina, Gail, Rick, and Cooper) to acquire Kirk and return him to custody. The team arrives on the island under cover of darkness, dropping in via parachute. Cooper is blown off course and lands in the jungle away from the others. Lost in the dark, he is chased down by a Tyrannosaurus Rex and eaten. The other three agents, unaware of his death, proceed with the mission.

Once inside the base, they discover the eviscerated and partially devoured corpses of security personnel and scientists. After splitting up to restore power to the facility, Gail goes missing. Whilst searching for him, Regina is confronted by a Velociraptor. Re-uniting with Rick, the two determine it was the dinosaurs that caused the bloodbath at the base. Although their mission to recover Dr. Kirk still stands, it is now more important to signal for a rescue. Regina sets out to activate the main antenna to contact their airlift. On her way, she is attacked by another Velociraptor and is rescued by Gail, who then leaves to continue searching for Dr. Kirk. After restoring communications, Regina heads back to the control room and they receive a signal on their communicators. Believing it might be Cooper or Tom in trouble, Rick wants to investigate. Gail shoots down the idea, wanting to follow up on a CCTV sighting that might have been Kirk. The player must choose which course of action to follow.

If the player follows Rick, they come across Tom, badly injured and near death. Rick takes him to the medical room, however a Velociraptor attacks them, and Tom sacrifices himself to kill it, saving Rick. Later, Regina and the team manage to locate Kirk and apprehend him. As they are preparing to leave via helicopter, the T.Rex returns and destroys the helicopter, forcing them to flee back into the base while Kirk manages to escape. Regina and Rick flee into the facility and locate keys to a watercraft, but find a vortex in the way of getting to it. Rick speculates this is the space time distortion that brought the dinosaurs back. The two split up to find an alternate route off the island, and Regina ends up being held at gunpoint by Dr. Kirk. He is about to kill her when the gun is shot out of his hand by Gail, and they arrest him again.

Kirk reveals that the dinosaurs were brought to their time by an experiment he was running using his Third Energy technology. A rift in space was created and a pocket of the island from their time was exchanged with the same from the past, bringing dinosaurs back into their time. Kirk then tells them that if the reactors are set to overload, the energy coming from them and the vortex should cancel each other out if they come into contact. After Regina gets the stabilizer and initializer and uses them to overload the reactors, the energy shakes the base, causing a vent to fall on Gail allowing Kirk to get free again. The team heads towards the waterway to escape the blast, but Gail says they still need to capture the doctor. He starts to hobble away on his gun to go after Kirk, and orders Regina and Rick to leave without him if he does not return in thirty minutes. Regina is given the choice to either go after Dr. Kirk with Gail, or escape with Rick. The story then takes one of three endings.

Endings[edit]

The three possible endings are based on choices made by the player. Near the end of the game, the player has the option to either go after Kirk or find their way off of the island.

The first ending (chase Kirk) results in Regina and Gail capturing Kirk. As a twist, Gail reveals that the whole mission was a front and the government did not want Kirk, but instead wanted the Third Energy to use in warfare. Gail gives Regina a disk containing all the data on the Third Energy. Shortly afterward, Gail dies from injuries suffered when the vent fell on him. Regina, Rick, and Kirk, during their departure in a watercraft, battle with the T-Rex. Regina kills it using a remote explosive, and they escape.

The second ending (escape the island) results in Regina, Gail, and Rick escaping without Kirk. During the final battle, Rick fires a rocket from a watercraft. The rocket hits a fuel tank, causing a massive overload in the Third Energy generator and completely disintegrating a portion of Ibis Island in the process killing the T-Rex and all of the other dinosaurs. The three agents escape safely, but the status of Kirk is unknown although it's likely he escaped.

The third ending can be achieved by choosing to leave Kirk, but actually going after him. It can also be achieved by going after Kirk, but first finding the helicopter. Regina and Gail locate Kirk in a hangar, preparing a helicopter to escape in (which becomes their only way of escape because the T-Rex destroyed the hovercraft while she chased Kirk). Regina knocks Kirk out, and informs Rick of the situation. The T-Rex chases Rick to Regina's location. Then Regina, Gail and Rick board the helicopter and flee. During their escape, Rick drops a bomb from the helicopter onto the dinosaur, killing it. All three agents get out alive with Kirk.

Development[edit]

Dino Crisis was directed and produced by Resident Evil director Shinji Mikami, and developed by a team that would later become part of Capcom Production Studio 4.[2] Ports of the game were released to the Sega Dreamcast console and Microsoft Windows platform in 2000. A Game Boy Color version of Dino Crisis was planned by UK developer M4, but was cancelled.[3]

Soundtrack[edit]

Dino Crisis Original Soundtrack
Soundtrack album
Released 12 Sep 2000
Genre Video game music
Length 69:50
Label Mars Colony
Producer Kenichi Tanaka

The soundtrack to Dino Crisis was created by Makoto Tomozawa, Sayaka Fujita, & Akari Kaida and produced by Kenichi Tanaka. It was released on CD in late 2000, with a catalog number of B00004YL7B.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (PS) 82.78%[5]
(DC) 71.85%[6]
(PC) 61.21%[7]
Metacritic (DC) 74/100[8]
(PC) 59/100[9]
Review scores
Publication Score
AllGame (PS) 4/5 stars[10]
(DC) 3.5/5 stars[11]
(PC) 3/5 stars[12]
Edge 8/10[13]
Electronic Gaming Monthly (PS) 8.1/10[14]
(DC) 7.5/10[15]
Eurogamer (DC) 7/10[16]
(PC) 5/10[17]
Famitsu (PS) 34/40[18]
(DC) 31/40[19]
Game Informer (PS) 9/10[20]
(DC) 6.5/10[21]
GamePro (PS) 4.5/5 stars[22]
(DC) 4/5 stars[23]
Game Revolution C+[24]
GameSpot (PS) 8.5/10[25]
(DC) 7.1/10[26]
(PC) 5.6/10[27]
GameSpy (DC) 7.5/10[28]
(PC) 53%[29]
IGN (PS) 9.2/10[30]
(DC) 7.2/10[31]
(PC) 6.4/10[32]
Official PlayStation Magazine (US) 4/5 stars[33]

Dino Crisis was met with mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation version 82.78%,[5] the Dreamcast version 71.85% and 74/100,[6][8] and the PC version 61.21% and 59/100.[7][9] The game was a commercial success, being a bestseller in Japan.[34] The PlayStation version of the game has sold 2.4 million copies worldwide, and is listed as the 13th-best-selling Capcom game.[35] Game critics nicknamed the game "Jurassic Park meets Resident Evil" and praised the dark horror overtones of the story.

References[edit]

  1. ^ "Products". Nex Entertainment Co., Ltd. Retrieved November 14, 2010. 
  2. ^ "Production Studio 4" (in Japanese). Capcom Co., Ltd. Archived from the original on February 6, 2005. 
  3. ^ "IGN: Dino Crisis". IGN.com. Retrieved 2009-04-06. 
  4. ^ "Dino Crisis: Various: Amazon.co.uk: Music". Amazon.co.uk. Retrieved 2011-10-19. 
  5. ^ a b "Dino Crisis for PlayStation". GameRankings. Retrieved 2013-04-23. 
  6. ^ a b "Dino Crisis for Dreamcast". GameRankings. Retrieved 2013-04-23. 
  7. ^ a b "Dino Crisis for PC". GameRankings. Retrieved 2013-04-23. 
  8. ^ a b "Dino Crisis for Dreamcast Reviews". Metacritic. Retrieved 2013-04-23. 
  9. ^ a b "Dino Crisis for PC Reviews". Metacritic. Retrieved 2013-04-23. 
  10. ^ Baker, Christopher Michael. "Dino Crisis (PS) - Overview". Allgame. Retrieved 2013-12-20. 
  11. ^ Thompson, Jon. "Dino Crisis (DC) - Review". Allgame. Retrieved 2013-12-20. 
  12. ^ Baker, Christopher Michael. "Dino Crisis (PC) - Overview". Allgame. Retrieved 2013-12-20. 
  13. ^ Edge staff (September 1999). "Dino Crisis (PS)". Edge (75). 
  14. ^ "Dino Crisis (PS)". Electronic Gaming Monthly. 1999. 
  15. ^ Macdonald, Mark (February 2001). "Dino Crisis (DC)". Electronic Gaming Monthly. Archived from the original on 2001-02-11. Retrieved 2013-12-20. 
  16. ^ Bramwell, Tom (2001-01-25). "Dino Crisis Review (DC)". Eurogamer. Retrieved 2013-12-20. 
  17. ^ DNM (2000-10-19). "Dino Crisis Review (PC)". Eurogamer. Retrieved 2013-12-20. 
  18. ^ "プレイステーション - DINO CRISIS (ディノ クライシス)". Famitsu 915: 9. 2006-06-30. 
  19. ^ "ドリームキャスト - DINO CRISIS (ディノ クライシス)". Famitsu 915: 52. 2006-06-30. 
  20. ^ "Dino Crisis - PlayStation". Game Informer. October 25, 1999. Archived from the original on 2001-01-16. Retrieved 2013-12-20. 
  21. ^ Anderson, Paul (January 2001). "Dino Crisis (DC)". Game Informer (93): 125. 
  22. ^ Major Mike (1999). "Dino Crisis Review for PlayStation on GamePro.com". GamePro. Archived from the original on 2005-02-15. Retrieved 2013-12-20. 
  23. ^ Major Mike (2001-01-11). "Dino Crisis Review for Dreamcast on GamePro.com". GamePro. Archived from the original on 2005-02-07. Retrieved 2013-12-20. 
  24. ^ Zombie Duke (October 1999). "Dino Crisis Review (PS)". Game Revolution. Retrieved 2013-12-20. 
  25. ^ Mielke, James (1999-07-16). "Dino Crisis Review (PS)". GameSpot. Retrieved 2013-12-20. 
  26. ^ Satterfield, Shane (2000-09-19). "Dino Crisis Review (DC)". GameSpot. Retrieved 2013-12-20. 
  27. ^ Dulin, Ron (2001-01-03). "Dino Crisis Review (PC)". GameSpot. Retrieved 2013-12-20. 
  28. ^ Tren (2001-03-02). "Dino Crisis". PlanetDreamcast. Archived from the original on 2001-06-19. Retrieved 2014-05-05. 
  29. ^ Hiles, Bill "Polidori" (June 2001). "Dino Crisis (PC)". GameSpy. Archived from the original on 2005-02-18. Retrieved 2013-12-20. 
  30. ^ Perry, Doug (1999-09-30). "Dino Crisis (PS)". IGN. Retrieved 2013-12-20. 
  31. ^ Chau, Anthony (2000-11-13). "Dino Crisis (DC)". IGN. Retrieved 2013-12-20. 
  32. ^ Lopez, Vincent (2000-12-21). "Dino Crisis (PC)". IGN. Retrieved 2013-12-20. 
  33. ^ "Dino Crisis". Official U.S. PlayStation Magazine. September 6, 1999. 
  34. ^ Dengeki PlayStation sales chart, October 1999, published in Official UK PlayStation Magazine issue 50
  35. ^ "CAPCOM Platinum Titles". Capcom.co.jp. Retrieved 2011-03-20. 

External links[edit]