Disrupt (game engine)

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Disrupt engine
Developer(s) Ubisoft Montreal
Platform Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, PlayStation Vita
Type Game engine
License Proprietary
Website Ubisoft Montreal

The Disrupt game engine for Watch Dogs was originally intended for a different game focused on driving, a successor of Driver: San Francisco.[1] Amongst other things this new engine will even "simulate the way people drive cars".[2]

Ubisoft Reflections staff who had previously worked on Driver: San Francisco, were shown to be collaborating with Ubisoft Montreal on the development of Watch Dogs. [3]

It was based on the former Reflections engine (Driver: San Francisco) and refactored with some components from AnvilNext and Dunia Engine, two Ubisoft game engines used in the Assassin's Creed game series and the Far Cry 2 and 3 games respectively.[4] Management of an open world city from the AnvilNext engine, and vegetation and AI mechanics from the Dunia Engine have been implemented in Disrupt.[4]


Games using Disrupt[edit]

References[edit]

  1. ^ "Watch Dogs’ Engine Was Originally Built for Driver". 2013-12-18. Retrieved 2014-01-08. 
  2. ^ "The Secrets Behind Watch Dogs’ Next Gen Experience". 2013-06-10. Retrieved 2014-01-08. 
  3. ^ "Driver: San Francisco dev collaborating with Ubi Montreal on Watch Dogs". 2012-06-07. Retrieved 2014-01-08. 
  4. ^ a b Aziz, Hamza (May 10, 2013). "How the new Disrupt engine gives life to Watch Dogs". Destructoid. Retrieved March 11, 2014.