Dive Bomber (video game)

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Dive Bomber
Night raider spectrum cover art.jpg
Developer(s) Acme Animation
Publisher(s) U.S. Gold, Gremlin Graphics
Platform(s) Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum
Release date(s) INT 1988
Mode(s) Single-player
Distribution 3½-inch floppy disk, 5¼-inch floppy disk, cassette tape

Dive Bomber (known as Night Raider in Europe) is a computer game developed by Acme Animation in 1988 for the Atari ST, Amiga, Apple II, Commodore 64, ZX Spectrum and IBM micro and compatible systems.

Plot[edit]

The player pilots a Grumman Avenger while hunting for the German battleship Bismarck. The player first must learn to fly the aircraft. The player' Avenger takes off from and lands on the aircraft carrier Ark Royal. The player selects one of four missions by drawing straws during the opening game sequence.[1]

Gameplay[edit]

Dive Bomber has digitized sound. The player uses a mouse on the Atari ST and Amiga versions to make menu selections and fly the plane. The game employs several screens. The player uses the Pilot’s Screen to fly the plane, with such controls as the brake, vertical speed, artificial horizon, and torpedo release. The player uses the Engineer’s Screen to select fuel tanks and to set the fuel mixture and throttle. The player uses the Navigator’s Screen to view a map of the surrounding area and the locations of enemy aircraft and ships. The player uses the Tail Gunner’s Screen to see the enemy aircraft attacking from the rear, where they can be machine-gunned. Tips for flying the Avenger can be found in the player’s manual.[1]

Reception[edit]

The game was reviewed in 1989 in Dragon #141 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4½ out of 5 stars.[1] A 1991 Computer Gaming World survey of strategy and war games gave it one half star out of five, criticizing "mediocre graphics, documentation and an overall lack of panache".[2]

References[edit]

  1. ^ a b c Lesser, Hartley, Patricia, and Kirk (January 1989). "The Role of Computers". Dragon (141): 72–78. 
  2. ^ Brooks, M. Evan (November 1991). "Computer Strategy and Wargames: The 1900-1950 Epoch / Part I (A-L) of an Annotated Paiktography". Computer Gaming World. p. 138. Retrieved 18 November 2013. 

External links[edit]