DJMax

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DJMAX
Pentavision DJMAX logo.png
The official logo of the DJMAX franchise.
Genres Rhythm game
Developers Pentavision
Publishers CJ E&M (2004-2006)
Neowiz Games (2006-Present)
Platform of origin Microsoft Windows
First release DJMax Online
June 13, 2004
Latest release DJMax Technika 3
October 27, 2011
Spin-offs Tap Sonic
Official website http://www.djmax.co.kr

DJMax (Korean: 디제이맥스, dijeimaegseu) (also known as DJ Max in Northern America) is an action-rhythm video game series created by the South Korean company Pentavision Entertainment which belongs to Neowiz holdings. Games feature mostly experimental music and visual art from Korean DJs, artists and composers. Known South Korean experimental group Clazziquai Project has also made songs for the game series. There are also few Japanese composers who have given significant contributions to game series.

Contents

[edit] Release history

The first game in the series, DJMax Online, started in June 13, 2004 (closed alpha test) as a web based service for the Windows platform. It was only accessible from Korea, Japan and China. Since then Pentavision has developed and published seven DJMax games mostly for the PSP under the title DJMax Portable.[1]

Pentavision released an offline DJMax game for Windows under the title DJMax Trilogy on December 25, 2008. It is a compilation of songs from three earlier games (DJMax Online, DJMax Portable and DJMax Portable 2) and it was created to replace DJMax Online which was taken offline on March 21, 2008.

Pentavision announced an arcade music game named DJMax Technika on December 31, 2008. It features a new way of playing via a bottom 22-inch touch screen. It was followed by DJMax Technika 2, which was released on March 4, 2010. DJMax Technika 3 was released on October 27, 2011 (Korean server only).

United States based developer PM Studios officially announced on May 25, 2010 that DJMax Portable 3 would be released in North America. It was officially released October 14, 2010 on UMD and on October 19, 2010 on PlayStation Network.[2]

Tap Sonic is a spin-off of the DJMax series for the iOS and Android mobile platforms by Neowiz Internet in partnership with Pentavision.

[edit] Gameplay

[edit] DJMax Portable and DJMax Trilogy

Main gameplay is formed around the simple idea that the player must press various buttons at the correct moment, which is indicated by the music and the notes which scroll down in a tune of the music track visualized on screen. Hitting the correct notes fills in the missing instruments from the melody and gives player points. The player receives percentage per note which tells how close to player was from hitting the note exactly right moment. It ranges from 1-100% and player receives points from the notes accordingly. Hitting all notes 96.9% gives player 96.9% of the points gainable from the song.

If the player keeps constantly hitting notes at the correct moment, the player also receives Combo points and charge for DJ Fever gauge. "Combo" is additional multiplier used to get maximum points from the song. DJ Fever is used to maximize Combo points. If the player misses even one note during a "Combo", this counter is the reduced to zero and counting begins again from first correct note. The player gains additional "Combo" points by activating "DJ Fever" when it has charged fully. It speeds up the game and makes it harder to hit the correct notes but it also allows player to get a much higher "Combo" value. The objective of the game is to hit all notes with 100% accuracy, gaining full "Combo" and activating "DJ Fever" as many times as it is possible to during the song to maximize "Combo" points which are used to maximize points from the song.

There are various types of difficulty settings in this game. First of all, the player has the ability to choose the game mode. Usually there are at least Arcade, Mission and Freestyle options available. During Arcade and Freestyle, the player has the option of choosing which button layout to follow. Button layouts scale from just three buttons up to eight buttons. Which button layouts are available for player depends on the type of game. For example, original DJMax Portable features button layouts 4B, 6B and 8B, while DJMax Portable 2 features button layouts 4B, 5B, 6B and 8B. Button layouts offer first selection of difficulty for player. 4B being the easy mode and 8B being hard mode. Secondly every song in DJMax Portable and Trilogy series has a rating which indicates the difficulty of the song. Some songs are available in more difficult format. For example, the player can try to play 8B song fitted for 6B layout. These are marked usually with HD (Hard), MX (Maximum) or SC (Super Crazy) as opposed to NM (Normal) of the 6B layout default difficulty. It significantly increases difficulty from 6B NM mode when player plays 6B MX instead. It allows player to have higher score in 6B layout mode.

Gameplay also opens new game modes, songs, styles, additional content like music videos or backgrounds for player as player progresses and gains experience points which determine the level of the player.

[edit] Arcade Mode

In the Arcade mode the player has to pass stages. There are usually three or four stages in Arcade mode depending on the game. For example in DJMax Portable 2 player has to pass four stages but in DJMax Portable 3 player only needs to pass three stages. Stages consist usually of a limited selections of songs. In the first stages, the songs feature a lower rating than the songs in the later stages. When the player passes the stage, the game represents player's statistics by showing player information like how many notes the player hit, the percentage of how well the player hit the notes, and how large of a combo the player collected. The player usually also receives a grade ranging from F to A+. In Arcade mode when the player has passed all the stages, scores from the stages are combined and presented to the player with statistics about the player's success. After passing the Arcade mode, the player usually sees a small "Thanks for playing DJMax" video clip. Objective of the Arcade mode is to get the highest score. The player can compete against other players by submitting his or her score to an online ranking systems by using password codes that DJMax generates.

[edit] Freestyle Mode

Freestyle is a game mode where the objective is to gain highest possible Combo that a player can acquire in the game. It means practically that the player has to pass as many as possible songs without making any mistakes at all.

[edit] Mission Mode

Mission game mode, which is also known as XC (Extreme Challenge) mode in some DJMax games, features preselected songs with certain challenges. These challenges are meeting certain score, DJ Fever, success percentage, break or combo demands.[when defined as?] For example in DJMax Portable 2 there is challenge called "Rock n' Night" which states that player has to use DJ Fever at least once, two times in a row, on every preselected stage of the mission and that player also has to exceed combo of 2000 notes.

If the player is able to succeed, then game rewards player with additional items like new characters and new gear & note styles which might have special features like character icon which allows player to gain 5% more experience points per song in order to level up faster.

[edit] REMIX SYSTEM Mode

The DJMax Portable 3 introduced a new game mode known as "REMIX SYSTEM". It features game modes 3.2T, 4.2T and 6.2T which add two additional tracks for players to follow. The player uses PSP's analog stick to move active track to be either left or right, default position being center.[further explanation needed] These additional tracks only feature three lines so player only has to press the square, triangle and circle buttons while moving the analog stick correspondingly to hit the notes. The trick is that player has to follow the active track as told by the game and changes to which track should be active can come extremely fast.

[edit] DJMax Technika

Players have to tap the screen at the moment when moving slider crosses the symbols. Tapping the correct symbols produce sounds which fills in the missing sounds from the song and gives player points. There are different kinds of hand gestures or motions player needs to perform at times.[3]

[edit] Intellectual property disputes

Due to the comparable similarity between DJMax games and the Beatmania series, Pentavision received a intellectual property infringement filing from Konami on 24 December 2008.[4][5] The lawsuit didn't progress in Konami's favour however, and was settled so that Konami now owns exclusive distribution rights to DJMax games in Japan.[6][clarification needed]

[edit] Released games

Title Release Date Platform Released Regions
DJMax Online June 13, 2004 Windows South Korea, Japan & China
DJMax Portable January 14, 2006 PSP South Korea
DJMax Portable International Version October 27, 2006 PSP Japan
DJMax Portable 2 March 30, 2007 PSP South Korea
DJMax Portable Clazziquai Edition October 20, 2008 PSP South Korea
DJMax Portable Black Square December 24, 2008 PSP South Korea
DJMax Technika December 31, 2008 Arcade International
DJMax Trilogy December 25, 2008 Windows South Korea
DJ Max Fever January 27, 2009 PSP North America
DJMax Technika 2 June 16, 2010 Arcade International
DJMax Portable Hot Tunes June 12, 2010 PSP South Korea & Japan
DJMax Portable 3 October 14, 2010 PSP South Korea & North America & Japan
DJMax Mobile (2005) June 15, 2005 Mobile South Korea
DJMax Mobile (2009) December 24, 2009 Mobile South Korea
Tap Sonic July 1, 2011 iOS, Android South Korea, Japan
DJMax Technika 3 October 27, 2011 Arcade International
DJMax Technika Vita Upcoming PlayStation Vita International

[edit] References

[edit] External links

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