|Designer(s)||Kouji Ogata (character)|
|Arcade system||CAVE CV1000|
|CPU||Hitachi SH3 @ 133 MHz|
|Display||Raster, vertical orientation|
DoDonPachi DaiFukkatsu (怒首領蜂 大復活 - lit. Angry Leader Bee Great Resurrection?) is the fifth arcade game in Cave's DonPachi series. The game was publicly unveiled at AOU2008 Amusement EXPO.
- 1 Plot
- 2 Gameplay
- 3 Arcade releases
- 4 Ports
- 5 Soundtrack
- 6 Marketing
- 7 References
- 8 External links
After the turmoil caused by the assault on Lunapolis which sparked the "Blissful Death Wars" (as depicted in the previous installment), peace seems to have been restored, with the legendary DonPachi Corps retreating to its HQ in a space-time fold. Six years later, anomalies are detected in the space-time fabric, yet tests reveal nothing out of order, with the portals regularly functioning for both teleportation and time travel; also, the leader of the DonPachi squadron Colonel Godwin Longhener dismisses the matter due to the lack of actual danger.
Nevertheless, a technician delves deeper into the anomaly, discovering that something has infiltrated the HQ computer systems and is using the portals to send large quantities of materials and data to the past, spreading out like a virus and quickly evolving. In an ironic twist, the virus is discovered to be the program originally installed in the Element Dolls six years ago, now reaching beyond the DonPachi Corps programming and seeking to annihilate the human race in retaliation for their "enslavement" (after the war, they met a rather cruel demise at the hand of their own human creators) by waging war in the past rather than in the present: unsettled, the Colonel authorizes the last transport ship to time jump in order to fight back the invasion before future changes. However, he states: "Start over from the past... I never thought of that", echoing the ideas of mankind's imperfection which has always been a recurring theme in the series.
And once again, the three pilots jump back in time to 2008 and enter the fray, the transport ship being targeted as soon as it exits the portal: the Element Daughters, gigantic evolutions of the Dolls, are awaiting...
The bee is still humming.
After clearing the game's Ura loop, the entirety of the plot is revealed: one of the Dolls, EXY, interfaced with the enemy computer network at the end of DaiOuJou, managing to shut it down but succumbing to madness soon thereafter. Overwhelmed by the sea of new information, she turned against her human pilot, killing him and herself and becoming the parasitic virtual entity detected by DonPachi HQ; still following her original programming, she created the Element Daughters and the robotic army featured in the game in a desperate attempt to destroy the installation that would start the chain of events leading to the Blissful Death Wars - presumably, DonPachi Corps HQ itself at the time of the elite squadron's birth. Exploiting their deranged plan for salvation, Colonel Longhener manipulated the Element Dolls/Daughters into destroying order and civilization, convinced of its intrinsic imperfection and aiming towards rebuilding it according to his idea of flawlessness (an attempt already foiled centuries before by the first DonPachi Squadron). Said ambitions come to an abrupt halt with the destruction of the ultimate fighting machine Hibachi.
As the pilot jumps back to the future he comes to finally realize how, instead of preventing the bloody future depicted in the series, EXY Next actually triggered it: he/she is forced to watch, powerless, as Longhener is appointed as the commanding officer of the DonPachi Corps with the rank of General, the Daughters standing beside him - the date being just a few years before the start of the Blissful Death Wars. Everything had been for nothing.
Reversing the fighter selection of the last game, the element daughters in this game are boss characters, appearing as giant women at the end of each stage.
- Element Daughter 01 A.I
- Element Daughter 02 Next EXY
- Element Daughter 03 PERFECT
- Element Daughter 04 Ray'n
- Element Daughter 05 Shooty
- Do-NX-SF-25B Struggle Fighter "Deltasword" (red): fast movement, concentrated front shot formation.
- Do-NX-AH-16B Assault Helicopter "Biaxe" (green): medium movement, forward main shot, subshot follows player's direction. (Version 1.5 only)
- Do-NX-FB-72D Fighting Bomber "Spearhead" (blue): slow movement, wide area shot formation.
- TYPE-A and Element Doll "Leinyan": Returning from Dodonpachi Daioujou with modifications to suit the new game (Arrange A only)
- Shot style
- Bomb style: Pressing the B button consumes a bomb in stock. Bomb is recharged by collecting bomb items.
- Power style: The player can switch between Normal or Boost firing modes by pressing the B button. Boost mode increases firepower, but reduces moving speed.
- Hyper counter
This can be activated when the hyper counter gauge is full. During activation, the player's attack can destroy enemy bullets until the gauge is depleted. The gauge can be recharged by destroying enemies.
- Counter laser
When using the laser, it can block weak lasers fired from enemies, but not strong lasers if boost mode is not used. When the hyper counter is activated, the player's laser can block both laser types in either shot style.
There are two paths for each stage, with the second one being accessible under certain conditions; should the appropriate requirements be met, the bosses from the original DoDonPachi will reappear as mid-bosses with upgraded graphics and fiercer attacks. Hibachi, the series' trademark true last boss, only appears after completing stage 5 for the second time in an Ura loop and destroying its war-machine form Taisabachi (an interesting pun, since the translation is Colonel Bee and it's indeed piloted by Longhener himself), its Supreme Killing Weapon (極殺兵器 Gokusatsu Heiki?) - Hibachi core capable of extremely brutal attacks and, a series' first, counterattacks whenever the counter laser is used. As usual, a protective shield is deployed around Hibachi whenever invincibility is granted to the player, in the form of a bomb or hyper activation. For less skilled players, an easier second loop can be accessed meeting less tight requirements (namely collecting 35 hidden bees and not using a continue, or not more than one death regardless of how many bees collected), whereas the Ura loop demands collection of all 45 hidden bees, no more than 1 death and exploding no more than two bombs.
The initial arcade release. Was replaced with Ver.1.5.
Cave replaced the initial release PCBs with Version 1.5 for free which includes the following changes:
- 2 extra digits on the score counter.
- Fixed item counter mismatch.
- Added 1 more fighter type (the Type-B "Biaxe" helicopter).
- Standard auto bomb.
- Adjusted game balance.
- Removed safe spots and increased the difficulty of the true last boss battle
This version, released in January 2011, contains following known changes:
- Ship selection changed: Players now select the fighter type, then the style (Bomb, Power, or Strong). The style now corresponds to easy, medium, and hard difficulty respectively. Then, players can select whether to utilize auto-bomb or not.
- Ships can now fire both laser and shot simultaneously.
- Score counter's number letter sizes increase every 5th digit for easier viewing
- Added Red Mode (烈怒モード Reddo Mōdo?), a small long bar at top right (or top middle when playing with two players) which increases if you shoot both laser and shot simultaneously. When it passes a certain threshold, the bar in the meter turns red, and the game becomes much more difficult while it is in the red. The bar will reset when the player dies, or reduced after hyper ends / player does not shoot both laser and shot.
- Hyper meter now increase very slowly unless you turn the "Red Mode" bar red. In addition, Hyper power itself runs out much faster after use.
- Hypers can now be "collected" for the Power style. Continue to increase the Hyper meter and it will stock up like a bomb when the meter is filled.
- Activating the hyper now shows the current "rank" of the Hyper effectiveness with blocking bullets temporarily.
- The bee bonus items in the stages function differently.
- Hibachi (true final boss) now can appear in the first loop if certain requirements are met. In addition, the difficulty / durability of both the final boss Taisabachi, now renamed Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster (獄滅極戮至高兵器ゴールデン・ディザスター Gokumetsu-Gokuriku Shikou-Heiki Gooruden Dizasutaa?) and the true final boss have increased dramatically.
- Hit combos are now calculated differently. Namely, the hit combo does not go up as fast unless you turn the "Red Mode" bar red.
- All the music has been replaced.
The OST of the game includes a track called "Zatsuza." It was rumored to be the theme for another boss that appears after certain conditions are met. This rumor was confirmed to be true by CAVE. Upon meeting the conditions, Zatsuza will appear in place of (not after) Hibachi.
This PCB only has made one public appearance - at the 2010 Cave Matsuri Festival. It has a different scoring system to Ver.1.5, only features one loop, only features 3 buttons instead of 4 (hyper and bomb are on the same button, like in DoDonPachi Dai-Ou-Jou. There are other differences as well.
Dodonpachi Resurrection (iOS/Android)
An iOS version of the game was released on August 26, 2010 via the App Store, called DoDonPachi Resurrection. This is a port of Dodonpachi Daifukkatsu version 1.5. There are additions such as an iOS exclusive mode and the ability to play as Hibachi after certain conditions. In addition to the regular soundtrack, the iOS exclusive soundtrack is included. This version was ported to Android in 2011 for the G-Gee service and released internationally in 2012.
Dodonpachi Daifukkatsu Ver 1.5 (Xbox 360)
Version 1.5 was also released on the Xbox 360 in Japan on November 25, 2010, in both standard and limited editions. This port does not contain a choice between arcade and high resolution graphics as per previous Xbox 360 Cave ports, it only includes the high resolution graphics. The modes included are: Xbox 360 (Arcade), Novice, Arrange A (ver L), Arrange B (ver B). Version 1.51 is available exclusively in the first-press versions as bonus DLC. Black Label (including a Black Label Novice mode, but NOT Black Label Arrange) is available as 1200 point DLC. The limited edition features a different cover and an arrange soundtrack CD. A Platinum Edition release has been confirmed for 2012. These releases are all region locked to Japan. This version was released in Europe as Dodonpachi Resurrection, see below.
DoDonPachi DaiFukkatsu Black Label (Xbox 360)
|DoDonPachi DaiFukkatsu Black Label|
|Designer(s)||Kouji Ogata (character)|
Jake Kaufman(Arrange Mode)
The Black Label version was released on the Xbox 360 on February 3, 2011. The Xbox 360 version of Black Label also includes an Arrange Mode and featuring crossover content from Ketsui, including the ability to play as the TigerSchwert and to face down against a new far more powerful Evacannia DOOM (Known as HIVAC), as well as Zatsuza. A.I, one of the Element Daughters, is seen in promotional Artwork posing like Alice from Ketsui. The content comes in two forms, the first is a downloadable version which can be used with 1.5's retail version not including the Ketsui content, the second is a standalone retail game which contains the Ketsui content. The soundtrack for the Ketsui game is an arranged version from Ketsui itself and those with the retail disc can customize the music in game between 1.5, Black Label and Ketsui Arrange as they wish. The Black Label Xbox 360 disc contains Black Label, Black Label Novice and Black Label Arrange modes. It does NOT contain version 1.5.
Dodonpachi Resurrection: Deluxe Edition (Xbox 360)
Rising Star Games published the Dodopachi Daifukkatsu version 1.5 game in Europe and PAL territories in November 2011, under the title Dodonpachi Resurrection (Deluxe Edition). This includes Xbox 360 (Arcade), Novice, Arrange A (ver L), Arrange B (ver B). Version 1.51 is available as 80 point DLC. Black Label (including a Black Label Novice mode, but NOT Black Label Arrange) is available as 800 point DLC. The game features the cover of the Limited Edition version of the Japanese Version 1.5 release and includes the arrange soundtrack CD that came with that version.
- DoDonPachi DaiFukkatsu Original Sound Track is a 23-track CD that includes music tracks and voice samples from the video game, and a bonus song called Image Song (Bonus Track). The soundtrack went on sale on 2009-01-26 noon.
- DoDonPachi DaiFukkatsu Black Label Original Sound Track was released on 2010-02-20.
- An arrange soundtrack was also released. This is the same as the CD included in the Version 1.5 Limited Edition and Resurrection Deluxe Edition Xbox 360 ports.
- The iOS exclusive soundtrack was also separately released on CD.