Yume Kōjō: Doki Doki Panic
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| Yume Kōjō: Doki Doki Panic | |
|---|---|
| Developer(s) | Nintendo EAD |
| Publisher(s) | Fuji Television |
| Designer(s) | Shigeru Miyamoto (producer) |
| Composer(s) | Koji Kondo |
| Platform(s) | Famicom Disk System |
| Release date(s) | JPN July 10, 1987 |
| Genre(s) | Platform game |
| Mode(s) | Single player |
| Media | FDS disk |
Yume Kōjō: Doki Doki Panic (夢工場 ドキドキパニック Yume Kōjō: Doki Doki Panikku, lit. "Dream Factory: Heart-Pounding Panic") is a 1987 Japanese video game released for the Famicom Disk System about a family who plans to rescue two children. "Doki doki" is a Japanese onomatopoeia for a rapidly beating heart, and it is commonly found in Japanese video game titles, carrying connotations of excitement and anxiety. Yume Kōjō: Doki Doki Panic was one of the very few FDS Games to use the Famicom Sound Channel.[citation needed]
The game is known for its Western conversion in 1988 as Super Mario Bros. 2 for the Nintendo Entertainment System, which had its characters changed to those from Nintendo's popular Mario franchise. Super Mario Bros. 2 (not to be confused with Super Mario Bros.: The Lost Levels) was also released in Japan for the Famicom as Super Mario USA.
[edit] Background
The game was developed in cooperation with Fuji Television to promote its Yume Kōjō '87 (tr. Dream Factory '87) event, which showcased several of Fuji TV's latest TV shows and other products at the time. The game featured the mascots of the Yume Kōjō festival — a family consisting of siblings Imajin and Lina and their parents, Papa and Mama — as its main characters. The rest of the characters, including the main villain, Mamu (known as Wart when localized for Super Mario Bros. 2), were all creations by Nintendo for the game. The game takes place within a book with an Arabian setting. All four characters are playable, and the game is not fully completed until the player plays through as all four.
Even though it was not originally conceived as a Mario game, Shigeru Miyamoto had a larger involvement in this game than he did with the original Super Mario Bros. 2 (known outside Japan as The Lost Levels) which was released in Japan. Some elements from the Mario universe already existed in Doki Doki Panic, such as the Starman, Coin and jumping sound effects, the POW blocks and level warping.
In 1988, the game was localized for North America, Europe and Australia as Super Mario Bros. 2. The Yume Kōjō family members were replaced by Mario, Luigi, Princess Toadstool, and Toad, and numerous other small changes were made. Yume Kōjō: Doki Doki Panic represents the original source of several elements that later became common in the Mario series.
[edit] External links
- Super Mario Bros 2/Yume Kojo Doki Doki Panic Retro Corner - XLEAGUE.TV and TGWTG's video feature on Super Mario Bros. 2
- Super Mario Bros. 2: From Yume Kōjō: Doki Doki Panic to Super Mario Bros. 2

