Donkey Kong Jr. Math

From Wikipedia, the free encyclopedia

  (Redirected from Donkey Kong, Jr. Math)
Jump to: navigation, search
Donkey Kong Jr. Math
Dk jr math box.jpg
Boxart of the NES version
Developer(s) Nintendo
Publisher(s) Nintendo
Platform(s) Nintendo Entertainment System, Virtual Console
Release date(s) NES

JP December 12, 1983
NA October 18, 1985
Virtual Console
JP March 27, 2007
PAL April 20, 2007
NA September 3, 2007

Genre(s) Platformer, Edutainment (Arithmetic)
Mode(s) Single player, Two player
Rating(s) ESRB: K-A
Media 192-kilobit cartridge
Input methods NES controller

Donkey Kong Jr. Math (ドンキーコングJR.の算数遊び Donkī Kongu Junia no Sansū Asobi?, Donkey Kong Jr.'s Math Game) is a Nintendo edutainment video game where the player must solve math problems in order to win. It was released in 1983 for the Family Computer and then outside Japan for the Nintendo Entertainment System two years later. In Japan it was released nearly one month after its first counterpart Popeye no Eigo Asobi which involved Popeye and English spelling. Donkey Kong Jr. Math was re-released in Japan in a two-in-one cartridge with the original Donkey Kong Jr. that was bundled with the Sharp C1 TV, a television set with an integrated Family Computer built in.

Donkey Kong, Jr. Math is one of the available NES games in the Nintendo GameCube version of Animal Crossing. It has been released on the Wii Virtual Console in Europe, Australia, Japan, and North America.

[edit] Gameplay

Screenshot

The game features one player and two player modes. In the one player mode, the objective is to enter math answers in order to receive points.

In the two player mode, each player applies a math operation (addition, subtraction, multiplication, or division) to the number they have to make it another number, trying to eventually reach a mutual goal number. However, signs and numbers are on the same field for each player, and they must race to reach the final number. The identity of player 2 is unknown.

[edit] External links

Languages