Donkey Kong Country 3: Dixie Kong's Double Trouble!
|This article needs additional citations for verification. (September 2010)|
|Donkey Kong Country 3:
Dixie Kong's Double Trouble!
North American SNES box art
|Series||Donkey Kong Country,
Donkey Kong Country 3: Dixie Kong's Double Trouble!, known in Japan as Super Donkey Kong 3: The Mysterious Kremis Island (スーパードンキーコング3 謎のクレミス島 Sūpā Donkī Kongu Surī: Nazo no Kuremisu Shima?), commonly abbreviated to DKC3, is a 1996 platforming video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System. The game was the final installment in the Donkey Kong Country series until Nintendo announced Retro Studios would be reviving the series and developing the next installment, Donkey Kong Country Returns, for the Wii. Donkey Kong Country 3 was released in late 1996 in North America, Europe and Japan. The game was ported to the Game Boy Advance in 2005 with a different soundtrack. The game was released on the Wii's Virtual Console service in North America on 24 December 2007 (no longer available as of 16 November 2012), and the following day in Europe as a special Christmas update (was unavailable in Europe from 25 November 2012 until 30 October 2014) as well as for Wii U on 30 October 2014 in Europe.
Donkey Kong Country 3 is a platform game where players control Dixie Kong and her cousin Kiddy Kong through 48 levels. Many of the gameplay elements from previous games in the series see a return in this game, such as barrels, animal helpers and co-operative play. Both of the two playable Kongs have unique abilities, such as Dixie's ability to slow her descent by spinning her pony-tail, and Kiddy's ability to bounce across open water. The Kongs can also throw each other around levels to break cracked floors, hit switches or reach secret areas.
Levels in Donkey Kong Country 3 include a mixture of straight platforming, swimming and on-rails levels. They are based around several returning themes including Forests, Cliff-sides, Factories and Mountain tops, and a host of new themes, such as a pier and inside a mill. The level design is more diverse compared to its predecessors, with more complex puzzles and obstacles. For instance, in one level, Riverside Race, players are followed by a swarm of bees which can instantly kill them and must race to the end of the level against the clock. The game overworld is also more complex, allowing players to explore between each area instead of forcing them along a linear path. The game includes several vehicles such as a motorboat and hovercraft which can be used to traverse the overworld.
Several animal helpers return from previous games, including Enguarde the swordfish and Squitter the Spider. New helpers include Ellie the Elephant, who can suck up water in her trunk to spray enemies with, and Parry the Parallel Bird who flies directly above the players character and can be used to collect out-of-reach items. As in the previous game, players can directly control animals instead of just riding them.
Scattered around the Northern Kremisphere overworld are the Brothers Bear, a family of bears which provide the players with hints, key items or other services. Players can collect items in levels to trade with the Bears for other items or to help progress to later levels. Other members from the Kong family, such as Cranky Kong, Wrinkly Kong, Swanky Kong and Funky Kong can also be found around the overworld.
At the start of the game, Donkey Kong and Diddy Kong have disappeared during a fishing trip to the Northern Kremisphere, a previously unseen part of the DK Isles which bears a geographical resemblance to Canada and Northern Europe. Dixie Kong sets off to find the pair and is joined by her cousin Kiddy Kong. Initially, Donkey Kong and Diddy Kong appear to have been kidnapped by a mysterious robot named KAOS, but later in the game it is revealed that King K. Rool, going by the new moniker Baron K. Roolenstein, is the real mastermind behind the pair's disappearance.
Development and release
|This section requires expansion. (September 2013)|
As with the past two Donkey Kong Country games, a Game Boy Advance port was developed by Rare. The title omits the original's subtitle "Dixie Kong's Double Trouble!". Amongst the changes is Pacifica, a bonus world exclusive to the GBA version of the game, accessible halfway through. With Pacifica put into the game, the boss known as Barbos was moved there, and in its original place was a whole new boss, Kroctopus. The port also featured a new cheat menu and an all-new soundtrack composed by David Wise from the ground up, which replaced the original. GameSpot said in their review that the music was in some cases better than the original, such as the boardwalk levels of Lake Orangatanga. The port also had a number of minor changes, including a brighter screen, around the time when the Game Boy Advance SP had the backlight refitted. Wrinkly Kong's save caves are also omitted; the first one was replaced by Wrinkly's retreat and the rest are replaced by Cranky's Dojo. Swanky's bonus games now feature a virtual reality where the player must collect stars. Some of the Brothers Bear locations and items were altered as well. This is also a side effect of Pacifica's addition, as an extra bear location was added.
|This section requires expansion. (September 2013)|
The game went on to sell 2.89 million copies worldwide, with 1.7 million copies sold in Japan. It was rated at 86% positive for SNES and a 75% for Game Boy Advance on GameRankings, the lowest of the five Donkey Kong Country games. Sales of the game were also hurt by the release of the Nintendo 64 console, which came out only months before, but the game was still a commercial success.
- Rareware.com: Scribes – February 9, 2006 at Internet Archive [David Wise composed "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", and "Bonus Time" (along with "Bonus Win" and "Bonus Lose"); and Eveline Fischer composed the rest of the soundtrack.]
- "Donkey Kong Country 3, for Game Boy Advance". Moby Games. Retrieved 18 December 2010.
- Provo, Frank (14 November 2005). "Donkey Kong Country 3 Review for Game Boy Advance - GameSpot". GameSpot. Retrieved 10 October 2009.
- "Donkey Kong Country 3: Dixie Kong's Double Trouble for SNES - GameRankings". Game Rankings. Retrieved 6 October 2009.
- "Donkey Kong Country 3 Reviews and Articles for Game Boy Advance - GameRankings". Game Rankings. Retrieved 6 October 2009.
- Thomas, Lucas (4 January 2008). "IGN: Donkey Kong Country 3: Dixie Kong's Double Trouble Review". IGN.com. Retrieved 6 October 2009.
- Harris, Criag (8 November 2008). "IGN: Donkey Kong Country 3 Review". IGN.com. Retrieved 6 October 2009.
- Stratton, Bryan (10 November 2005). "GameSpy: Donkey Kong Country 3". GameSpy. pp. 1–2. Retrieved 6 October 2009.
- Burner, Rice (7 October 2005). "Review : Donkey Kong Country 3 (Game Boy Advance) - from GamePro.com". GamePro. Archived from the original on 6 December 2008. Retrieved 6 October 2009.
- Saltzman, Marc (8 November 2005). "Donkey Kong Country 3 Review / Game Boy Advance Game Reviews - Yahoo! Video Games". Yahoo!. Retrieved 6 October 2009.
- "Donkey Kong Country 3 for Game Boy Advance - GameRankings". Game Rankings. Retrieved 6 October 2009.
- "Donkey Kong Country 3: Dixie Kong's Double Trouble! for SNES - MobyGames". MobyGames. Retrieved 6 October 2009.
- "Donkey Kong Country 3: Dixie Kong's Double Trouble! for Game Boy Advance - MobyGames". MobyGames. Retrieved 6 October 2009.
|Wikiquote has quotations related to: Donkey Kong Country|
- Official website at the Internet Archive
- Donkey Kong Country 3: Dixie Kong's Double Trouble! at MobyGames
- Donkey Kong Country 3: Dixie Kong's Double Trouble! at GameFAQs