Doom (series)

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Doom
The series logo, as of 2004
The official logo of the series
Genres First-person shooter, Survival horror
Developers id Software
Midway Games
Nerve Software
Publishers GT Interactive
Activision
Bethesda Softworks
Creators John Carmack
Tom Hall
John Romero
Platforms MS-DOS
Microsoft Windows
Various consoles
First release Doom
December 10, 1993
Latest release Doom 3 BFG Edition
October 16, 2012

Doom is a series of first-person shooter video games developed by id Software. The series focuses on the exploits of an unnamed space marine operating under the UAC (Union Aerospace Corporation), who fights hordes of the undead and demons in order to survive. The series was widely considered as one of the pioneering first-person shooter series in the video game industry, introducing features such as 3D graphics, true third dimension spatiality, networked multiplayer gameplay, and support for player-created expansions with the Doom WAD format. Since Doom which was released in 1993, the series has spawned four sequels, numerous expansions and a film.

Since its debut, over 10 million copies of Doom games have been sold.

Games[edit]

Main series[edit]

Spin-offs[edit]

Common elements[edit]

The Doom video games consist of first-person shooters in which the player character goes up against demonic monsters.

Development and history[edit]

The development of the original Doom started in 1992, when John D. Carmack developed a new game engine, the Doom engine, while the rest of the id Software team finished the Wolfenstein 3D prequel, Spear of Destiny.

Doom II: Hell on Earth was released in 1994.

Doom 64 was released in 1997, developed by Midway Games and supervised by id Software.[1]

The Doom series remained dormant between 1996 and 2000, when Doom 3 was announced. A retelling of the original Doom using entirely new graphics technology, Doom 3 was hyped to provide as large a leap in realism and interactivity as the original game and helped renew interest in the franchise when it was released in 2004. Doom 3 had its own expansion pack released in 2005, titled Doom 3: Resurrection of Evil.

After the Doom 4 project development was scrapped in 2013, id's Tim Willits said that the next game in the Doom series was still the team's focus, but it has not been confirmed to be titled Doom 4.[2] It was renamed to simply Doom in 2014. This game is supposed to become a full reboot of the series, rather than a continuation or origin story of earlier games.[3]

Other media[edit]

A set of four novels based on Doom were written with permission of id Software by Dafydd ab Hugh and Brad Linaweaver. The books, listed in order, are titled Knee Deep in the Dead, Hell on Earth, Infernal Sky and Endgame. All were published between June 1995 and January 1996 by Pocket Books. Some in the Doom community started calling the unnamed marine in the games "Flynn Taggart" or "Fly", after the main character of the novels, at least for a time. The first two books featured recognizable locations and situations from the first two games.

Additionally, a comic book was issued in May 1996, produced by Tom Grindberg of Marvel Comics as a giveaway for a video game convention, and original art from that project was put up for auction on eBay in April 2004. It was criticized for ridiculous dialogue and a poor story, as well as erroneous representations of some weapons from the game.[according to whom?]

On January 31, 2005, a board game resembling the classic Space Hulk was released, entitled Doom: The Boardgame.[4]

An eponymous film based loosely on Doom was released in 2005.

In early 2008, a new series of Doom novels by Matthew J. Costello were published, an author who had worked on the story and scripts for Doom 3 and Resurrection of Evil. The series of books aim to novelize the story of Doom 3, with the first installment, Worlds on Fire, published on February 26, 2008.[5] The second book in the series, Maelstrom, was released in March 2009.[6]

Id Software CEO Todd Hollenshead has stated in an interview that another Doom movie, possibly based on Doom 4, might be made.[7]

Strategy guides released in printed editions include:

  • Robert Waring: Doom: Totally Unauthorized Tips & Secrets, Brady Publishing
  • Jonathan Mao Mendoza: The Official Doom Survival Guide, ISBN 0-7821-1546-2
  • Rick Barba: Doom Battlebook: Secrets of the Games series, Prima Publishing, ISBN 1-55958-651-6

For the 20th Anniversary of the Series, the Game-Art-HQ community created an art tribute with 20 illustrations of the characters of the game.

Reception[edit]

In 1996, Next Generation ranked the series as the 19th top game of all time, for how "despite the hundreds of copycat titles, no one has ever been able to equal id's original, pulsing classic."[8]

References[edit]

  1. ^ IGN staff (November 11, 1996). "Doom 64 News". IGN. Retrieved July 8, 2013. 
  2. ^ "id Software and Bethesda's Cancelled 'Doom 4' Just Wasn't 'Doom' Enough". Multiplayerblog.mtv.com. 2013-08-05. Archived from the original on 2013-11-04. Retrieved 2013-11-29. 
  3. ^ Griffin McElroy (2014-07-17). "The new Doom game is just titled 'Doom,' runs on id Tech 6, and more details". Polygon. Retrieved 2014-11-12. 
  4. ^ "Doom". Fantasy Flight Games. Archived from the original on 2008-08-28. Retrieved 2011-04-03. 
  5. ^ "Doom 3: Worlds on Fire". Simon & Schuster. Retrieved 2008-07-14. 
  6. ^ "Doom 3: Maestrom". Simon & Schuster. Retrieved 2008-09-11. 
  7. ^ Crecente, Brian (2008-08-02). "id Would Like Another Doom Movie". Kotaku (Allure Media). Retrieved 2011-04-03. 
  8. ^ Next Generation 21 (September 1996), p.68.