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Doom 4 is the upcoming multi-platform installment of the Doom series by id Software. The game will use the company's new id Tech 5 engine and is slated for simultaneous release on Microsoft Windows, PlayStation 3 and Xbox 360. After years in production with almost no news from id, an expose article by Kotaku revealed the development of Doom 4 has suffered for much of its duration, and was restarted completely in 2011.
The game was announced as in production on May 7, 2008, after John Carmack hinted at it at QuakeCon on August 3, 2007. id's CEO (Todd Hollenshead) suggested that, like Doom II: Hell on Earth, it will take place on Earth, and will feature gameplay more akin to the original Doom games rather than the horror styled gameplay of Doom 3.
On April 10, 2009 GameSpot published an interview with id Software's CEO Todd Hollenshead in which he revealed that Doom 4 was "deep in development." GameSpot asked Hollenshead if Doom 4 would be "a sequel? A reboot? A prequel?" and his response was "It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those." In a 2009 interview, actor Brad Hawkins said "I do know we are dealing with a post war/post apocalyptic event that civilians and military are fighting for their survival."
On June 23, 2009, ZeniMax Media, best known for Bethesda Softworks, acquired id Software and announced that all future id Software games will be published by Bethesda Softworks, Doom 4 being one (in addition to Rage and future Quake titles).
John Carmack, the co-founder and technical director of id Software, said at Quakecon 2011 that once Rage shipped its development team would move to Doom 4 to speed up on that project. Doom 4 might also feature dedicated servers unlike Rage.
On 28 February 2012, some alleged screenshots were released on Official Xbox Magazine UK's website, but the images were discredited by id Software's creative director Matthew Hooper via Twitter, by saying "Those images have nothing to do with what you're gonna see in Doom 4. When we officially show things, you'll see awesome."
Production reboot and development hell
In April 2013, Kotaku published an article describing Doom 4 as trapped in "development hell". Citing connections to id, the article claims that Doom 4 has suffered under mismanagement, and that development was completely restarted in 2011. Inside sources described the pre-2011 version, which was to portray the uprising of hell on Earth, as heavily scripted and cinematic, comparing it to the Call of Duty franchise. The pre-2011 version was criticized as mediocre, but the sources also described the new version as "lame" and a "mess."
Tim Willits commented to IGN during Quakecon 2013, "Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And [Doom] did not have the spirit, it did not have the soul, it didn’t have a personality."  After the game was sent back to the drawing board in August 2013, Willits revealed that the next game in the Doom franchise was still the team's focus, he did not make it clear if the game was still meant to be called Doom 4.
On August 1, 2008, John Carmack said that Doom 4 will look three times better than Rage does, intended to run at 30 frames per second; on Xbox 360 and PlayStation 3; rather than 60 that Rage targets. In Windows, Doom 4 was intended to run at 60 frames per second with state-of-the-art hardware. In 2009 he revealed that the multiplayer component is being developed separately and will run at 60 frames per second. Carmack stated in 2011 that "you can't have 30 guys crawling all over you at 60 frames per second at this graphics technology level because it's painful. -- So, [in single player] we can have 30 demons crawling all over you on there."
At the 2011 QuakeCon, Carmack mentioned that Doom 4 will be using a new scripting language that is based on C++, and called it "super-script". This so-called "super-script" is a subset of C++; with features like "scheduling", "full performance" and "type safety".
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