Double Moon Densetsu
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|Double Moon Densetsu|
|Genre(s)||Role-playing video game|
Double Moon Densetsu (ダブルムーン伝説?) is a 1992 role-playing video game for the Family Computer published by Masaya. It is based on an earlier play-by-mail RPG also titled Double Moon Densetsu, serialized in Marukatsu Famicom and eventually Marukatsu Super Famicom; in addition to this computer game, there was also a tabletop RPG system produced based on the work.
A deity named Fatima created a world with two different continents; that divided the world of sorcery from the world of swordsmanship. An evil demon plans to destroy this world by bringing forth a dark dragon from a demonic dimension.
Gameplay resembles a traditional Japanese RPG; towns, castles and dungeons must be visited in order to go further in the quest. Players will meet many allies and enemies along the path to rescue the player-character's father from the evil demon Samoirenko.
Players can save their progress at the inn; similar to a system used in the original Final Fantasy. There are 22 different types of magic spells that players can use; traveling through forests and mountains is prohibited. After dying, the player simply restarts with the money and possessions that they had when the entered a dungeons. Items to escape dungeon settings do not exist in this game.
After advancing to the next level, the maximum hit points of the player characters tend to skyrocket. It is not unusually to find level 15 characters with more than 2400 maximum hit points. Elements of Ultima and Phantasy Star can also be found within the game's engine. Characters can be revived at a church for free if they are killed by losing all of their hit points.
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