Double jump
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In video games, double jump refers to a game mechanic in which a player can jump, and then in mid-air jump again. Obviously, the action is impossible in reality, because it would require pushing off the air itself.
The double jump is a common video game character mechanic, especially in platform games. The first platform game to have a double jump feature is Dragon Buster, an arcade release from 1984. It is less often featured in other genres, for instance the first-/third-person shooter Unreal Championship 2, or as a bug in the original Quake.
Some fighting games have certain characters that can double jump like in Team Fortress 2, the Scout can double jump (or triple jump with the Force-A-Nature unlockable). In Guilty Gear XX and later versions, all the characters can double jump.
The ability is referred to by different names in some games. For example, In the Devil May Cry series, the ability is called 'Air Hike'.
A variation of the double jump appears in some games. Instead of jumping while airborne, the player must press the button right after landing from a jump, leaping higher than the first time (in Super Mario 64, this can be extended into a triple jump while running)
[edit] Trademarks
The United States Patent and Trademarks office lists one live registered trademark containing the term "doublejump" -- filed on June 13, 2004 as the name of Books in the field of video game strategy, owned by DoubleJump Publishing, Inc.
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