Doug Church

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Doug Church
Doug church.jpg
Church tests an Indie Game Jam 2005 project.
Born (1968-11-16) November 16, 1968 (age 46)
Evanston, Illinois
Occupation Game designer

Doug Church (born November 16, 1968 in Evanston, Illinois),[1] is an American computer game designer and producer. He attended MIT in the late 1980s, but left and went to work with Looking Glass Studios, when they were making primarily MS-DOS-based first-person adventure/shooter/roleplaying games, including Ultima Underworld, Ultima Underworld II, System Shock and Thief.

Later, Church joined Eidos Interactive as technical director, lending programming and design expertise on a number of games from Ion Storm Inc. and Crystal Dynamics, including extensive design work on Tomb Raider: Legend. In 2005, he left Eidos to join Electronic Arts.

In 2003, Church was given the International Game Developers Association's Community Contribution award, in part for his work as co-chair of the IGDA's educational committee developing relationships between the game industry and academia. He has also participated in many of the Indie Game Jams, including developing "Angry God Bowling," the prototypical game for the first IGJ.

From July 2005 to 2009, Church worked at Electronic Arts' Los Angeles office, as team leader on a project supervised by filmmaker Steven Spielberg.[2]

On March 17, 2011, Valve Corporation announced that Church had been hired for an undisclosed position and project,[3] which turned out to be Portal 2.

Games[edit]

Church worked on the following games:[4]

References[edit]

  1. ^ Paul M Harrison (October 15, 2012). "Doug Church, A Brief Introduction". 
  2. ^ Gamespot, Steven Spielberg, EA ink three-game next-gen deal
  3. ^ Brownlee, John (2011-03-17). "System Shock creator Doug Church hired by Valve". Geek.com. 
  4. ^ MobyGames

External links[edit]