One on One: Dr. J vs. Larry Bird
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|One on One: Dr. J vs. Larry Bird|
One on One: Dr. J vs. Larry Bird, more commonly known as One on One, is a 1983 computer basketball game for the early era of home computers. It was developed by Eric Hammond and published by Electronic Arts (EA) and Ariolasoft in Europe.
In this game, the player can assume the role of basketball greats Julius Erving or Larry Bird in a game of one-on-one against another player or the computer. Featuring outstanding animation for its era, the game allows for play to a certain score or timed games. On offense, a player could spin or shoot; on defense, attempt to block or steal the ball, with over aggressiveness penalized by fouls. A hard dunk could shatter the backboard, prompting a janitor to come out and sweep up the shards, directing censored complaints at the player in the process.
Computer Gaming World in 1984 called One on One "incredibly realistic" and predicted that it would be one of the year's best sports games. The magazine cited the "absolutely fantastic" graphics, simple controls, and the instant replay as positives, only criticizing the lack of clarity of ball possession under the basket and lack of overtime. Ahoy! called the Commodore 64 version "a must-have", praising its graphics and gameplay. Compute! approved of the Amiga version's improved graphics and sound but noted that the gameplay was the same as on 8-bit computers, stating that this was "a testament to careful research and clever programming" of the original version.
Sequels and "revisions"
In 1988, the sequel Jordan vs Bird was created for the IBM PC, Sega Genesis, Commodore 64, and the Nintendo Entertainment System, featuring more detailed and realistic graphics, and chance of playing slam dunk contest (with Michael Jordan) or 3-point shootout (with Bird).
In 1993, Electronic Arts published Michael Jordan in Flight for the DOS operating system. Jordan in Flight can be considered[according to whom?] as a "revision" of the concept and gameplay of the One on One series, revamped with a new 3-on-3 team formula, featuring a 3D basketball court environment and players (including Jordan himself) presented as digitized sprites, a popular graphics technology of the time.
- Long, Dave (January 1984), "Micro-Reviews: One on One", Computer Gaming World: 42–43
- Long, Dave (April 1984). "One On One". Computer Gaming World (review). pp. 42–43.
- Kunkel, Bill; Katz, Arnie (1986-01). "Calling Computer Coaches / Team Sports Simulations for the Commodore 64". Ahoy!. pp. 47–50. Retrieved 2 July 2014.