Dr. Mario 64

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Dr. Mario 64
Dr. Mario 64 Coverart.png
North American box art
Developer(s) Nintendo
Publisher(s) Nintendo
Director(s) Hitoshi Yamagami
Yoshiyuki Kato
Producer(s) Genyo Takeda
Junichi Yakahi
Designer(s) Hitoshi Yamagami
Kazushi Maeda
Yohei Fujigawa
Composer(s) Seiichi Tokunaga
Platform(s) Nintendo 64, iQue Player
Release date(s) Nintendo 64
  • NA April 8, 2001
iQue Player
  • CHN November 17, 2003
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Dr. Mario 64 is a Mario tile-matching action puzzle video game developed and published by Nintendo for the Nintendo 64. The game was released in North America on April 8, 2001 and the final Mario released on the Nintendo 64. The game is an enhanced remake of Dr. Mario, which was originally released for the Nintendo Entertainment System and Game Boy consoles in 1990. The game's soundtrack was composed by Seiichi Tokunaga.

It was re-released along with Panel de Pon and Yoshi's Cookie in a GameCube video game called Nintendo Puzzle Collection in 2003, which was only released in Japan.[1]

Gameplay[edit]

A screenshot of Dr. Mario 64 gameplay.

Like its predecessor, Dr. Mario 64 is a falling block tile-matching video game. The playing field is represented on-screen as a medicine bottle populated with viruses of three colors: red, blue, and yellow. The main objective of the game to clear the playing field of all the viruses using two-colored medical capsules dropped into the bottle. The player manipulates the capsules as they fall, moving them left or right and rotating such that they are positioned alongside the viruses and any existing capsules. When four or more capsule halves or viruses are aligned in horizontal or vertical configurations, they are removed from play. The player receives a game over if the playing field fills up with capsules such that they obstruct the bottle's narrow neck. Points are awarded when viruses are destroyed.

There are several single-player modes present in the game:

  • Classic - This mode features a similar set-up and design to the original Dr. Mario game.
  • Story - In this mode the player may take control of either Dr. Mario or Wario to track down the stolen Megavitamins, battling computer players on the way.
  • Vs. Computer - In this mode the player may battle against the computer as any character the player has played as or fought against.
  • Flash - In this mode the player must eliminate three particular flashing viruses faster than the computer can.
  • Marathon - This mode consists of a never-ending rising field of viruses which does not end until the player quits or loses.
  • Score Attack - In this mode the player is given three minutes to clear all of the viruses as well as get a high score.

Some modes are available for two players to play simultaneously:

  • 2-Player Versus - Two players can battle against one another.
  • Flash - Two players race to eliminate three particular flashing viruses before the other player can.
  • Score Attack - Two players try to get the most points in a three-minute time period.

A "Multiplayer" mode exists as well which allows four people to play at once.

Plot[edit]

The flu season has come about, and it's Dr. Mario's duty to use his Megavitamins to heal the people of the land. However, Wario, wanting to sell the pills to get rich, attempts to steal the Megavitamins, but to no avail. Afterwards, Mad Scienstein and Rudy the Clown (from Wario Land 3) steal the Megavitamins, and both Dr. Mario and Wario give chase. Throughout their adventure, both of them meet up with many creatures from Wario Land 3. Most of the time the fights that emerge are really misunderstandings; for example, the player may accidentally bump into a creature, who gets angry and retaliates. Dr. Mario and Wario follow Mad Scienstein to Rudy's castle, where they fight Rudy to take back the vitamins. If the game is completed on Normal or Hard mode without using a continue, one last battle occurs after defeating Rudy; the opponent is Metal Mario for Wario and Vampire Wario for Dr. Mario.

Development[edit]

Dr. Mario 64 was released in North America on April 8, 2001.[2]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 70.03%[3]
Metacritic 71 / 100[4]
Review scores
Publication Score
GameSpot 7.0 / 10[5]

Dr. Mario 64 in all of its various permutations was voted #76 in the Top 100 Games of All Time poll published by Game Informer Magazine in August 2001.


References[edit]

  1. ^ Nintendo Puzzle Collection - GameCube Preview, IGN.
  2. ^ Technical Information, GameSpot.
  3. ^ "Dr. Mario 64". GameRankings. Retrieved April 4, 2012. 
  4. ^ "Dr. Mario 64". MetaCritic. Retrieved April 4, 2012. 
  5. ^ Villoria, Gerald (April 12, 2001). "Dr. Mario 64 Review". GameSpot. 

External links[edit]