Dragon Quest X
|Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online|
Wii version Japanese cover art
|Distribution||Nintendo Optical Disc|
Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online (ドラゴンクエストX 目覚めし五つの種族 オンライン Doragon Kuesuto Ten: Mezameshi Itsutsu no Shuzoku Onrain , lit. "Dragon Quest X: Rise of the Five Tribes Online") is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Wii, Wii U and Microsoft Windows. It is the tenth installment in the acclaimed Dragon Quest series, and it has been called "the highest profile third-party release ever announced for Wii" by Nintendo Power. Smartphone and tablet versions of the game are scheduled to come out to NTT DoCoMo's dGame service starting in winter 2013.
A "second version" titled Dragon Quest X: Nemureru Yūsha to Michibiki no Meiyū Online (ドラゴンクエストX 眠れる勇者と導きの盟友 オンライン Doragon Kuesuto Ten Nemureru Yūsha to Michibiki no Meiyū Onrain , lit. "Dragon Quest X: The Sleeping Brave and the Guided Allies Online") was released on 5 December 2013 in Japan.
Generally praised by reviewers upon release, sales put the Wii version of the game as a top ten selling game in Japan in 2012.
Dragon Quest X can only be played offline for a few hours and then needs to be played online to access all of the content. There is a monthly subscription fee. The game utilizes cloud storage for save files and other game data.
The game play is aligned with all other Dragon Quest games which include the traditional "RPG" style game play with a mix current MMOs. The player has access to an open-world environment which include random towns, enemies, quests and many secrets that lie hidden. With Dragon Quest X players are able to see the enemy on the map which they're able to choose to fight or flee. Being that its a "MMO", players will also be able to make a group with four other people. Like many other multiplayer games, there are quests and items to be found randomly and most players will begin their quest at "starting areas". Each race has its own unique town in which the players are able to socialize, barter, investigate, and do as they will.
The game is set in a new world, Astoltia, featuring five continents and six playable races.
The six races are Human, Ogre, Elf, Dwarf, Puklipo, and Weddie. Players will start as a human character, but after a certain point in the game, the character will become one of the other five races.
The story begins on Etene village, focusing on the protagonist, an orphan living with his/her sibling. The peace is shattered when Nelgel, the Lord of Hell, attacks the village. At this point, the story branches off into 2 different perspectives, the first being an extended offline campaign, which follows the protagonist's sibling, who was sent into the past in order to be protected from Nelgel. The second perspective begins with the protagonist's soul being transported to a shrine where you ultimately decide which of the 5 races (Ogre, Weddie, Dwarf, Puklipo, and Elf) you would like to play as. As soon as your character design is finished, the protagonist's soul enters the body of the character you designed, which was originally just a corpse. After collecting 6 out of 10 sacred emblems, a sage attempts to create a bridge leading to Nelgel's lair. When it fails, he decides to separate the protagonist's soul from the body he/she was inhabiting in a desperate attempt to try another method. This proves to be successful, as the protagonist then meets the body's original owner. The protagonist's mission is made clear when he/she realizes that a sacred vessel called the Ark of the Heavens is the only thing that can penetrate Nelgel's defenses. The protagonist then travels 500 years into the past, where the Ark of the Heavens was last used in recorded history. After fighting Razban, a demon bent on bringing Nelgel to life, the protagonist forges a friendship bond with a young boy who knew the secret to using the Ark of the Heavens. Returning to the present, the protagonist entered Nelgel's lair, and after a long battle, emerged successful. After the ending credits roll by, the protagonist is greeted by the sage from before, who informs him/her that despite Nelgel's defeat, the seal he had on the central continent was still active.
Dragon Quest X was formally announced by Yuji Horii on December 10, 2008 at a Dragon Quest conference, On September 5, 2011, Square Enix held a Dragon Quest conference where they showed a trailer and confirmed it was for Wii and Wii U. Players of both versions have access to the same world with cross-platform interaction. Upon the initial announcement of the game, Nintendo president and CEO Satoru Iwata compared the Dragon Quest series to the Brain Age series, which was also seen as unmarketable in the West, and declared that he would like to work closely with Square Enix to raise the series' international appeal.
In July 2013, Square Enix announced that a PC version of the game was being developed, with a release date of September 26, 2013.
It was rumored and speculated that an announcement of five Square Enix games in development would include Dragon Quest X by publications such as Video Gamer and IGN. It was also speculated that by MCVUK that it could be released on other formats since Horii never stated that it was exclusive, though noting that the last two Dragon Quest games were exclusive. The Escapist's Keane Ng speculated that because it was announced before Dragon Quest IX: Sentinels of the Starry Skies's release, it may be along in development. In response to a rumour of being announced on the Japanese variety show Tama Newtown, Kotaku's Michael McWhertor found it suspicious that Square Enix, which according to him announces games "while top executives stand behind podiums in meeting rooms at Tokyo's Imperial Hotel", would announce such a significant title without "more fanfare." Edge's Rob Crossley commented that a multi-console release of Dragon Quest X for both the Wii and 3DS was a "distinct possibility" due to the "financial allure" of such a prospect. Michael Cunningham listed Dragon Quest X as a game that he hoped to see at E3 2010, though he admitted that it would be unlikely. A year later, Game Revolution contributor Heath Hindman also listed 'Something, Anything About Dragon Quest X' as a TGS Announcement he would like to see.  Wired's Chris Kohler called it a "big win" for Wii owners and Nintendo's president Satoru Iwata. In discussing the fall in Wii sales in Japan, Kohler noted it as an example of a game that could potentially boost Wii sales. Official Nintendo Magazine described it as big news for Nintendo, due to its popularity. A collaboration of Famitsu readers and Japanese game shops named the simultaneous announcement of Dragon Quest X and the reveal of Dragon Quest IX's release date as the number one news item of 2008 in a year-end poll by Famitsu. Retronauts contributor Jeremy Parish commented that while if the announcement of Dragon Quest X "filled (him) with interest", adding that if it had occurred one year before, he would have dismissed it as an example of the series' stagnation. GameSpot's Tom Magrino described it as a "measure of redemption" for Wii owners, after the "less-than-stellar" release of Dragon Quest Swords: The Masked Queen and the Tower of Mirrors. IGN's Matt Casamassina called it a surprise, speculating that it would generate "continued appeal" for the Wii. 1UP.com's Sam Kennedy called it a "big win" for Nintendo and a significant milestone in the series's history. Joystiq's JC Fletcher called it "explosively hot news", adding jokingly that there is "officially not enough material in the world to make all of the Wiis that are about to be in demand." Soon after the announcement, IGN's Daemon Hatfield wrote an article about the possibilities of a Dragon Quest X. He commented that it needed to retain the cartoony visuals of Dragon Quest VIII: Journey of the Cursed King due to the Wii's difficulty in creating quality realistic visuals. He also hoped that Dragon Quest X would feature an open-ended story, as well as features introduced in Dragon Quest IX, including co-op multiplayer and character customization.
Game director Jin Fujisawa did not want the game's subscription service to prevent people from experiencing the game, and this lead to periods of free game access called "Kid's time".
Wii U version
In early March 2013, a beta of the Wii U version of the game began in preparation for a March 30, 2013 Japanese release, featuring enhanced graphics, a partially orchestrated score, and support of the Wii U Gamepad.
Game has a side-story manga series Dragon Quest: Sōten no Soura (ドラゴンクエスト_蒼天のソウラ), which is created by Yuuki Nakashima and still serialized by V-Jump from February 2013.
Sales and subscriptions
Dragon Quest X sold 420,311 copies its first week in Japan, low for a Dragon Quest game but well for an MMORPG. It was the tenth best selling game of 2012 in Japan, selling over 609,783 copies. In November 2012, Dragon Quest X exceeded 400,000 subscribers. In its first week on sale, the Wii U version of the game sold 33,302 copies, coming in as the number 6 best selling game of that period.
|This section requires expansion. (April 2013)|
Dragon Quest X has received positive reviews. The popular Japanese gaming magazine Famitsu gave Dragon Quest X a 36/40. One of the reviewers noted "It's a very well-made package; from the warmly familiar world to the story that has a tendency to wrap you up in it. It's all very Dragon Quest-like -- although it feels like leveling takes more time compared to the offline DQs, or at least requires a lot more effort. Still, it's very kind to people who aren't familiar with online RPGs, and the whole thing's designed to make it as fun and accessible as possible to work with other players and go off on adventures."
The game has spawned a written adaptation and related merchandise. The game was adapted into a manga comic in V-Jump Magazine by Yuuki Nakashima in December 2012. To promote the game, Nissan created seven Dragon Quest branded Nissan Serenas and had a contest for someone to win one.
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