Dragon Quest X

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Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online
Cover art
Packaging artwork released for the first version.
Developer(s) Square Enix
Armor Project
Publisher(s) Square Enix
Director(s) Jin Fujisawa
Producer(s) Yosuke Saito
Designer(s) Naoki Yoshida
Yuji Horii
Artist(s) Akira Toriyama
Writer(s) Jin Fujisawa
Yuji Horii
Composer(s) Koichi Sugiyama
Series Dragon Quest
Engine Crystal Tools
Platform(s) Wii, Wii U, Microsoft Windows, Android
Release date(s) Wii
Wii U
  • JP March 30, 2013
Windows
  • JP September 26, 2013
Android
  • JP December 16, 2013[2]
Genre(s) MMORPG
Mode(s) Multiplayer
Distribution Nintendo Optical Disc

Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online (ドラゴンクエストX 目覚めし五つの種族 オンライン Doragon Kuesuto Ten: Mezameshi Itsutsu no Shuzoku Onrain?, lit. "Dragon Quest X: Rise of the Five Tribes Online") is a Japan-exclusive massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Wii, Wii U and Microsoft Windows.[3][4][5] It is the tenth installment in the acclaimed Dragon Quest series, and it has been called "the highest profile third-party release ever announced for Wii" by Nintendo Power.[6] Smartphone and tablet versions of the game came out on NTT DoCoMo's dGame service on December 16, 2013.[2]

A "second version" titled Dragon Quest X: Nemureru Yūsha to Michibiki no Meiyū Online (ドラゴンクエストX 眠れる勇者と導きの盟友 オンライン Doragon Kuesuto Ten Nemureru Yūsha to Michibiki no Meiyū Onrain?, lit. "Dragon Quest X: The Sleeping Brave and the Guided Allies Online") was released on 5 December 2013 in Japan.

Generally praised by reviewers upon release, sales put the Wii version of the game as a top ten selling game in Japan in 2012.

Gameplay[edit]

Dragon Quest X can only be played offline for a few hours and then needs to be played online to access all of the content. There is a monthly subscription fee.[7][8][9] The game utilizes cloud storage for save files and other game data.[10]

The game play is aligned with all other Dragon Quest games which include the traditional "RPG" style game play with a mix current MMOs. The player has access to an open-world environment which include random towns, enemies, quests and many secrets that lie hidden. With Dragon Quest X players are able to see the enemy on the map which they're able to choose to fight or flee. Being that its a "MMO", players will also be able to make a group with four other people. Like many other multiplayer games, there are quests and items to be found randomly and most players will begin their quest at "starting areas". Each race has its own unique town in which the players are able to socialize, barter, investigate, and do as they will.

Story[edit]

Setting[edit]

The game is set in a new world, Astoltia, featuring five continents and six playable races.[11]

Characters[edit]

The six races are Human, Ogre, Elf, Dwarf, Puklipo, and Weddie.[11] Players will start as a human character, but after a certain point in the game, the character will become one of the other five races.[12]

Plot[edit]

The story begins on Etene village, focusing on the protagonist, an orphan living with his/her sibling. The peace is shattered when Nelgel, the Lord of Hell, attacks the village. At this point, the story branches off into 2 different perspectives, the first being an extended offline campaign, which follows the protagonist's sibling, who was sent into the past in order to be protected from Nelgel. The second perspective begins with the protagonist's soul being transported to a shrine where you ultimately decide which of the 5 races (Ogre, Weddie, Dwarf, Puklipo, and Elf) you would like to play as. As soon as your character design is finished, the protagonist's soul enters the body of the character you designed, which was originally just a corpse. After collecting 6 out of 10 sacred emblems, a sage attempts to create a bridge leading to Nelgel's lair. When it fails, he decides to separate the protagonist's soul from the body he/she was inhabiting in a desperate attempt to try another method. This proves to be successful, as the protagonist then meets the body's original owner. The protagonist's mission is made clear when he/she realizes that a sacred vessel called the Ark of the Heavens is the only thing that can penetrate Nelgel's defenses. The protagonist then travels 500 years into the past, where the Ark of the Heavens was last used in recorded history. After fighting Razban, a demon bent on bringing Nelgel to life, the protagonist forges a friendship bond with a young boy who knew the secret to using the Ark of the Heavens. Returning to the present, the protagonist entered Nelgel's lair, and after a long battle, emerged successful. After the ending credits roll by, the protagonist is greeted by the sage from before, who informs him/her that despite Nelgel's defeat, the seal he had on the central continent was still active.

Pre-release[edit]

Dragon Quest X was formally announced by Yuji Horii on December 10, 2008 at a Dragon Quest conference,[13] On September 5, 2011, Square Enix held a Dragon Quest conference where they showed a trailer and confirmed it was for Wii and Wii U.[14] Players of both versions have access to the same world with cross-platform interaction.[15] Upon the initial announcement of the game, Nintendo president and CEO Satoru Iwata compared the Dragon Quest series to the Brain Age series, which was also seen as unmarketable in the West, and declared that he would like to work closely with Square Enix to raise the series' international appeal.[6]

In July 2013, Square Enix announced that a PC version of the game was being developed, with a release date of September 26, 2013.[16]

Expectation[edit]

It was rumored and speculated that an announcement of five Square Enix games in development would include Dragon Quest X by publications such as Video Gamer and IGN.[17][18] It was also speculated that by MCVUK that it could be released on other formats since Horii never stated that it was exclusive, though noting that the last two Dragon Quest games were exclusive.[19] The Escapist's Keane Ng speculated that because it was announced before Dragon Quest IX: Sentinels of the Starry Skies's release, it may be along in development.[20] In response to a rumour of being announced on the Japanese variety show Tama Newtown, Kotaku's Michael McWhertor found it suspicious that Square Enix, which according to him announces games "while top executives stand behind podiums in meeting rooms at Tokyo's Imperial Hotel", would announce such a significant title without "more fanfare."[21] Edge's Rob Crossley commented that a multi-console release of Dragon Quest X for both the Wii and 3DS was a "distinct possibility" due to the "financial allure" of such a prospect.[22] Michael Cunningham listed Dragon Quest X as a game that he hoped to see at E3 2010, though he admitted that it would be unlikely.[23] A year later, Game Revolution contributor Heath Hindman also listed 'Something, Anything About Dragon Quest X' as a TGS Announcement he would like to see.[24] Wired's Chris Kohler called it a "big win" for Wii owners and Nintendo's president Satoru Iwata.[25] In discussing the fall in Wii sales in Japan, Kohler noted it as an example of a game that could potentially boost Wii sales.[26] Official Nintendo Magazine described it as big news for Nintendo, due to its popularity.[27] A collaboration of Famitsu readers and Japanese game shops named the simultaneous announcement of Dragon Quest X and the reveal of Dragon Quest IX's release date as the number one news item of 2008 in a year-end poll by Famitsu.[28] Retronauts contributor Jeremy Parish commented that while if the announcement of Dragon Quest X "filled (him) with interest", adding that if it had occurred one year before, he would have dismissed it as an example of the series' stagnation.[29] GameSpot's Tom Magrino described it as a "measure of redemption" for Wii owners, after the "less-than-stellar" release of Dragon Quest Swords: The Masked Queen and the Tower of Mirrors.[30] IGN's Matt Casamassina called it a surprise, speculating that it would generate "continued appeal" for the Wii.[31] 1UP.com's Sam Kennedy called it a "big win" for Nintendo and a significant milestone in the series's history.[32] Joystiq's JC Fletcher called it "explosively hot news", adding jokingly that there is "officially not enough material in the world to make all of the Wiis that are about to be in demand."[33] Soon after the announcement, IGN's Daemon Hatfield wrote an article about the possibilities of a Dragon Quest X. He commented that it needed to retain the cartoony visuals of Dragon Quest VIII: Journey of the Cursed King due to the Wii's difficulty in creating quality realistic visuals. He also hoped that Dragon Quest X would feature an open-ended story, as well as features introduced in Dragon Quest IX, including co-op multiplayer and character customization.[34]

Development[edit]

Game director Jin Fujisawa did not want the game's subscription service to prevent people from experiencing the game, and this lead to periods of free game access called "Kid's time".[35]

Wii U version[edit]

In early March 2013, a beta of the Wii U version of the game began in preparation for a March 30, 2013 Japanese release, featuring enhanced graphics, a partially orchestrated score, and support of the Wii U Gamepad.[36][37]

Related media[edit]

Music[edit]

Koichi Sugiyama has composed the music to all of the Dragon Quest games, including Dragon Quest X, and a "Symphonic Suite" album with live arrangements and suites made from the game's music.[38]

Manga[edit]

Game has a side-story manga series Dragon Quest: Sōten no Soura (ドラゴンクエスト_蒼天のソウラ), which is created by Yuuki Nakashima and still serialized by V-Jump from February 2013.

Reception[edit]

Sales and subscriptions[edit]

Dragon Quest X sold 420,311 copies its first week in Japan, low for a Dragon Quest game but well for an MMORPG.[39] It was the tenth best selling game of 2012 in Japan, selling over 609,783 copies.[40] In November 2012, Dragon Quest X exceeded 400,000 subscribers.[41][42] In its first week on sale, the Wii U version of the game sold 33,302 copies, coming in as the number 6 best selling game of that period.[43]

The 2nd version Dragon Quest X: Nemureru Yūsha to Michibiki no Meiyū Online has been sold 117,000 copies for Wii and 71,000 copies for Wii U.[44]

In a 2014 interview, producer Yosuke Saito said, in Japan, Dragon Quest X has 300,000 active audiences per a day.[45]

As of March 27, 2014, the game has sold one million copies across all platforms.[46]

Critical reaction[edit]

Reception
Review scores
Publication Score
Famitsu 36/40[47]

Dragon Quest X has received positive reviews. The popular Japanese gaming magazine Famitsu gave Dragon Quest X a 36/40.[47] One of the reviewers noted "It's a very well-made package; from the warmly familiar world to the story that has a tendency to wrap you up in it. It's all very Dragon Quest-like -- although it feels like leveling takes more time compared to the offline DQs, or at least requires a lot more effort. Still, it's very kind to people who aren't familiar with online RPGs, and the whole thing's designed to make it as fun and accessible as possible to work with other players and go off on adventures."[48]

Legacy[edit]

The game has spawned a written adaptation and related merchandise. The game was adapted into a manga comic in V-Jump Magazine by Yuuki Nakashima in December 2012.[41] To promote the game, Nissan created seven Dragon Quest branded Nissan Serenas and had a contest for someone to win one.[49]

References[edit]

  1. ^ Agnello, Anthony John (2012-04-26). "Dragon Quest X begins the unusual transition from Wii to Wii U in Japan this August". Digital Trends. Retrieved 2012-09-12. 
  2. ^ a b "Dragon Quest X Heads To The Cloud On December 16". Siliconera. 2013-12-13. Retrieved 2013-12-13. 
  3. ^ Crossley, Rob (2008-10-10). "Wii Gets Dragon Quest X". Edge. Retrieved 2008-10-10. 
  4. ^ Reynolds, Matthew (2008-10-10). "'Dragon Quest X' coming to Wii". Digital Spy. Retrieved 2008-10-10. 
  5. ^ Tom Sykes (June 22, 2013). "Dragon Quest X coming to PC this September". Future Publishing. Retrieved 23 June 2013. 
  6. ^ a b Casey L., ed. (2009). Nintendo Power volume 238. Future US, Inc. p. 14. 
  7. ^ By Spencer . September 6, 2011 . 12:55am (2011-09-06). "You Can Play A "Few" Hours Of Dragon Quest X Offline". Siliconera. Retrieved 2011-10-27. 
  8. ^ "スクウェア・エニックス サポートセンター". Support.jp.square-enix.com. Retrieved 2011-10-27. 
  9. ^ "Dragon Quest X BETA TEST in November!". Senpai Gamer. 7 November 2011. Retrieved 7 November 2011. 
  10. ^ Keza MacDonald (2012-12-05). "Dragon Quest X Wii U Will Use Cloud Saves". IGN. IGN Entertainment. Retrieved 2013-03-13. 
  11. ^ a b "Dragon Quest X Official Site" (in Japanese). Square Enix. 2011. Retrieved 2011-11-02. 
  12. ^ "Dragon Quest X's story has lots of volume; may have a last boss". Andriasang. 2011-09-27. 
  13. ^ Takenaka, Kiyoshi (2008-12-10). "Square Enix to launch Dragon Quest IX for Y5,980". Reuters.com. Retrieved 2008-12-09. 
  14. ^ "Dragon Quest X's game play, TGS 2011". 2012-02-01. 
  15. ^ "Dragon Quest X confirmed for Wii U". Retrieved September 5, 2011. 
  16. ^ Kohler, Chris (July 11, 2013). "Square Enix: ‘Of Course’ Dragon Quest X MMO Will Be Released Outside Japan". Wired.com. Retrieved 29 November 2013. 
  17. ^ "Square Enix working on five unannounced games". VideoGamer.com. 2010-02-04. Retrieved 2011-08-11. 
  18. ^ Anoop Gantayat (2010-04-14). "New Dragon Quest For Wii - DS News at IGN". Ds.ign.com. Retrieved 2011-08-11. 
  19. ^ Batchelor, James. "Dragon Quest X announced for Wii | Games industry news | MCV". Mcvuk.com. Retrieved 2011-08-11. 
  20. ^ Keane Ng (2008-12-10). "The Escapist : News : Square-Enix Announces Dragon Quest X For Wii". Escapistmagazine.com. Retrieved 2011-08-11. 
  21. ^ McWhertor, Michael. "New Dragon Quest X Details Teased By Japanese Man-Egg Show, Suspiciously". Kotaku. 
  22. ^ Rob Crossley (2008-12-10). "Wii Gets Dragon Quest X - Edge Magazine". Next-gen.biz. Retrieved 2011-08-11. 
  23. ^ "Currents (May 30, 2010)". RPGamer. 2010-05-30. Retrieved 2011-08-11. 
  24. ^ "TGS Announcements I Wanna See (Aug 24, 2011)". Game Revolution. 2011-09-22. Retrieved 2011-09-22. 
  25. ^ Kohler, Chris (2009-12-08). "Dragon Quest X Confirmed For Wii". Wired.com. Retrieved 2011-08-11. 
  26. ^ Kohler, Chris (2009-05-01). "Analysis: Japan Buying More PS3, Less Wii". Wired.com. Retrieved 2011-08-11. 
  27. ^ "Wii News: Dragon Quest X Coming To Wii". Official Nintendo Magazine. Retrieved 2011-08-11. 
  28. ^ Des, Nick (2008-12-26). "Famitsu Readers, Japanese Game Shops Choose Top 10 News Items Of 2008: News from". 1UP.com. Retrieved 2011-08-11. 
  29. ^ "Retronauts episode 61 hype followed by a Dragon Quest X-inspired rant". 1up.com. 2008-12-10. Retrieved 2011-08-11. 
  30. ^ Magrino, Tom (2008-12-10). "Wii embarking on Dragon Quest X - News at GameSpot". Gamespot.com. Retrieved 2011-08-11. 
  31. ^ Matt Casamassina (2008-12-09). "Dragon Quest 10 Announced for Wii". IGN. Retrieved 2011-08-11. 
  32. ^ Kennedy, Sam (2011-03-29). "Dragon Quest X Announced for Wii: News from". 1UP.com. Retrieved 2011-08-11. 
  33. ^ by JC Fletcher on Dec 10th 2008 12:48AM (2008-12-10). "Megaton: Dragon Quest X in development for Wii". Joystiq. Retrieved 2011-08-11. 
  34. ^ Daemon Hatfield (2008-12-10). "Dragon Quest X: The Possibilities - Wii Feature at IGN". Wii.ign.com. Retrieved 2011-08-11. 
  35. ^ Spencer (30 July 2012). "Dragon Quest X Director Wanted To Add Free Play Periods For Long Time Fans". Siliconera. Retrieved 13 April 2013. 
  36. ^ Ishaan (8 March 2013). "Dragon Quest X Wii U Trailer Shows Off Its Enhanced Visuals". Siliconera. Retrieved 13 April 2013. 
  37. ^ Ishaan (23 December 2012). "Dragon Quest X On Wii U To Have Orchestrated Music". Siliconera. Retrieved 13 April 2013. 
  38. ^ Jayson Napolitano (5 January 2012). "Dragon Quest X orchestral album out today". Destructoid. Retrieved 13 April 2013. 
  39. ^ Anoop Gantayat (8 August 2012). "Dragon Quest X Sells 420,000 First Week". Andraisang. Retrieved 13 April 2013. 
  40. ^ Ishaan (25 January 2013). "The Top-30 Best-Selling Games In Japan In 2012 Were…". Siliconera. Retrieved 13 April 2013. 
  41. ^ a b Ishaan (2 December 2012). "Dragon Quest X To See A Manga Adaptation". Siliconera. Retrieved 13 April 2013. 
  42. ^ "2012年国内家庭用ゲーム市場規模は昨年対比98.9%の4491.9億円 ソフト販売本数トップは『ポケットモンスターブラック2・ホワイト2』" (in Japanese). Famitsu.com. 2013-01-07. Retrieved 2013-01-12. 
  43. ^ Ishaan (3 April 2013). "This Week In Sales: Fate/Extra CCC Returns For A Second Round". Siliconera. Retrieved 13 April 2013. 
  44. ^ http://www.gamer.ne.jp/news/201312120003/
  45. ^ MMORPGの面白さってなんだ?――オンラインゲーム開発のあれこれを語り尽くす「DQX」「FFXI」「FFXIV」プロデューサー座談会
  46. ^ "Dragon Quest X Online Sells 1 Million Copies". Anime News Network. 27 March 2014. Retrieved 28 March 2014. 
  47. ^ a b "Famitsu Reviews Dragon Quest X, Lost Heroes and Max Payne 3". Retrieved 30 August 2012. 
  48. ^ Gifford, Kevin. "Japan Review Check 8/29: 'Dragon Quest X', 'Max Payne 3'". Retrieved 30 August 2012. 
  49. ^ Brian Ashcraft (13 August 2012). "Japan's Biggest Role-Playing Game Gets its Own...Minivan". Kotaku. Retrieved 13 April 2013. 

External links[edit]