Dragonfire (video game)

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Dragonfire
Dragonfire
Atari 2600 cover art of Dragonfire
Developer(s) Imagic
Publisher(s) Imagic
Designer(s) Robert Smith
Platform(s) Atari 2600, GameLine, ColecoVision, Intellivision, TRS-80, VIC-20
Release date(s) May 21, 1982
Genre(s) Action
Mode(s) Single or Two-player

Dragonfire is a cartridge and download-based video game developed and published by Imagic in which the player grabs treasure guarded by a dragon whilst avoiding fireballs.

Gameplay[edit]

Each level of Dragonfire consists of two stages. The first stage is a side view of the character trying to cross a drawbridge to reach a castle. To traverse the bridge, the player must duck under high fireballs and jump over low fireballs (or perform the improbable-looking kneeling jump). Upon success, the second stage begins, which has a more top-down point of view and wherein the player must guide the character around the room collecting treasure and dodging more fireballs spewed by a dragon that patrols the bottom of the screen. Every piece of treasure in the room must be collected in order for a door to appear, which takes the player to the next level. A single hit from a fireball in either stage will deplete one of the player's seven initial lives. Gameplay in each level is identical, except that the character and fireballs get progressively faster.

Reception[edit]

Electronic Games in 1983 described Dragonfire as "especially useful as an introduction to fantasy gaming for younger players — while still having enough thrills to please the rest".[1]

Source code release[edit]

The game's source code was released by developer Bob Smith on May 24, 2003.[2]

See also[edit]

References[edit]

  1. ^ "The Players Guide to Fantasy Games". Electronic Games. June 1983. p. 47. Retrieved 6 January 2015. 
  2. ^ Dragonfire_source

External links[edit]