Dragonfire (video game)

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Atari 2600 cover art of Dragonfire
Developer(s) Imagic
Publisher(s) Imagic
Designer(s) Robert Smith
Platform(s) Atari 2600, GameLine, ColecoVision, Intellivision, TRS-80, VIC-20
Release date(s) May 21, 1982
Genre(s) Action
Mode(s) Single or Two-player

Dragonfire is a cartridge and download-based video game developed and published by Imagic in which the player grabs treasure guarded by a dragon whilst avoiding fireballs.


Each level of Dragonfire consists of two stages. The first stage is a side view of the character trying to cross a drawbridge to reach a castle. To traverse the bridge, the player must duck under high fireballs and jump over low fireballs (or perform the improbable-looking kneeling jump). Upon success, the second stage begins, which has a more top-down point of view and wherein the player must guide the character around the room collecting treasure and dodging more fireballs spewed by a dragon that patrols the bottom of the screen. Every piece of treasure in the room must be collected in order for a door to appear, which takes the player to the next level. A single hit from a fireball in either stage will deplete one of the player's seven initial lives. Gameplay in each level is identical, except that the character and fireballs get progressively faster.


Electronic Games in 1983 described Dragonfire as "especially useful as an introduction to fantasy gaming for younger players — while still having enough thrills to please the rest".[1]

Source code release[edit]

The game's source code was released by developer Bob Smith on May 24, 2003.[2]

See also[edit]


  1. ^ "The Players Guide to Fantasy Games". Electronic Games. June 1983. p. 47. Retrieved 6 January 2015. 
  2. ^ Dragonfire_source

External links[edit]