Amiga version cover art
|Distribution||Two 800KB floppy disks|
The player becomes trapped in his own dream, thanks to a scientist's rotten elixir, and must escape the weird world of his own imagination to reach reality again. The dream is full of nightmarish creatures and contains magic, airships, a floating castle, and a troublesome bureaucracy.
Compute! stated that the game "truly conveys a dream-like feeling". The magazine praised its satire and the IIGS version's graphics, and stated that "it's hard to believe that the program was written by two high school juniors". A later Compute! review praised the graphics, story, and interface. The game was reviewed in 1988 in Dragon #134 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.
The game sold upwards of 10,000 copies, earning the developers about $15,000.
- "Dream Zone Cover".
- Moriarty, Colin (4 October 2013). "Rising to Greatness: The History of Naughty Dog". IGN. Ziff Davis. Retrieved 31 December 2013.
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (June 1988). "The Role of Computers". Dragon (134): 80–86.
- Trunzo, James V. (May 1988). "Dream Zone". Compute!. p. 65. Retrieved 10 November 2013.
- Addams, Shay (October 1989). "Nightmare on Game Street". Compute!. p. 106. Retrieved 11 November 2013.
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