Dreamcast VGA

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A third-party Dreamcast VGA box

The Dreamcast VGA Box (also known generally as a DC VGA adapter or DC VGA cable) is an accessory for Sega's Dreamcast video game console that allows it to connect to a video display such as a computer monitor or an HDTV set through a VGA port. Because the Dreamcast hardware can produce a VGA-compatible video signal natively, this connection provides improved picture quality compared to standard composite video or S-Video connections, along with support for progressive scan video.

Sega released the original VGA Box as an official accessory, but many third-party versions were also produced and sold worldwide in various form factors.

Most games for the Dreamcast are VGA-compatible, while various workarounds exist to enable VGA output from many of the games that do not feature official support.

Functionality[edit]

Most VGA boxes also have S-Video and composite video output.

When pins 6 and 7 on the Dreamcast's A/V out port are connected to the ground pin (such as when a VGA box is connected to the console and externally switched to VGA mode), the Dreamcast system internally switches to VGA mode,[1][2] displaying a 640x480p60 image (progressive scan, at a standard EDTV resolution) in RGBHV at 31 kHz, which allows it to connect to a computer monitor or EDTV/HDTV set with a VGA input.

The official VGA Box consists of a rectangular black plastic case, bearing a VGA out port and a 3.5 mm minijack for stereo audio output on one side, and an A/V output jack breakout panel (S-Video, composite, and RCA stereo audio jacks) on the other, for switching output either to a typical computer monitor and speakers/headphones or to a typical TV.

Most third-party versions are functionally identical to Sega's model besides cosmetic differences, but some simplified designs lack the additional A/V breakout and output switch. These units can only be used for VGA and audio output. Some of these designs are streamlined to the point that no extra housing is required beyond the cable jacket and the connectors; such units are described generically as DC VGA cables.

One enhanced model, the Performance-branded VGA Adapter for Dreamcast produced by InterAct, additionally features a VGA input port and stereo minijack input for PC video and audio pass-through, with automatic source switching when the Dreamcast system is powered on and off.[3][4][5][6] This enables a computer or other daisy-chained video game console with VGA output to remain connected to the same monitor and speakers as the Dreamcast simultaneously, without swapping cables or using additional switches for both VGA video and 3.5 mm stereo minijack audio.

It is also possible to modify a Dreamcast to add the same VGA functionality to the console itself, obviating the need for a standalone VGA box.[7][8]

Compatibility[edit]

Software[edit]

Most Dreamcast games are compatible with the VGA Box.[9][10] Incompatible games will normally present an error message upon boot. All Dreamcast games can use a VGA box's S-Video and composite ports when the box is switched to TV mode, meaning one does not have to swap cables to play VGA-incompatible games as long as a display is also connected to one of these ports.

There are a handful of European and North American games that did not include the necessary flag within the boot sector on the disc ('IP.BIN'), thus preventing the Dreamcast from booting in VGA mode. Common workarounds include unplugging the VGA Box while booting a game, or temporarily switching the VGA Box into TV mode while booting a game, or using a boot disc such as DC-X.

Elements of some sprite-based games that were originally designed for interlaced display may appear less detailed when displayed in progressive mode due to the lack of scanlines softening the image. However, these games are officially considered compatible with the VGA Box because they can be played normally in VGA mode, and were thus branded as compatible on packaging and marketing materials.

Hardware and accessories[edit]

Dreamcast VGA boxes are compatible with Dreamcast systems from all regions, since all consoles are capable of producing the appropriate video signal. NTSC and PAL systems will produce images at the same resolution and horizontal scan rate when running similar compatible software.

Dreamcast light guns will work with VGA or other connections when using a direct-view CRT VGA display. They will not function with LCD, LED, and plasma screens, or projectors, regardless of the connection used, due to hardware limitations of the light guns themselves.[11]

Digital displays[edit]

The VGA Box can be connected to an HDTV or PC monitor's DVI port with a simple passive adapter, as long as the port is DVI-A or DVI-I compatible.

It is also possible to convert the VGA output of the Dreamcast to HDMI or DVI-D via an active VGA to HDMI converter. However, since this is an analog-to-digital video conversion, the picture quality will depend on the processor in the converter and/or display, especially if any image scaling is performed. Such processing may also introduce or worsen display latency.

Post-Dreamcast[edit]

Demand for Dreamcast VGA boxes has risen among console owners in the years following the discontinuation of the Dreamcast due to an overall increase in the usage of HDTVs and computer monitors since then, as such displays increasingly lack standard S-Video and/or composite video connections. Accordingly, prices for Dreamcast VGA boxes on the second-hand market have increased as well, particularly for discontinued premium models.

Other video game consoles released shortly after the Dreamcast, such as the PlayStation 2,[12] Nintendo GameCube,[13] and Xbox,[14] supported progressive scan through YPbPr component video, but in the case of PlayStation 2 and GameCube relatively few software titles took advantage of the feature compared to the Dreamcast.

Various VGA accessories and independent hacks were produced for these consoles, mostly by third-party manufacturers and hobbyists. However, since none of these consoles were capable of producing a native RGBHV signal at 31 kHz for standard VGA output, these devices were generally designed around an outboard color space transcoder and/or scan converter. The most common and inexpensive of these devices, as with most similarly low-end general purpose signal converters, generated a VGA signal from composite or S-Video, resulting in poor quality.

The complexity, cost, and lack of software support for such accessories led to far lower VGA usage compared to the Dreamcast. However, since these consoles supported YPbPr component video natively, they were easier to use with typical EDTVs and HDTVs that may have lacked VGA support. Later consoles widened support for progressive scan by featuring component video, VGA, and/or HDMI connection options.

Since 2012, there are new VGA cables being independently produced that are widely available mostly through places such as ebay and Amazon.com but for as little as under $15.00 each (including shipping). These do differ to the previous VGA box concept as they are purely a VGA cable with RCA left/right audio outputs. This usually requires a RCA to 1/8"(3.5mm) stereo adapter in which some sellers will offer this along with the cable. Retro-bit has also offered a new VGA box (as well as S-Video, Video and controller extension cables) as part of support for older game consoles due to recent retro-gaming interest.

References[edit]

  1. ^ "Dreamcast VGA box schematic". gamesx.com. Retrieved 2008-11-05. 
  2. ^ "Dreamcast AV Connector". gamesx.com. Retrieved 2008-11-05. 
  3. ^ "Performance VGA Adapter - IGN". IGN. Retrieved 2012-11-15. 
  4. ^ "Every Performance VGA Adapter Question Answered - IGN". IGN. Retrieved 2012-11-15. 
  5. ^ "Madness Gameware DC-VGA Adapter - IGN". IGN. Retrieved 2012-11-15. 
  6. ^ "CNN - Review: Performance VGA Adapter". CNN. Retrieved 2012-11-15. 
  7. ^ "Sega Dreamcast VGA mod". Instructables. Retrieved 2010-12-24. 
  8. ^ "Dreamcast internal VGA". mmmonkey. Retrieved 2010-12-24. 
  9. ^ "VGA compatibility list". sega-dc.de. Retrieved 2012-02-12. 
  10. ^ "VGA box compatibility". ShinForce. Retrieved 2010-11-01. 
  11. ^ "CRT vs LCD, Video Inputs, Lightguns on HD". racketboy.com. Retrieved 2012-11-15. 
  12. ^ "Playstation 1 + 2 AV Pinout". gamesx.com. Retrieved 2012-11-15. 
  13. ^ "Nintendo GameCube Digital AV Connector". gamesx.com. Retrieved 2008-11-05. 
  14. ^ "Xbox AV pinout". gamesx.com. Retrieved 2012-11-15. 

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