|Cover artist||Sandra Nobes / Hofstede Design (paperback, Allen & Unwin)|
|Series||Keys to the Kingdom|
|Genre||Fantasy, Young adult novel|
|Media type||Print (paperback, hardcover)|
|Pages||390 pp (paperback, HarperCollins)|
|LC Class||PZ7.N647 Dr 2005|
|Preceded by||Grim Tuesday|
|Followed by||Sir Thursday|
The book begins when Leaf is visiting Arthur and they are discussing the invitation that Drowned Wednesday sent him. Arthur had been admitted to hospital because of the damage done to his leg when he attempted to enter Tuesday's Treasure Tower.
Suddenly, the hospital room becomes flooded with water as the two are transported to the Border Sea of the House. Leaf is snatched away by a large ship with green sails, known as the Flying Mantis, while Arthur remains in his bed. When the Medallion given him by the immortal called the Mariner apparently fails to summon help, Arthur is without hope. Eventually, a buoy marking the pirate Elishar Feverfew's treasure floats toward him. As soon as Arthur opens it, his hand is marked with a bloody red color. Arthur now has the Red Hand, by which Feverfew marks whoever has found his treasure, so that he can identify them later. Not long after, a scavenging ship called the Moth rescues Arthur.
On board, Arthur (going by the name of Arth) is introduced to Sunscorch, the First Mate, and to Captain Catapillow. Their journey brings them through the Line of Storms and into the Border Sea, where they are later pursued by Feverfew's ghostly ship, the Shiver. The damage inflicted on the Moth is serious; therefore Sunscorch commands an Upper House Sorcerer, Dr. Scamandros, to open a transfer portal to elsewhere in the Secondary Realms. Scamandros claims that Arthur is carrying something that interfered with his magic, and tells Sunscorch to throw him overboard. As a last resort, Arthur shows them the Mariner's Medallion, which stops Scamandros saying that they must get rid of Arthur.
After going through the transfer portal (with Arthur's help), the ship is grounded on a beach. When Arthur wished to learn what happened to Leaf, Dr. Scamandros applies his sorcery to make it possible. She is revealed to be aboard the ship Flying Mantis. Arthur joins Catapillow for supper, later to reveal his identity. At first, Propaganda issued by Dame Primus (Arthur's Steward) makes them skeptical of this, but they eventually become convinced.
A few days later, Wednesday's Dawn takes Arthur to meet Wednesday for her 'luncheon of seventeen removes'. As they approach, Wednesday shrinks into her human form to meet Arthur. During their lunch, Wednesday tells Arthur that after Part 3 of the Will has been released, she will surrender the Third Key to Arthur. Arthur is then taken by Wednesday's Dawn to a place called the triangle in search of his friend Leaf. He learns that Leaf has been forced to work on the Mantis, but is otherwise intact. Arthur later makes a deal with the Raised Rats, a group of anthropomorphic rats brought to the House by the Piper, to take him to Feverfew's hideout, which they believe is inside a miniature world located within Drowned Wednesday's stomach.
On the Raised Rats' ship, Arthur opens a gift from Dr. Scamandros, which proves to be a golden transfer watch. With this, he communicates with and rescues Dr. Scamandros. He then uses a scrying mirror Dr. Scamandros gave him to watch Leaf. A rat watches him during the scry, and later saves him from a battle with Feverfew.
Later, the Rats bring Arthur onto their submarine, where he meets with Suzy Turquiose Blue. In contrast to Suzy's former cockney attitude, she has assumed a more "ladylike and proper" demeanor on the orders of Dame Primus. Only when they are no longer on the Border Sea, but under it, does she resume her customary ways of speech and dress.
They are, with navigational difficulty, able to enter the stomach of Lady Wednesday and the worldlet therein. There, Arthur and Suzy, disguised as rats, find escaped slaves, professed followers of the Carp. These exiles take them to the Carp, who is the third part of the Will. They are halted in their attempt to escape by Feverfew, who proposes that each of them will try to kill the other by means of one strike only.
Arthur fails his first try, then dodges Feverfew and severs his head. Leaf, who is Feverfew's prisoner, then kicks it into a mud puddle containing Nothing, which consumes it. Upon his death, the worldlet begins to collapse. Via the Moth, Arthur and all his friends (with the exception of the reluctant Catapillow) are able to escape. Lady Wednesday recovers from her gluttony, then dies as a result of being poisoned by the worldlet, which had opened a void to Nothing.
Arthur, now Duke of the Border Sea, appoints Sunscorch as his Noon and Scamandros as his Dusk.