North American box art
|Genre(s)||Light gun shooter, First Person Shooter, Hunting Simulator|
|Distribution||192-kilobit ROM cartridge|
Duck Hunt (Japanese: ダックハント Hepburn: Dakku Hanto?) is a light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES) video game console. The game was first released in Japan on April 21, 1984. It was released on October 18, 1985 in North America as a launch game for the NES, and on August 15, 1987 in Europe.
In Duck Hunt, players use the NES Zapper to shoot ducks that appear on the television screen. The ducks appear one or two at a time, and the player is given three shots to shoot them down. The player receives points upon shooting each duck. If the player shoots the required number of ducks in a single round, the player will advance to the next round; otherwise, the player will receive a game over.
The game initially received few reviews, but was given mild critical praise and elicited a positive gamer reaction. Prior to the NES version, Nintendo also made a Duck Hunt game based on Laser Clay Shooting System released in 1976. The game would later be a pack-in game, being a dual game pack with this game and Super Mario Bros., and later a triple game with the same two games plus World Class Track Meet.
Duck Hunt is a shooter game in which the objective is to shoot moving targets on the television screen in mid-flight. The game is played from a first-person perspective and requires the NES Zapper light gun, which the player aims and fires at the screen. Each round consists of a total of ten targets to shoot. Depending on the game mode the player selects prior to beginning play, one or two targets will appear on the screen at any given time and the player has three shots, or attempts, to hit them before they disappear.
The player is required to successfully shoot a minimum number of targets in order to advance to the next round; failure will result in a game over. The difficulty increases as the player advances to higher rounds; targets will move faster and the minimum number of targets to shoot will increase. The player receives points upon shooting a target and will also receive bonus points for shooting all ten targets in a single round. Duck Hunt keeps track of the players' highest score for all games played in a single session; it is lost, however, upon shutting the game off.
Duck Hunt has three different game modes to choose from. In "Game A" and "Game B", the targets are flying ducks in a woodland area, and in "Game C" the targets are clay pigeons that are fired away from the player's perspective into the distance. In "Game A", one duck will appear on the screen at a time while in "Game B" two ducks will appear at a time. "Game A" allows a second player to control the movement of the flying ducks by using a normal NES controller. The gameplay starts at Round 1 and may continue up to Round 99. If the player completes Round 99, he or she will advance to Round 0, which is a kill screen (in "Game A") where the game behaves erratically, such as targets that move haphazardly or don't appear at all, and eventually ends.
Vs. Duck Hunt
Duck Hunt was also released as an arcade game in the Nintendo Vs. series in 1984 as Vs. Duck Hunt, and is included in the PlayChoice-10 arcade console. The console supports two light guns, allowing two players at once.
Gameplay consists of alternating rounds of Games B and C, with 12 ducks/targets per round instead of 10 and sometimes requires the player to short three ducks/targets at a time instead of two. In addition, the player is given a limited number of lives; every duck/target that is not hit costs one life. When all lives are gone, the game ends.
After every second round, a bonus stage is played in which ducks can be shot for points as they fly out of the grass. However, the dog occasionally jumps out, putting himself in the line of fire and creating a distraction. If the player shoots the dog, the bonus stage immediately ends.
Duck Hunt is based on a 1976 electronic toy version titled Beam Gun: Duck Hunt, part of the Beam Gun series. The toy version was designed by Gunpei Yokoi and Masayuki Uemura for Nintendo. Nintendo Research & Development 1 developed both Duck Hunt for the NES and the NES Zapper. The game was supervised by Takehiro Izushi, and was produced by Gunpei Yokoi. The music was composed by Hirokazu Tanaka, who did music for several other Nintendo games at the time. The game's music was represented in the classic games medley on the Video Games Live concert tour. Designer Hiroji Kiyotake created the graphics and characters.
Duck Hunt has been placed in several combination ROM cartridges. In the Action Set configuration of the NES in the late 1980s, Duck Hunt was included with Super Mario Bros.. This particular cartridge is found very often in the United States, due to it being included with the purchase of a NES. A Power Set was also available, which included the Action Set, the Power Pad and a 3-in-1 cartridge that included Duck Hunt, World Class Track Meet and Super Mario Bros.
Allgame called the game an "attractive but repetitive target shooter" and "utterly mindless... the game is fun for a short time, but gets old after a few rounds of play." Several user groups have rated the game positively. 1UP.com users gave it an 8.7 out of 10, and the GameSpot community gave the Mario-Duck Hunt package a 9.1 out of 10. It was rated the 150th best game made on a Nintendo System in Nintendo Power's Top 200 Games list. IGN also placed the game at number 77 on its "Top 100 NES Games of All Time" feature. Jeremy Parish of USgamer stated that Duck Hunt paired with the NES Zapper "made the NES memorable" and was one of the key factors behind the success of the NES. Parish related Duck Hunt to the Wii Remote of the Wii in that they made their respective consoles more approachable and reach a wider demographic.
Duck Hunt features a nameless non-playable hunting dog (often referred to by the media as the "Duck Hunt Dog" or the "Laughing Dog") that accompanies the player in the "Game A" and "Game B" modes who provokes and retrieves the fallen ducks. The dog is infamous and iconic for laughing at the player whenever the player fails to shoot any of the ducks on screen. The Laughing Dog has been labelled as "one of the most annoying video game characters ever" by numerous gaming critics and journalists, including IGN, GamesRadar, and ScrewAttack, and many have expressed the desire to be able to shoot the dog. Both IGN and Nintendo Power have referred to the Laughing Dog as something players "love to hate." The Laughing Dog's perceived "smugness" has helped him appear on several "best of" lists. In their lists for "Top 10 Video Game Dogs," 1UP.com placed the dog seventh, praising the dog's confidence for "laughing at a frustrated human with a loaded rifle," while GameSpy placed the dog in tenth. GameDaily and Official Nintendo Magazine have included the dog in their "Greatest Video Game Moments" lists. Brian Crecente of Kotaku listed him as one of his favorite video game dogs, stating that the dog's character design reminded him of Tex Avery cartoons. Video game developer Mastiff referenced the Laughing Dog in promoting their video game Remington Great American Bird Hunt, stating that Rockford, a dog in the game, will never laugh at players for missing the ducks.
UGO.com listed the ability to kill the dog as one of the best video game urban legends, stating that it is one of the few video game urban legends based in actual truth, since players could shoot the dog in the arcade Vs. Duck Hunt. The dog makes a cameo appearance in the NES game Barker Bill's Trick Shooting (another Zapper game) and he can be shot.
In Wii Play (2006) and its sequel Wii Play: Motion (2011) some elements from Duck Hunt and Hogan's Alley are included in the mini-games "Shooting Range" and "Trigger Twist" in which some of the various targets are ducks and cans. In Super Smash Bros. for Nintendo 3DS and Wii U (2014), the dog and one of the ducks appear as a playable character under the name "Duck Hunt" ("Duck Hunt Duo" in the European release). The characters utilize multiple attacks related to the NES Zapper, including throwing clay pigeons from Game C, kicking the can from Hogan's Alley, or receiving assistance from the cast of Wild Gunman.
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