Dungeon Master's Guide II

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Dungeon Master's Guide II  
Dungeon Masters Guide II coverthumb.jpg
Cover of Dungeon Master's Guide II
Author(s) Jesse Decker, David Noonan, Christ Thomasson, James Jacobs, Robin D. Laws
Genre(s) Role-playing game
Publisher Wizards of the Coast
Publication date June 2005
Media type Print (Hardcover)
Pages 288
ISBN 0-7869-3687-8
OCLC Number 61176331

The Dungeon Master's Guide II is a book of rules for the 3.5 edition of the Dungeons & Dragons seminal fantasy role-playing game.

Contents

[edit] Contents

Like the Dungeon Master's Guide it is focused on providing Dungeon Masters with assistance in running the game. It contains a number of chapters providing advice on the more difficult aspects of running a game as well as complex pregenerated characters (often using Prestige Classes).

[edit] Player types

The DM Guide II introduces Dungeon Masters to various types of people who enjoy the D&D game, and it explains what exactly they enjoy.

Examples include:

  • Brilliant planner- A leader-type who is happiest when planning for the night's adventure
  • Cool guy- Player who likes to get cool powers and cool weapons
  • Lurker- Someone who is happiest when left to their own devices
  • Outlier- An oddball player who likes to see their character lose, seeing it as a victory more than a defeat
  • Psychodramatist- A player who likes exploring the background of his/her character, and would love to have a session centered around their character

[edit] Publication history

This book was written by Jesse Decker, David Noonan, Christ Thomasson, James Jacobs, and Robin D. Laws, and was published in June 2005.

This is the first Dungeon Master's Guide II to be published; however, it was followed by the Player's Handbook II.

[edit] Dungeons & Dragons 4th edition

The 4th edition Dungeon Master's Guide 2 was released on September 19, 2009. It is a 224-page hardcover written by James Wyatt, Bill Slavicsek and Robin D. Laws. It contains information on group storytelling, advanced encounters, skill challenges, customizing monsters, adventures and paragon campaigns. Although it does contain artifacts, it does not to contain standard magic items.

[edit] Reception

[edit] Reviews

[edit] References


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