Duocylinder

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Stereographic projection of the duocylinder's ridges (see below), as a flat torus. The ridge is rotating on XW plane.

The duocylinder, or double cylinder, is a geometric object embedded in 4-dimensional Euclidean space, defined as the Cartesian product of two disks of radii r1 and r2:

D = \{ (x,y,z,w) | x^2+y^2\leq r_1^2,\ z^2+w^2\leq r_2^2 \}

It is analogous to a cylinder in 3-space, which is the Cartesian product of a disk with a line segment.

Geometry[edit]

Bounding 3-manifolds[edit]

The duocylinder is bounded by two mutually perpendicular 3-manifolds with torus-like surfaces, described by the equations:

x^2 + y^2 = r_1^2, z^2 + w^2 \leq r_2^2

and

z^2 + w^2 = r_2^2, x^2 + y^2 \leq r_1^2

The duocylinder is so called because these two bounding 3-manifolds may be thought of as 3-dimensional cylinders 'bent around' in 4-dimensional space such that they form closed loops in the XY and ZW planes. The duocylinder has rotational symmetry in both of these planes.

The ridge[edit]

The ridge of the duocylinder is the 2-manifold that is the boundary between the two bounding tori. It is in the shape of a Clifford torus, which is the Cartesian product of two circles. Intuitively, it may be constructed as follows: Roll a 2-dimensional rectangle into a cylinder, so that its top and bottom edges meet. Then roll the cylinder in the plane perpendicular to the 3-dimensional hyperplane that the cylinder lies in, so that its two circular ends meet.

The resulting shape is topologically equivalent to a Euclidean 2-torus (a doughnut shape). However, unlike the latter, all parts of its surface are identically deformed. On the doughnut, the surface around the 'doughnut hole' is deformed with negative curvature while the surface outside is deformed with positive curvature.

The ridge of the duocylinder may be thought of as the actual global shape of the screens of video games such as Asteroids, where going off the edge of one side of the screen leads to the other side. It cannot be embedded without distortion in 3-dimensional space, because it requires two degrees of freedom in addition to its inherent 2-dimensional surface in order for both pairs of edges to be joined.

Projections[edit]

Parallel projections of the duocylinder into 3-dimensional space and its cross-sections with 3-dimensional space both form cylinders. Perspective projections of the duocylinder form torus-like shapes with the 'doughnut hole' filled in.

Relation to other shapes[edit]

The duocylinder is the limiting shape of duoprisms as the number of sides in the constituent polygonal prisms approach infinity. The duoprisms therefore serve as good polytopic approximations of the duocylinder.

In 3-space, a cylinder can be considered intermediate between a cube and a sphere. In 4-space there are three intermediate forms between the tesseract (1-ball × 1-ball × 1-ball × 1-ball) and the hypersphere (4-ball). They are the cubinder (2-ball × 1-ball × 1-ball), the duocylinder (2-ball × 2-ball) and the spherinder (3-ball × 1-ball). These constructions correspond to the five partitions of 4, the number of dimensions.

See also[edit]

References[edit]

  • The Fourth Dimension Simply Explained, Henry P. Manning, Munn & Company, 1910, New York. Available from the University of Virginia library. Also accessible online: The Fourth Dimension Simply Explained—contains a description of duoprisms and duocylinders (double cylinders)
  • The Visual Guide To Extra Dimensions: Visualizing The Fourth Dimension, Higher-Dimensional Polytopes, And Curved Hypersurfaces, Chris McMullen, 2008, ISBN 978-1438298924

External links[edit]