Earth Orbit Stations
| E.O.S.: Earth Orbit Station | |
|---|---|
![]() Cover art |
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| Developer(s) | Karl Buiter |
| Publisher(s) | Electronic Arts |
| Platform(s) | Commodore 64, Apple II |
| Release date(s) | 1987 |
| Genre(s) | Construction and management simulation |
| Mode(s) | Single player, Multiplayer |
| Media/distribution | Floppy disk |
E.O.S.: Earth Orbit Stations was a space station management simulation developed by Karl Buiter and produced by Joe Ybarra for Electronic Arts in 1987 for the Commodore 64, Apple II, and Apple Macintosh.
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[edit] Summary
The game focused on both the material and economic challenges of building a permanent, fully functioning space station in geocentric orbit.
The game was set in 1996, and the player was given various selected scenarios to fulfill, from mundane tasks such as setting up a simple space station to developing and supplying a specified amount of high-grade, zero G pharmaceuticals to being the first to contact alien life. The game also was a cut-throat strategy game in multiplayer, as players competed over finite resources and resource management.
A review in Computer Gaming World had mixed feelings about the game. While the single-player portion was praised, the review felt the game had too high a learning curve to be really suitable for multiplayer. The user interface was particularly bothersome, described as "a textbook case of how not to design a window/menu/graphics interface." The documentation was similarly described as poorly organized and cryptic.[1]
[edit] References
- ^ Williams, Gregg (October 1987), "Earth Orbit Stations", Computer Gaming World: 26–27
[edit] Similar games
[edit] External links
- Earth Orbit Stations at MobyGames
- Mozomedia - Apple ][ retrospective
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