Edmund McMillen
| Edmund McMillen | |
|---|---|
| Born | March 2, 1980 Santa Cruz, California |
| Occupation | Video game designer, Co-CEO of Team Meat |
| Known for | Video games, comic art, Super Meat Boy |
| Spouse | Danielle McMillen (2005–present) |
Edmund McMillen is an American video game designer known for his unique visual style[1] and his emphasis on careful level design and rewarding difficulty curves.[2]
Contents |
[edit] Early life
McMillen has been a lifelong resident of Santa Cruz, California.[3] In spite of the city's scenic attraction, he preferred to stay in-doors. He was especially fond of drawing, his favorite subjects being monsters.[3] Some of his drawings were deemed so disturbing that his third grade teacher recommended that he be given a psychological evaluation. Edmund spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors.[3]
[edit] Career
McMillen's initial graphic work was in independent comics.[4][5] While he has largely abandoned this field in favor of video games, he recently released a series of comics featuring Meat Boy, the title character in the video game Super Meat Boy, as a promotional tie-in for the game.[6] His most well-known games are the Flash-based game Meat Boy, and its much-lauded sequel Super Meat Boy, which has been released for the Xbox 360 platform and PC. McMillen is also known for the award-winning games Gish, Aether and Coil. Gish won Game Tunnel's 2004 Adventure Game of the Year, as well as Indie Game of the Year.[7][8] His game Coil was nominated for the Innovation Award at the 2009 Independent Games Festival.[9] McMillen was the original character artist and animator on Braid,[9], before those assets were replaced by the work of David Hellman.[10] Braid went on to win the Innovation Award at the 2006 Independent Games Festival prior to its release, and several awards in 2008, including GameSpot's Best Platformer,[11] and Best Original Downloadable Console Game,[12] and the 12th Annual Academy of Interactive Arts & Sciences Awards Casual Game of the Year.[13] His game Aether was a 2009 IndieCade finalist and received an honorable mention.[14]
[edit] Super Meat Boy
McMillen and programmer Tommy Refenes established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher.[15] Their first game, Super Meat Boy, was released on October 20, 2010 on the Xbox 360 via Xbox Live Arcade,[16] and on Valve Corporation's digital distribution site Steam on November 30, 2010.[17] A release is planned for the Nintendo Wii, but has been delayed due to the file size limitations of the Wii's WiiWare Channel.[18] A retail version of the game was released on April 5, 2011.[19] Due to Sony's initial disinterest in the game, Team Meat entered into contractual obligations that prohibit the game from being released for the Sony PS3.[20] McMillen and programmer Tommy Refenes recently responded to the success of Super Meat Boy and the impossibility of sequel in a brief statement that read, "We feel like we did it...the 1st time."[21] In the April 2011 issue of Game Developer (magazine), McMillen admitted that during the development of Super Meat Boy he had to go under emergency gallbladder surgery which put him $50,000 in debt because he could not afford health insurance.[22]
[edit] Games developed
| Game | Platform | Release date |
|---|---|---|
| Gish | Mac OS X, Microsoft Windows, Linux | 2004 |
| Blast Miner | Microsoft Windows | 2006 |
| Triachnid | Flash | 2006 |
| Carious Weltling | Flash | 2006 |
| Cereus Peashy | Flash | 2007 |
| Host | Flash | 2007 |
| Guppy | Flash | 2007 |
| Coil | Flash | 2008 |
| Meat Boy | Flash | 2008 |
| Cunt | Flash | 2008 |
| Aether | Flash | 2008 |
| Grey-Matter | Flash | 2008 |
| Spewer | Flash | 2009 |
| Time Fcuk | Flash | 2009 |
| Super Meat Boy | Microsoft Windows, Xbox 360, Mac OS X, Linux | 2010 |
| The Binding of Isaac | Mac OS X, Microsoft Windows, Linux | 2011 |
[edit] References
- ^ Toots (2008-08-08). "The Delightfully Demented World of Edmund McMillen". Gay Gamer. http://gaygamer.net/2006/08/the_delightfully_demented_worl.html. Retrieved 2010-12-18. ""Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style.""
- ^ McMillen, Edmund (2010-04-21). "Super Meat Boy's McMillen Explains 'Why So Hard?'". Gamasutra. http://www.gamasutra.com/view/news/28150/Super_Meat_Boys_McMillen_Explains_Why_So_Hard.php. Retrieved 2010-12-18.
- ^ a b c "IndieGame: The Movie "Growing Up Edmund"". IndieGameTheMovie via YouTube. 2010-05-18. http://www.youtube.com/watch?v=BpnUIyAk498. Retrieved 2010-12-18.
- ^ Sikora, Drew (2008-11-10). "10 Years of Independent Art on CD from Edmund McMillen". gamedev.net. http://www.gamedev.net/community/forums/topic.asp?topic_id=514436. Retrieved 2010-12-18.
- ^ timw (2008-08-28). "Interview: Edmund McMillen, Part 2". indiegames.com. http://www.indiegames.com/blog/2008/08/interview_edmund_mcmillen_part.html. Retrieved 2010-12-18.
- ^ McElroy, Justin. "Exclusive: The new Super Meat Boy comic". Joystiq. http://www.joystiq.com/2009/09/28/exclusive-the-new-super-meat-boy-comic/. Retrieved 2010-12-18.
- ^ "Adventure Game of the Year". =Game Tunnel. 2004-12-11. http://www.gametunnel.com/html/section-viewarticle-66.html. Retrieved 2010-06-17.
- ^ "2004 Independent Game of the Year". Game Tunnel. 2004-12-31. http://www.gametunnel.com/html/section-viewarticle-74.html. Retrieved 2010-06-17.
- ^ a b Caoili, Eric (2009-02-03). "Gamasutra". http://www.gamasutra.com/php-bin/news_index.php?story=22106. Retrieved 2010-12-18.
- ^ Hellman, David (2008-08-05). ""The Art Of Braid: Creating A Visual Identity For An Unusual Game"". http://www.gamasutra.com/view/feature/3753/the_art_of_braid_creating_a_.php?page=4.
- ^ "GameSpot's Best Games of 2008: Best Original Downloadable Console Game". GameSpot. http://www.gamespot.com/best-of/special-achievement/index.html?page=9. Retrieved 2008-12-25.
- ^ "GameSpot's Best Games of 2008: Best Licensed Music". GameSpot. http://www.gamespot.com/best-of/special-achievement/index.html?page=14. Retrieved 2008-12-25.
- ^ Jenkins, David (2009-02-20). "LittleBigPlanet Dominates At AIAS Awards". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=22406. Retrieved 2009-02-20.
- ^ "IndieCade 2009 finalists". http://www.indiecade.com/index.php?/games/. Retrieved 2010-12-18.
- ^ Ransom-Wiley, James (2010-10-26). "If you think Super Meat Boy is hard, try developing it". Joystiq. http://www.joystiq.com/2010/10/26/if-you-think-super-meat-boy-is-hard-try-developing-it/. Retrieved 2010-12-18.
- ^ "Super Meat Boy". xbox.com. http://marketplace.xbox.com/en-US/Product/Super-Meat-Boy/66acd000-77fe-1000-9115-d80258410a5a. Retrieved 2010-12-18.
- ^ "Super Meat Boy on Steam". Steam. http://store.steampowered.com/app/40800/. Retrieved 2010-12-16.
- ^ McWhertor, Micheal (2010-11-01). "Size Limit Spoils Super Meat Boy's November Release On WiiWare". Kotaku. http://kotaku.com/5678896/size-limit-spoils-super-meat-boys-november-release-on-wiiware. Retrieved 2010-12-18.
- ^ "Amazon.com: Super Meat Boy Ultra Edition: Video Games". amazon.com. http://www.amazon.com/Super-Meat-Boy-Ultra-Pc/dp/B004NS77OM/ref=sr_1_1?ie=UTF8&qid=1303739583&sr=8-1. Retrieved 2011-04-25.
- ^ Sterling, Jim (2010-11-12). "No Super Meat Boy on PS3, and you can blame Sony". Destructoid. http://www.destructoid.com/no-super-meat-boy-on-ps3-and-you-can-blame-sony-187645.phtml. Retrieved 2010-12-17.
- ^ McMillen, Edmund (2010-10-30). "No SMB 2!". Team Meat. http://supermeatboy.com/52/No_SMB_2_/#b. Retrieved 2010-12-18.
- ^ "Postmortem: Team Meat's Super Meat Boy". Gamasutra. 2011-04-14. http://www.gamasutra.com/view/feature/6348/postmortem_team_meats_super_meat_.php. Retrieved 2011-04-25.
[edit] External links
| Wikimedia Commons has media related to: Edmund McMillen |