Edmund McMillen
| Edmund McMillen | |
|---|---|
McMillen at Game Developers Conference in March, 2010
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| Born | March 2, 1980 Santa Cruz, California |
| Occupation | video game designer, artist |
| Known for | Video games, comic art, Super Meat Boy, The Binding of Isaac |
| Religion | None[1] |
| Spouse(s) | Danielle McMillen (2005–present) |
Edmund McMillen (born March 2, 1980) is an American video game designer and artist known for his flash-game visual style.[2]
Early life[edit]
McMillen has been a lifelong resident of Santa Cruz, California.[3] He is especially fond of drawing, his favorite subjects being monsters.[3] Edmund spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors. Later in his life, Edmund received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of his games, The Basement Collection.[3]
Career[edit]
McMillen's initial graphic work was in independent comics.[4][5] While he has largely abandoned this field in favor of video games, he has released a series of comics featuring Meat Boy, the title character in the video game Super Meat Boy, as a promotional tie-in for the game.[6] His most well-known games are the Flash-based game Meat Boy, and its much-lauded sequel Super Meat Boy, which has been released for the Xbox 360 platform and PC. McMillen is also known for the award-winning games Gish, Aether, The Binding of Isaac and Coil. Gish won Game Tunnel's 2004 Adventure Game of the Year, as well as Indie Game of the Year.[7][8] His game Coil was nominated for the Innovation Award at the 2009 Independent Games Festival.[9] McMillen was the original character artist and animator on Braid,[9] before those assets were replaced by the work of David Hellman.[10] Braid went on to win the Innovation Award at the 2006 Independent Games Festival prior to its release, and several awards in 2008, including GameSpot's Best Platformer,[11] and Best Original Downloadable Console Game,[12] and the 12th Annual Academy of Interactive Arts & Sciences Awards Casual Game of the Year.[13] His game Aether was a 2009 IndieCade finalist and received an honorable mention.[14]
Super Meat Boy[edit]
McMillen and programmer Tommy Refenes established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher.[15] Their first game, Super Meat Boy, was released on October 20, 2010 on the Xbox 360 via Xbox Live Arcade,[16] and on Valve Corporation's digital distribution system Steam on November 30, 2010.[17] A release was planned for the Nintendo Wii, but was canceled. According to Kotaku, problems arose due to the file size limitations of the Wii's WiiWare Channel.[18] A retail version of the game was released on April 5, 2011.[19] Due to Sony's initial disinterest in the game, Team Meat entered into contractual obligations that prohibit the game from being released for the Sony PS3.[20] McMillen and Refenes responded to the success of Super Meat Boy and the impossibility of a sequel in a brief statement that read, "We feel like we did it...the 1st time."[21] In the April 2011 issue of Game Developer, McMillen said that during the development of Super Meat Boy he had to go under emergency gallbladder surgery which put him $50,000 in debt because he could not afford health insurance.[22]
McMillen and Refenes' development of Super Meat Boy was featured in the film Indie Game: The Movie.
Games developed[edit]
| Game | Platform | Release year | Notes |
|---|---|---|---|
| Carious Weltling | Adobe Flash | 2003 | |
| Gish | Windows, OS X, GNU/Linux | 2004 | |
| Blast Miner | Windows | 2006 | |
| Triachnid | Adobe Flash | 2006 | |
| Cereus Peashy | Adobe Flash | 2007 | |
| Host | Adobe Flash | 2007 | |
| Guppy | Adobe Flash | 2007 | |
| Coil | Adobe Flash | 2008 | |
| Meat Boy | Adobe Flash | 2008 | |
| Cunt | Adobe Flash | 2008 | |
| Aether | Adobe Flash | 2008 | |
| Grey-Matter | Adobe Flash | 2008 | |
| Spewer | Adobe Flash | 2009 | |
| Time Fcuk | Adobe Flash | 2009 | |
| Super Meat Boy | Windows, OS X, GNU/Linux, Xbox 360 | 2010 | |
| The Binding of Isaac | Windows, OS X, GNU/Linux, Adobe Flash | 2011 | |
| The Basement Collection | Windows, OS X, GNU/Linux, Adobe Flash | 2012 | |
| Facist | Adobe Flash | 2014 | |
| The Binding of Isaac: Rebirth | Windows, OS X, GNU/Linux, PlayStation 4, PlayStation Vita | 2014 | |
| Super Meat Boy: Forever | Steam, iOS, Android | TBA | In development |
| Mew-Genics | Steam, iOS, Android | TBA | In development; currently on hold[23] |
References[edit]
- ^ McMillen, Edmund (2012-11-25). "EdmundM.com". Retrieved 2012-11-25.
i have no idea anymore, i dont believe in organized religion.. and i dont think there is a god that controls everything but id like to believe there is something after death.. i dunno what that makes me. a hopeful atheist?
- ^ Toots (2008-08-08). "The Delightfully Demented World of Edmund McMillen". Gay Gamer. Retrieved 2010-12-18.
Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style.
- ^ a b c "IndieGame: The Movie "Growing Up Edmund"". IndieGameTheMovie via YouTube. 2010-05-18. Retrieved 2010-12-18.
- ^ Sikora, Drew (2008-11-10). "10 Years of Independent Art on CD from Edmund McMillen". gamedev.net. Retrieved 2010-12-18.
- ^ timw (2008-08-28). "Interview: Edmund McMillen, Part 2". indiegames.com. Retrieved 2010-12-18.
- ^ McElroy, Justin (2009-09-28). "Exclusive: The new Super Meat Boy comic". Joystiq. Retrieved 2010-12-18.
- ^ "Adventure Game of the Year". =Game Tunnel. 2004-12-11. Retrieved 2010-06-17.
- ^ "2004 Independent Game of the Year". Game Tunnel. 2004-12-31. Retrieved 2010-06-17.
- ^ a b Caoili, Eric (2009-02-03). "Gamasutra". Retrieved 2010-12-18.
- ^ Hellman, David (2008-08-05). "The Art Of Braid: Creating A Visual Identity For An Unusual Game".
- ^ "GameSpot's Best Games of 2008: Best Original Downloadable Console Game". GameSpot. Retrieved 2008-12-25.
- ^ "GameSpot's Best Games of 2008: Best Licensed Music". GameSpot. Retrieved 2008-12-25.
- ^ Jenkins, David (2009-02-20). "LittleBigPlanet Dominates At AIAS Awards". Gamasutra. Retrieved 2009-02-20.
- ^ "IndieCade 2009 finalists". Retrieved 2010-12-18.
- ^ Ransom-Wiley, James (2010-10-26). "If you think Super Meat Boy is hard, try developing it". Joystiq. Retrieved 2010-12-18.
- ^ "Super Meat Boy". xbox.com. Retrieved 2010-12-18.
- ^ "Super Meat Boy on Steam". Steam. Retrieved 2010-12-16.
- ^ McWhertor, Michael (2010-11-01). "Size Limit Spoils Super Meat Boy's November Release On WiiWare". Kotaku. Retrieved 2010-12-18.
- ^ "Amazon.com: Super Meat Boy Ultra Edition: Video Games". amazon.com. Retrieved 2011-04-25.
- ^ Sterling, Jim (2010-11-12). "No Super Meat Boy on PS3, and you can blame Sony". Destructoid. Retrieved 2010-12-17.
- ^ McMillen, Edmund (2010-10-30). "No SMB 2!". Team Meat. Retrieved 2010-12-18.
- ^ "Postmortem: Team Meat's Super Meat Boy". Gamasutra. 2011-04-14. Retrieved 2011-04-25.
- ^ McMillen, Edmund (2014-08-29). "Announcing Super Meat Boy Forever!". Retrieved 2014-11-01.
Mewgenics is not canceled, we just put it on hold to work full time on this one. once SMB:F is released we will hop back on it.
External links[edit]
| Wikimedia Commons has media related to Edmund McMillen. |
- Official website
- Edmund's user page on Newgrounds
- Edmund's Dev Blog for Gay nerds
- Edmund McMillen at the Internet Movie Database
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