Eiji Aonuma

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Eiji Aonuma
Eiji Aonuma - 453606822.jpg
Eiji Aonuma at the Game Developers Conference 2007
Born Eiji Onozuka (小野塚 英二?)[1]
(1963-03-16) March 16, 1963 (age 51)[2]
Nagano Prefecture, Japan
Occupation Video game producer, video game director

Eiji Aonuma (青沼 英二 Aonuma Eiji?, born March 16, 1963) is a Japanese video game designer and video game director. He currently works for Nintendo as the Group Manager of Nintendo EAD Software Development Group No. 3. He has directed and produced several installments in The Legend of Zelda series of video games.

Early life[edit]

Aonuma attended the Tokyo National University of Fine Arts and Music where he majored in design, working on moving mechanical figures. He graduated in 1988.[citation needed]



After graduating, he interviewed at Nintendo. Aonuma met Shigeru Miyamoto during the interview, and showed Miyamoto samples of his college work. His first projects involved graphic design, creating sprites for Nintendo Entertainment System games such as NES Open Tournament Golf. Aonuma later directed the development of Marvelous: Mouhitotsu no Takarajim for the Super Nintendo Entertainment System. Miyamoto later recruited Aonuma to join the development team for the Zelda series, a move Aonuma attributes to his work on Marvelous.[3] A few years later he completed work on The Legend of Zelda: Ocarina of Time for the Nintendo 64. Afterward, he continued to work on the following games in The Legend of Zelda series, Majora's Mask, the Nintendo 64 sequel to Ocarina of Time, and The Wind Waker, the first Zelda game for the Nintendo GameCube. After The Wind Waker, Aonuma considered moving onto other projects, but was convinced by Shigeru Miyamoto to continue with the Zelda series.[4] He later finished work on The Legend of Zelda: Twilight Princess, the second major Zelda game to be released for the GameCube and a launch game for the Wii. He was voted Designer of the Year for his work on Twilight Princess in Electronic Gaming Monthly '​s 2006 1Up Network Awards.[4] He then completed work on a sequel to The Wind Waker for the Nintendo DS, The Legend of Zelda: Phantom Hourglass, followed by another Nintendo DS title, The Legend of Zelda: Spirit Tracks. He also helped develop Link's Crossbow Training, which is the first game to use the Wii Zapper. He recently has been a part of the development team for The Legend of Zelda: Skyward Sword for the Nintendo Wii and took part in the development for The Legend of Zelda: A Link Between Worlds for the Nintendo 3DS.[5]

Other work[edit]

Aonuma is a member of the band "The Wind Wakers", named after The Legend of Zelda: The Wind Waker, which is composed of several Nintendo employees who perform concerts four times a year for employees of the company.



  1. ^ "今度のゼルダは「ダンジョンがたいへん」らしい。その1". 「ゼルダの伝説 時のオカリナ」の情報・産地直送!. Hobo Nikkan Itoi Shinbun. 28 November 1998. Retrieved 27 June 2010. 
  2. ^ "ニンドリドットコム〜ゼルダの伝説 夢幻の砂時計 開発スタッフインタビュー〜". NINDORI.com. August 2007. 
  3. ^ Szczepaniak, John. "Before They Were Famouos". Retro Gamer (Imagine Publishing) (35): 77. 
  4. ^ a b Electronic Gaming Monthly, Issue 213, March 2007. Page 79.
  5. ^ McWhertor, Michael. "The Legend of Zelda: A Link to the Past sequel coming to Nintendo 3DS this holiday". Polygon. 

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