Elemental: Fallen Enchantress

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Elemental: Fallen Enchantress
Developer(s) Stardock
Publisher(s) Stardock
Producer(s) Brad Wardell
Designer(s) Derek Paxton
Programmer(s)
  • Alan Batsford
  • Cari Begle
  • Jonathan Bowen
  • Jesse Brindle
  • Charles Lentz
  • Sarah Trombley
  • Scott Tykoski
  • Neil Banfield
Artist(s)
  • James Arvin
  • Akil Dawkins
  • Joel Durham
  • Kay Fedewa
  • Jue ‘Leo’ Li
  • Scott Tykoski
  • Cristian Scubli
Writer(s) David Stern
Platform(s) Microsoft Windows
Release date(s) October 23, 2012
Genre(s) 4X, Turn-based strategy
Mode(s) Single-player

Elemental: Fallen Enchantress is a Stardock fantasy turn-based strategy game, combined with FRPG elements. The game was released October 23, 2012.[1]

Development[edit]

After generally poor reviews of the 2010 Elemental: War of Magic, Stardock decided to remake the game anew and provide a free copy to early registered buyers of 2010's Elemental.

Elemental: Fallen Enchantress was produced by Brad Wardell, and had Derek Paxton, also known as "Kael", as lead designer.[2] The first reviews were positive.[3][4]

The game has been said to be two parts Civilization and one part Heroes of Might and Magic.[5]

In May 2013, Stardock released the stand-alone expansion Fallen Enchantress: Legendary Heroes.

Plot[edit]

The game is set in Elemental, a world once filled with magic that used to house magnificent civilizations. This world has been ravaged by war, and has been torn apart by Titans, immortal beings who sought to control the world. The game is the story about the survivors. The Kingdoms of the West are dominated by men and value the power of the individuals, while the Empires of the East who are dominated by other races believe in raw strength and strive to increase their power.

Gameplay[edit]

Elemental, Fallen Enchantress has a single-player campaign, and a nonlinear "sandbox" game-play. Outside the campaign, players win by conquering or allying with other factions, fulfilling a master quest or casting a spell of making.

The player controls a pre-built or custom sovereign leading a faction with different characteristics affecting gameplay. The sovereign founds the faction's capital and may then be sent to explore the world or govern the settlement. Multiple settlements can be built by other units, but city building sites may be far between. Settlements can research technologies, build military units or town improvements or harvest nearby resources. As settlements grow they become specialized in economy, research or military might. Outposts can be built to harvest resources in places without city sites.

The sovereign or other recruited heroes may do quests to gain experience, gildar (the game's currency), or other benefits. Heroes may also fight alongside military units.

Military units can also be customized, allowing the player to make unique units that fits the current technology or resource level, reminiscent of Alpha Centauri.

Magic[edit]

The world is a magical place where elemental shards may be harvested and cannibalized as mana to spellcasting heroes. Crystals can be used to give units special abilities. Spells can be used to alter the world, improve a city or to heal, hurt or alter the abilities of military units. A magic user can master one or several elements: fire, air, water, earth and life (or death, depending on the hero's proficiencies). Each element gives access to unique spells, while some spells require knowledge of more than one element or special research. [6]

Research[edit]

Research is divided in three different technology trees: civilization, warfare and magic. New and improved technologies allow the user to build improved buildings, better weapons or to access new abilities or spells.

Quests[edit]

Heroes or the sovereign can seek out special location to receive quests. Quests may involve escorting nobles, fighting bandits or joining a tournament. Completing a quest is usually rewarded by receiving a special item, gildar or Influence. Quest locations are marked, like armies, with a strength that reveals the likelihood of surviving the quest.

User community support[edit]

Elemental: Fallen Enchantress has a built in "workshop" allowing the user to modify the game.[7] Tiles, maps and factions are among the many things can can be changed, and modifying the xml-scripts directly open many possibilities. The ingame modding workshop also includes a particle editor, allowing the creation of custom particle and spell effects. Elemental, Fallen Enchantress is supported at NexusMods.[8]

External links[edit]

References[edit]

  1. ^ "The Lore of Elemental is now available online". 25 October 2012. 
  2. ^ "FE_manual.pdf". 
  3. ^ "Elemental: Fallen Enchantress Review". www.gamingogre.com. 23 October 2012. 
  4. ^ "A Fantasy Empire For The Ages". www.gameinformer.com. 25 October 2012. 
  5. ^ "Elemental: Fallen Enchantress PC". www.co-optimus.com. 30 October 2012. 
  6. ^ "Spellbook". www.elementalgame.com/spellbook. 
  7. ^ "FE Modding". forums.elementalgame.com. 
  8. ^ "Fallen Enchantress". nexusmods.com. 17 November 2012.