Elevator Action Returns
|Elevator Action Returns|
Japanese sales flyer
|Release date(s)||1994 (Arcade)|
|Genre(s)||Action game, platform game|
|Mode(s)||Up to 2 players simultaneously|
|Arcade system||Taito F3 System|
|Display||Raster, standard resolution 320 x 232 (Horizontal) Colors 8192|
Elevator Action Returns (エレベーターアクション リターンズ?), released as Elevator Action II in North America, is a side-scrolling action game by Taito originally released for the arcades in 1994. It is the sequel to the 1983 arcade game Elevator Action and ran on the Taito F3 System.
Released eleven years after its predecessor, Elevator Action Returns retains the elevator-based gimmick from the original, but replaces the spy motif with a new scenario involving a paramilitary team fighting against a group of terrorists. Many additions have also been made to the play mechanics thanks to the advancement in technology such as four-way scrolling (the original could only scroll vertically), new moves and weapons for the player, multiple characters and a 2-players cooperative mode.
|This article may contain material discouraged by the guidelines for video game subjects. (September 2013)|
The controls consists of an eight-way joystick and two action buttons (shoot and jump). The objective of the game is to enter all the red-colored doors in each stages and then proceed to the exit. If the player misses a door, he or she will not be allowed to go any further after a certain point. Each player has a health gauge that shows the amount of damage that his or her character is allowed to sustain; when the gauge reaches zero, the player will lose a life.
The player can uncover items by destroying objects in the scenery such as trashcans, garbage piles, sandbags and crates. There are also blue-colored doors that will the player a random item through a roulette drawing system. Items include health refills, special firearms, sub-weapons and bonus points.
Like in the original game, the player's default weapon is a handgun with unlimited ammunition. However, the player has the option to upgrade to a stronger firearm as well. Among the items that can be obtained are black boxes with green letters labelled "L" or "M." The "L" stands for "Launcher", which shoots missiles that pierce through enemies and burn them. Each new Launcher has 20 rounds. The "M" stands for "Machine Gun" and allows the player to fire continuously by holding down the shoot button. Each Machine Gun carries 100 bullets. If the ammo for either weapon runs out, the player will revert to the default gun. However, if the player picks up a weapon of the same type he or she is currently wielding, then the ammunition of the new weapon is instead added to the current amount.
The player can conserve ammo by attacking an enemy at close range, causing he or she to use a melee attack instead of firing a weapon. Edie and Jad can perform two consecutive melee attacks on an enemy, while Kart can perform three. When an enemy is defeated with a close-range attack, the amount of points awarded will be doubled. The player can also attack the enemy with a jump depending on the timing.
The player can also throw an explosive (which serves as the character's sub-weapon) by pressing the shoot and jump buttons simultaneously while standing or crouching. The type of explosive used by the player varies depending on the character. The player can use explosives to take down several enemies in a fixed range, allowing players to accumulate more points than by killing them with simple gunfire.
Objects in the environment can also be used to fight enemies. Like in the original game, elevators can be used to crush enemies standing above or below one. There are also oildrums that can be exploded with gunfire. Like the player's sub-weapons, they will leave a trail of fire that will burn off any enemy that comes in contact with it. Enemies that are killed by a trail of fire gives out more points. During the later half of the game, the player will also have to deal with electric barriers that will harm both, players and enemies alike. If an enemy is killed with an electric barrier, the player will be awarded with additional points.
The player will lose a life depending on the following situations.
- His or her health gauge reaches zero after sustaining too much damage.
- The player does not finish a stage on time. While the time limit is usually not displayed, the game will hurry up the player if he or she takes too long to reach the next red door. When there's not much time left, the amount of remaining seconds will be displayed on-screen.
- The player falls into the ground from a tall height (two-stories or more). However, the player can fall from a tall height without losing a life during the brief invincibility window after starting a new life.
- The player is crushed by an elevator.
- The player fails to complete the final stage before the countdown of 180 seconds. The terrorists will launch a missile, causing an instant Game Over with no option to continue.
The player controls a member of special task force who must foil a terrorist group that has planted numerous nuclear bombs in various facilities. The player must obtain secret data scattered throughout each facility in order to disarm the bombs. There are six stages, consisting of a skyscraper, an airport, an underground arcade, a sewer, an underwater oil plant and a missile base.
The player can choose from the one of the following three characters when starting the game.
- Kart Bradfield (age 23). A blond long-haired thin man who is the fastest and most agile of the group. His default gun is a "Glog 18", which he can upgrade into an AK-47 machine gun or an MM-1 launcher. His sub-weapons are hand grenades that explode when they come in contact with something. His health is moderate, but as the fastest runner of the group he can jump over obstacles better than the others. However, he is the slowest shooter of the three when using his default weapon.
- Edie Burret (age 21). A brown-haired girl in a red tank top, she is the fastest shooter of the three. Her default gun is a Berltta M92F, which can she can upgrade into an MP5k machine gun or an ARWEN 37 launcher. Her sub-weapons are fire bombs that produce a burst of flames that kills off almost every enemy soldier that comes in contact with it (it does not harm the player though). While she has the lowest health of all the characters and moderate moving speed, she fires her machine gun faster than any of the other characters.
- Jad the Taff (age 32). A tall musclebound man, he is the strongest and most durable of the trio. His default gun is a "Dessert Eagle", which he can upgrade into an M60 machine gun or an 80mm recoilless rifle. His sub-weapons are sensor bombs that explodes in fragments whenever an enemy approaches. He has the most health of all the characters, but is the slowest walker. However, he will tackle any enemy standing in his way while running.
A home version of Elevator Action Returns was released for the Sega Saturn in 1997 under the title of Elevator Action² Returns (pronounced Elevator Action/Elevator Action Returns), which included the original Elevator Action as well. Elevator Action Returns was later included as part of Taito Legends 2 for the PlayStation 2, PC and Xbox in 2006, but both the PS2 and Xbox versions run in upscanned 640x448 resolution, which results in slight flickering, no scanlines and slightly blurrier image compared to the arcade and Sega Saturn versions.
|This section requires expansion. (September 2013)|
- Elevator Action II at the Killer List of Videogames
- Elevator Action Returns at the Killer List of Videogames
- Elevator Action Returns at MobyGames