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A user is a person who uses a computer or network service. Users generally use a system or a software product without the technical expertise required to fully understand it. Power users use advanced features of programs, though they are not necessarily capable of computer programming and system administration.
A user often has a user account and is identified to the system by a username (or user name). Other terms for username include login name, screen name (or screenname), nickname (or nick) and handle, which is derived from the identical Citizen's Band radio term.
Some software products provide services to other systems and have no direct end users.
End users are the ultimate human users (also referred to as operators) of a software product. The term is used to abstract and distinguish those who only use the software from the developers of the system, who enhance the software for end users. This abstraction is primarily useful in designing the user interface, and refers to a relevant subset of characteristics that most expected users would have in common.
In user-centered designs, personas are created to represent the types of users. It is sometimes specified for each persona which types of user interfaces it is comfortable with (due to previous experience or the interface's inherent simplicity), and what technical expertise and degree of knowledge it has in specific fields or disciplines. When few constraints are imposed on the end-user category, especially when designing programs for use by the general public, it is common practice to expect minimal technical expertise or previous training in end users. In this context, graphical user interfaces (GUIs) are usually preferred to command-line interfaces (CLIs) for the sake of usability.
The end-user development discipline blurs the typical distinction between users and developers. It designates activities or techniques in which people who are not professional developers create automated behavior and complex data objects without significant knowledge of a programming language.
A user's account allows a user to authenticate to a system and to be granted authorization to access resources provided by or connected to that system; however, authentication does not imply authorization. To log into an account, a user is typically required to authenticate oneself with a password or other credentials for the purposes of accounting, security, logging, and resource management.
Once the user has logged on, the operating system will often use an identifier such as an integer to refer to them, rather than their username, through a process known as identity correlation. In Unix systems, the username is correlated with a user identifier or user id.
Computer systems are divided into two groups based on what kind of users they have:
- Single-user systems do not have a concept of several user accounts.
- Multi-user systems have such a concept, and require users to identify themselves before using the system.
Each user account on a multi-user system typically has a home directory, in which to store files pertaining exclusively to that user's activities, which is protected from access by other users (though a system administrator may have access). User accounts often contain a public user profile, which contains basic information provided by the account's owner.
While most user accounts are intended to be used by only a single person, many systems have a special account intended to allow anyone to use the system, such as the username "anonymous" for anonymous FTP and the username "guest" for a guest account.
In some online communities, usernames are used as nicknames for the account holders. In some cases, a user may be better known by their username than their real name, such as CmdrTaco (Rob Malda), founder of the website Slashdot.
Some usability professionals have expressed their dislike of the term "user", proposing it to be changed. Don Norman stated that "One of the horrible words we use is 'users'. I am on a crusade to get rid of the word 'users'. I would prefer to call them 'people'."
- Anonymous post
- End-user computing, systems in which non-programmers can create working applications.
- End-user database, a collection of data developed by individual end-users.
- End-user development, a technique that allows people who are not professional developers to perform programming tasks, i.e. to create or modify software.
- End-User License Agreement (EULA), a contract between a supplier of software and its purchaser, granting the right to use it.
- User error
- User agent
- User experience
- User space
- Jargon File entry for "User". Retrieved November 7, 2010.
- "Power Users' Guide". sap.com. Retrieved 2015-01-14.
- "Windows Confidential: Power to the Power User". microsoft.com. 2012. Retrieved 2015-01-14.
- "The State of the Art in End-User Software Engineering" (PDF). media.mit.edu. 2011-10-12. Retrieved 2015-01-11.
- "What is end user?". Retrieved November 7, 2010.
- Andisheh Feizi; Chui Yin Wong (2014-09-18). "Usability of User Interface Styles for Learning Graphical Software Applications" (PDF). cscjournals.org. pp. 1–2. Retrieved 2015-01-11.
The development of GUI software applications has been one of the noteworthy improvements in programming field that reduce the difficulty of remembering syntax and semantics with the guidance of menu-based interactive properties it delivers. [...] Command Line Interfaces (CLI) are considered quite inconvenient environment for new generation of users since they are substantially used to GUIs.
- Don Norman. "Words Matter. Talk About People: Not Customers, Not Consumers, Not Users".
- "Don Norman at UX Week 2008 © Adaptive Path". Retrieved 8 November 2010.