Enduro Racer

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Enduro Racer
Enduro Racer flyer
Developer(s) Sega-AM2
Publisher(s) Sega
Designer(s) Yu Suzuki
Composer(s) Hiroshi Kawaguchi
Platform(s) Arcade, Sega Master System, Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, Virtual Console
Release date(s) Arcade
September 20, 1986
Virtual Console
  • JP October 21, 2008
  • NA December 15, 2008
  • EU January 9, 2009
Genre(s) Arcade style racing
Mode(s) Single-player
Cabinet Sit-down, upright
CPU (2x) 68000 (@ 12.5 MHz)
Sound CPU: Z80 (@ 4 MHz)
Chips: YM2151 (@ 4 MHz), Sega PCM (@ 15.625 kHz)
Display Raster

Enduro Racer is an arcade game from Sega. It was released in 1986 with either a stand up cabinet with handlebars or a full-sized dirt bike on the cabinet itself. Some said[who?] it is essentially the dirt version of Hang-On, hence using the similar engine and PCB.

Gameplay[edit]

The player rides the dirt bike through five stages and must avoid other riders as well rocks and trees. They can also jump over them with assist from the logs. The game's most definitive feature was the 'Wheelie' feature that allowed players to pull up the handlebars on the cabinet to perform the wheelie.

Enduro Racer Screenshot

Sega Master System[edit]

The game was developed for the Sega Master System in 1987 and later released for the Wii's Virtual Console. The player races on motorcycle tracks against both cars and motorcycles earning one point for each one that is passed. Points can be used to buy new parts or for repairs. The game also uses an isometric view. The Japanese version has more tracks and objects like people and trees than the American and European releases.

Other ports[edit]

The game was also released on a number of contemporary home computer platforms, such as the Sinclair ZX Spectrum & Commodore 64 in 1988 and Amstrad CPC & Atari ST in 1989. The Spectrum version of the game went to number 2 in the UK sales charts, behind BMX Simulator,[1] and was voted number 50 in the Your Sinclair Official Top 100 Games of All Time.[2] It was re-released for the Wii's Virtual Console in North America on December 15, 2008[3] and in Europe on January 9, 2009 at a cost of 500 Wii Points.

References[edit]

  1. ^ http://ysrnry.co.uk/ys20.htm
  2. ^ "Top 100 Games of All Time". Your Sinclair. September 1993. 
  3. ^ "Two WiiWare Games and One Virtual Console Game Added to Wii Shop Channel". Nintendo of America. 2008-12-15. Retrieved 2008-12-15. 

External links[edit]