Enigmo

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Enigmo
Developer(s) Pangea Software
Publisher(s) Pangea Software
Platform(s) Mac OS X, iPhone
Release date(s) 2003
Genre(s) Puzzle
Mode(s) Single Player
Enigmo 2
A screenshot from Enigmo 2.
Developer(s) Pangea Software
Publisher(s) Pangea Software
Platform(s) Mac OS X
Release date(s) 2006
Genre(s) Puzzle
Mode(s) Single Player

Enigmo and Enigmo 2 are arcade-style 3D computer games for Mac OS X and the iPhone developed by Pangea Software. They both involve moving certain substances into their proper containers. The music in both games was recorded by Michael Beckett.

Contents

[edit] Enigmo

Enigmo was created in 2003 by Pangea Software and was their most successful game ever sold at the time. It leaves behind the action-adventure genre in favor of a puzzle style. The graphics are three dimensional, in a sense; but gameplay is strictly limited to the horizontal and vertical axes. Liquids (water, oil, and lava) fall from "droppers" and will bounce around the walls of a mechanism. Gameplay consists of manipulating a small amount of dynamic items (such as bumpers, sliders, accelerators, and sponges) to affect various streams of flowing liquid so that the droplets reach their destination: "tanks" specific for each liquid. The player wins the level when all tanks on the level are filled with 50 drops of the appropriate liquid. In addition to the pre-designed levels, players can create their own using the game's built-in editor and download others for free off of the Pangea website.

[edit] Enigmo 2

Enigmo 2 was introduced in February 2006, and expands upon the basic principles set down by the original. Water is still a substance that can be manipulated, but lava and oil were swapped for laser beams and plasma particles. The game adds the dimension of depth to gameplay, and many solutions involving rotating the camera or objects in three dimensions. The graphics were also improved. The game takes place in outer space, specifically near Earth, Mars, Saturn, and asteroids, but gravity functions like it would on earth. Like the original, each container must have 50 units to be considered "full". When all containers are simultaneously full (they lose their contents over time), the player wins the level.

[edit] Enigmo for iPhone

During WWDC 2008, it was announced that an iPhone version of Enigmo was in development and would be available for purchase for the price of $9.99 at the launch of the App Store. The game makes use of the iPhone's multi touch interface and is controlled entirely via touch. Players can use the swiping and pinching actions to zoom and pan and use their fingers to position the puzzle pieces. The game has been a success; it was voted the "Best iPhone Game" at WWDC '08 and has been met with very positive reviews in the App Store. Originally including only 50 levels, Enigmo has been updated to allow user designed levels created on the desktop versions of the game. The price was dropped to $4.99 at that time.

[edit] External links

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