Geomerics

From Wikipedia, the free encyclopedia
  (Redirected from Enlighten (radiosity engine))
Jump to: navigation, search
Geomerics Ltd.
Type Limited partnership
Industry Interactive entertainment
Computer and video games
Founded 2005
Founders Chris J. L. Doran
Headquarters Cambridge, Cambridgeshire, England
Key people Chris J. L. Doran (COO)
Gary Lewis (CEO)
Products Enlighten
Employees 25 (2010)[1]
Website Geomerics.com

Geomerics is a software company based in Cambridge, UK, that specialises in creating lighting technology for the video game industry.

The company's main product is Enlighten, software code that calculates indirect lighting ("radiosity") in real time for live action games running on systems such as the PlayStation 3, PlayStation 4, Xbox 360, and personal computers. The company licenses this code to games companies for incorporation into their proprietary rendering engines.[2][3][4][5] The software has also recently been ported to Nvidia's CUDA platform.[6]

The first system to incorporate the software is the Frostbite 2 engine,[7] created by the EA DICE studio, used in Battlefield 3 (2011),[8] and Need for Speed: The Run (2011).[9] Enlighten has also been licensed for a variety of other titles[10] including Eve Online.[11]

History[edit]

A demonstration of quasi-realtime radiosity from the Frostbite 2 engine.

The company was formed by Angle PLC an LSE listed company (LSE:AGL) in 2005. The project was led by Chris J. L. Doran as a spin out from Cambridge University.[12] Since 2007 its Chief Executive has been Gary Lewis,[13] who prior to joining the company was the Global Chief Operating Officer at Take 2 Interactive in New York.[14]

Enlighten has been in development since 2006 and will see major distribution with the release of Battlefield 3 in 2011 and updates to ongoing massively multiplayer online game Eve Online.[15] According to the company, "Enlighten's revolutionary technology ensures that, for the first time, lighting can be updated in real time, in game, on today's consoles."[9]

References[edit]

  1. ^ Bio for Jules Davis (previously CTO), Tenshi Ventures. (Accessed 7 July 2011).
  2. ^ Codeshop: Step Into The Light, EDGE, 18 February 2008
  3. ^ Game Developer, 16 (11), December 2009, Page 35
  4. ^ Becoming Enlightened, Guardian Online, 5 February 2008 .
  5. ^ Sam Martin (Geomerics), Per Einarsson (DICE) "A real-time radiosity architecture for video games 2", in Advances in Real-Time Rendering, SIGGRAPH 2010
  6. ^ Real-Time Live!, SIGGRAPH 2011
  7. ^ Kenny Magnusson (DICE) ,"Lighting you up in Battlefield 3", GDC 2011
  8. ^ EDGE, May 2011, p. 28-29
  9. ^ a b http://www.geomerics.com/enlighten/
  10. ^ Press release: Geomerics Sales Progress, Angle PLC, 14 April 2011. "Geomerics [has secured]... sales for seven new titles with three major publishers in the first quarter. All the new titles are with large publishers and include some of the industry’s most iconic and best selling computer games. In keeping with the games industry’s standard working practices, details of the individual titles and publishers will not be made public until those titles are released. At this time, the only information Geomerics is able to disclose is that three of these titles are scheduled to be released in calendar 2011, all of them well-known and highly regarded game franchises."
  11. ^ http://www.geomerics.com/news/geomerics_ccp.html
  12. ^ Game Changers, Develop, February 2008
  13. ^ Financial Times, 2 February 2007, Page 4.
  14. ^ Patrick Garratt, Gary Lewis joins Geomerics as CEO, gamesindustry.biz, 31 January 2007. Accessed (via Google cache) 5 July 2011
  15. ^ http://www.geomerics.com/downloads/londongraphics2011.pdf

External links[edit]