|This article needs additional citations for verification. (January 2011)|
|Initial release||September 1, 2010|
|Stable release||1.02 / September 10, 2010|
|Operating system||iOS 3.1.1 or later, Android, Flash, HTML5|
Epic Citadel is a tech demo developed by Epic Games for iOS to show off the Unreal Engine 3 running on iOS devices. It was also released for Android on January 29, 2013. The application allows players to explore a medieval landscape without being able to interact with it otherwise. The application further has a built in benchmark mode and a "guided tour" mode. Nonetheless this demonstration garnered significant attention as it showcases a free SDK called Epic’s Unreal Development Kit (UDK)
The game uses dual zones with touchscreen control that are mapped as virtual joysticks. One controls the camera angle while the other controls the motion of the camera. The tech demo allows players to navigate through a fictional castle realm with various areas such as a circus bazaar, a river and a cathedral. The artwork of this demo was created by Shane Claudie and the program itself was created in eight weeks by a small team of programmers at Epic Games using the UDK.
The tech demo was a precursor to the video game, Infinity Blade, for iOS which was released on December 9, 2010.
On January 29, 2013, the app was launched on Android, with exclusive benchmarking features and the iOS version was updated to version 1.1, adding support for the iPhone 5/iPod Touch (fifth generation) as well as optimized graphics for the iPad with Retina Display.
- "Free Game Engine for Indie Game Development: UDK Unreal Developer’s Kit". Epic Games.
- Michael McWhertor (2010-09-01). "Play With The Unreal Engine On Your iPhone With Epic Citadel". Kotaku. Gawker Media. Retrieved 2013-04-07.
- Epic Games Staff. "Epic Citadel - Epic Games". Epic Games. Retrieved 2013-04-07.
- Epic Citadel at Google Play
- HTML5 FAQ at unreal engine web site at the Wayback Machine (archived February 10, 2014)