Equinox (1993 video game)

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This article is about the 1994 SNES game. For the 1986 home computer game, see Equinox (1986 video game).
North American cover art
Developer(s) Software Creations
Designer(s) Ste and John Pickford
Composer(s) Tim Follin
Geoff Follin
Platform(s) SNES
Release date(s)
  • JP November 12, 1993
  • NA March 1994
  • EU March 25, 1994
Genre(s) Third-person fantasy adventure
Mode(s) Single-player
Distribution 8-megabit cartridge

Equinox, known in Japan as Solstice II (ソルスティスII?), is an isometric 3D actionpuzzle-hybrid video game for the SNES. It is the sequel to Solstice, a Nintendo Entertainment System game.


Shadax, the wizard hero of Solstice, has been captured and imprisoned by his former apprentice, Sonia. It’s up to his son Glendaal, the only man with the magical powers strong enough to defeat the evil sorceress, to journey through eight levels and hundreds of rooms of tricky platform-jumping and block-sliding puzzles to rescue him from Sonia's icy fortress.


Glendaal moves from room to room looking for ‘tokens’ (blue orbs), twelve of which must be collected and brought to a boss area where they enable the ‘summoning’ of one of the game’s boss characters. Each of these must be defeated to enable progress to the next area. To aid the player in their quest, one projectile weapon and one magic scroll is hidden on each level for Glendaal to find. Most levels contain a number of entrances which are accessed from an over-world map, home to a sparse collection of wandering monsters. In Equinox there are eight "worlds". Each of them have own weapon, spell and boss.

A typical gameplay screen from Equinox.


On release, Famicom Tsūshin scored Equinox a 29 out of 40.[1] The game was reviewed in 1994 in Dragon #209 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.[2]

The game was awarded for having the Best Ad of 1994 by Electronic Gaming Monthly.[3]

External links[edit]


  1. ^ NEW GAMES CROSS REVIEW: ソルスティスII. Weekly Famicom Tsūshin. No.257. Pg.38. 12-19 November 1993.
  2. ^ Petersen, Sandy (September 1994). "Eye of the Monitor". Dragon (209): 61–62. 
  3. ^ Electronic Gaming Monthly's Buyer's Guide. 1995.