Essence Engine

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Essence Engine
Developer(s) Relic Entertainment
Operating system Windows
Type Game engine
License Proprietary
Website Relic Official Website

Essence Engine is a game engine developed by Relic Entertainment for video game Company of Heroes.

Contents

[edit] Features

The Essence Engine features many new graphical effects, including High Dynamic Range lighting, dynamic lighting and shadows, advanced shader effects and normal mapping. The Essence Engine is also one of the first RTS engines to create detailed faces with facial animations.

In Company of Heroes: Opposing Fronts, the Essence Engine was further improved to include weather effects, and also added support for DirectX 10 for Windows Vista.

Dawn of War II uses an updated version of Essence Engine (Essence 2.0) which allows for more detailed models and textures; more advanced lighting and shading effects; more complex "sync-kills" than those in Dawn of War; and better support for multi-processor systems.

[edit] Games using the Essence Engine

[edit] Essence v1.0

Title Release Date DirectX 10 Support
Company of Heroes (v1.7) United States September 12, 2006
Europe September 29, 2006
Green tickY
Company of Heroes: Opposing Fronts United States September 25, 2007
Europe September 28, 2007
Green tickY
Company of Heroes: Tales of Valor United States April 9, 2009 Green tickY
Company of Heroes Online United States September 2, 2010 Red XN

[edit] Essence v2.0

Title Release Date DirectX 10 Support
Warhammer 40,000: Dawn of War II United States February 19, 2009
Europe February 20, 2009
Red XN
Warhammer 40,000: Dawn of War II - Chaos Rising United States March 11, 2010
Europe March 12, 2010
Red XN
Warhammer 40,000: Dawn of War II – Retribution United States March 1, 2011 Red XN
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