|Developer(s)||Alex May, Rudolf Kremers, Brian Grainger|
Eufloria (formerly Dyson) is a real-time strategy video game developed by indie developers Alex May, Rudolf Kremers and Brian Grainger. It was named after the Dyson tree hypothesis by Freeman Dyson that a tree-like plant could grow on a comet.
The game was released for Microsoft Windows in 2009, the PlayStation Network in 2011 and the iPad in 2012. Mac, Linux and Android versions of this game was released along with Humble Indie Bundle for Android 4 on November 8, 2012. The BlackBerry PlayBook version released on December 29, 2012.
It is set in a futuristic space environment, where the player assumes the role of the commander of interstellar lifeforms called Euflorians, who live and gain their resources on asteroids. The player has to use basic units that are grown on Dyson trees and are called "seedlings", to colonize and conquer asteroids. On asteroids, Dyson trees may be planted and as the tree grows and gets stronger, it will produce more seedlings with certain attributes. There are also flowers, defensive trees, and other units later in the game. Players battle other empires and seek to discover the origin of a mysterious grey menace, to speed up the return of the mythical Growers.
There are two versions of Eufloria: the original was released for Windows PCs and subsequently rewritten for PlayStation Network. This is now referred to Eufloria Classic. Eufloria HD is the actively maintained build, and was first released on iOS and later on for BlackBerry. The Humble Bundle 4 for Android made it available on Android, and also in pre-release form on PC, Mac, and Linux. Owners of the original Eufloria will be able to upgrade for free once Eufloria HD is released on PC, Mac and Linux. This version was released summer 2013.
Graphically, Eufloria is simple, with minimalistic graphics, and a simple design. The colour of the Euflorian empire is customizable.
At the start of the game, the player has one tree, called a Dyson tree, on an asteroid. The tree has a number of branches and leaves that fall off and become seedlings, which can be used to either create trees or fight other seedlings. Each tree is unique, the growth of its branches based on a fractal algorithm.
To create trees, 10 seedlings are needed in orbit of an asteroid. These seedlings then plummet into the ground to grow grass and the trees' roots. A plant called a defense tree may also be grown that attacks invading enemy seedlings by releasing explosive fruit. Over time, the plant's health, damage, and spawn rate increases. The player can also customize their asteroids with add-ons called 'flowers'.
If a dyson tree has a flower added, dysons with a vastly enhanced firerate and range are produced. If a defense tree has a flower added, lasermines are produced. These are powerful seedlings which can take on multiple enemies with multiple lasers, and a suicidal explosion.
The seedlings can attack enemy asteroids, and take them over by burrowing through the roots to the core, and sapping the energy of the asteroid.
All levels are partially randomly generated, meaning each playthrough is slightly different. Also, each asteroid is unique in size and values, and produces seedlings with different stats. There are three stats: Speed enhances the rate of movement of seedlings, Strength enhances the damage of seedlings, and Energy increases the speed at which seedlings can convert enemy asteroids. The stats also affect the appearance of the seedlings.
The game begins in the far off future in space. The player controls a force of seedlings, and take more asteroids for the growers, mythical beings which spawned the seedlings. The mothertree hopes that by taking enough colonies for the growers, they can make them return. Early in the game, the player encounter an enemy, the greys, which has brutally attacked one of their colonies. Soon the mothertree learns that the greys have been driven mad by a disease, which forces them to attack. They also learn that another empire is attacking their empire and so the player is sent beyond the borders of the empire to find out why the greys are attacking, and deal with them. The player continues, gaining new technologies and rescuing allies along the way, to find that their enemies produced the greys, despite the danger that the greys would destroy them too. Eventually, the home asteroid of the greys was found. After conquering them, the mothertree analysed their remains, and found that all the enemy seedlings had the same DNA as the Euflorian's seedlings.
Originally called Dyson, the game started as a simple single proof of concept level. Levels were originally designed with the XML markup language, and later the Lua programming language for increased flexibility.
The game has since been upgraded with a campaign, substantial AI and graphical improvements, and has been translated into English, French, German, Italian, Spanish, and Dutch.
|This section requires expansion. (August 2012)|
- Gamasutra on Eufloria coming to PSN
- Eufloria HD Now Available for BlackBerry PlayBook - N4BB
- Steam - Eufloria
- Eufloria review on Resolution
- Eufloria review on destructoid
- Eufloria FAQ
- Eufloria review on gamezebo
- Eufloria Manual
- Mothertree:The growers depend on us for new colonies. We must find out more, or they may not return
- Mothertree:These creatures.. They are mad with violence and anger. Why do they fight us?!
- Mothertree:The greys... they are corrupted seedlings... A disease has driven them mad! They infect our empire, and must be dealt with
- Dyson blog - prototype game level
- Dyson blog- contest to rename Dyson
- Competition winner