EverQuest: The Shadows of Luclin

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EverQuest: The Shadows of Luclin
EverQuest - The Shadows of Luclin Coverart.png
Developer(s) Sony Online Entertainment
Publisher(s) Sony Online Entertainment
Platform(s) PC
Release date(s) December 4, 2001
Genre(s) MMORPG
Mode(s) Online

EverQuest: The Shadows of Luclin (also called SoL, or Luclin) is the third expansion released for EverQuest, a Massively multiplayer online role-playing game (MMORPG). The expansion focuses on high-level content; it provides a number of zones meant to be used by large groups of players and a number of extremely powerful monsters to fight.

General information[edit]

The expansion takes place on a moon of Norrath called Luclin and introduces the Vah Shir, a playable catlike race, and the Beastlord character class. Notable NPC races that were added to the EverQuest universe are the Shissar, a snake-like race, and the Akhevans. The Shadows of Luclin also incorporates a new game engine, new character models and gives players the ability to design graphic user interfaces. The appearance of the player's character was completely redesigned, giving them more layers and rounder shapes. Mounts were also introduced with this expansion – they allow players to regenerate their Health and Mana without generating as much aggro (hatred from monsters). Alternate Advancement started with the Luclin expansion which allows players to further grow and customize their classes.

The game includes many zones in which players of all levels can experience several raid encounters such as the Lord Inquisitor Seru and a high-end raiding zone, Vex Thal. SoL also introduced some new events that made some encounters more challenging than before, especially in the Ssraeshza Temple zone.

The Shissars (serpent-like creatures) were extremely powerful beings who once roamed the continent of Kunark where they had enslaved the Iksars. Rile, an Iksar hero, started a revolution and called upon a mystical force referred to as the Greenmist, who then killed the Shissars. Fleeing Norrath because the atmosphere became toxic, the surviving Shissars were helped by the Combine Empire and were sent to Luclin and the underwater sanctuary introduced years later with "The Buried Sea".

On Luclin, the Shissars built the temple of Ssraeshza - home of the powerful Emperor Ssraeshza (powerful enough to slay gods according to game lore). To protect themselves from the Greenmist, the Shissars magically sealed the Grey, a place where no atmosphere exists, and built their temple. Ssraeshza Temple (also known as Ssra) is part of the access to the high end zone of Vex Thal. Defeating the Emperor required completion of a key "quest" inside the zone, requiring the player(s) to track down, kill, and collect many other items, as well as collecting special weapons which did special damage to the emperor; The Emperor is immune to regular weapons, making the special weapons necessary for his death. Such weapons were introduced with SoL and are referred to as Bane Weapons. Later on, a Shadow Knight only quested weapon was introduced in Cabilis and called the Greenmist (Sacred Khukri of Rile), the most powerful Shissar-bane weapon.

Under the seas the Shissar had built the sanctuary of "Zhisza" which was introduced in "The Buried Sea" expansion, a formerly hidden sanctuary on Norrath in the sunken city of Katta Castrum. Zhisza, and the Katta Castrum Shissar, followed a new set of leaders, independent of the Emperor on Luclin.

Controversy[edit]

The Vex Thal Zone led to a great deal of controversy due to complaints that the zone did not work properly upon release, its design created too many conflicts between players (due to racing for content), the quest to access the zone was a time sink (requiring weeks), and the zone was designed with encounters requiring long periods of playing (more than 6 hours, for example).

The Shadows of Luclin also had problems on release that prevented many players from experiencing the new content immediately, due to the changing graphical engine. Additionally, the Bazaar, a zone that was listed in the expansion's features, was not ready on the expansion's release date and was made available a few months later.

In addition, Shadows of Luclin began the trend of instant teleportation in EverQuest with the addition of the Nexus, which allowed people to transport from various spires in the original Norrath up to Luclin. This trend was later expanded on with the Planes of Power expansion, which added the Plane of Knowledge and "PoK books" that allowed teleportation to nearly every newbie zone in Norrath, "boat gnomes"—teleporters that replaced the original boats (largely due to game-breaking glitches which caused boats to kill players, drop them off of the world, etc.), and the Magi that allowed transport between Wayfarer's camps in the Lost Dungeons of Norrath expansion. Such changes are widely believed to have trivialized travel in the once enormous world of Norrath, which in effect made the world seem significantly smaller.

The Bazaar is a "trading zone" that allowed player characters to act as NPC merchants as well. The Bazaar was a huge boon to the economy of EverQuest, allowing players to complete unattended sales of wares, rather than having to constantly broadcast their items they wanted to sell. Additionally, The Bazaar also had an Arena, for higher level players to test out new items purchased, or just have some PvP (Player vs. Player) fun.

Zones[edit]

  • Acrylia Caverns
  • Akheva Ruins
  • Dawnshroud Peaks
  • Echo Caverns
  • Fungus Grove
  • Grieg's End
  • Grimling Forest
  • Hollowshade Moor
  • Katta Castellum
  • Marus Seru
  • Mons Letalis
  • Netherbian Lair
  • Paludal Caverns
  • Sanctus Seru
  • Shadeweaver's Thicket
  • Shadow Haven
  • Shar Vahl
  • Ssraeshza Temple
  • The Bazaar
  • The Deep
  • The Grey
  • The Maiden's Eye
  • The Nexus
  • The Scarlet Desert
  • The Tenebrous Mountains
  • The Twilight Sea
  • The Umbral Plains
  • Vex Thal

External links[edit]