Evergreen game

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The Evergreen game is a famous chess game played in Berlin in 1852 between Adolf Anderssen and Jean Dufresne.

Adolf Anderssen was one of the strongest players of his time, and was considered by many to be the world champion after winning the London 1851 tournament. Jean Dufresne, a popular author of chess books, was considered[who?] a master of lesser but still considerable skill. This was an informal game, like the Immortal Game.

Wilhelm Steinitz later described the game as the "evergreen in Anderssen's laurel wreath", thus giving this game its name. The German word Immergrün (Evergreen), used by Steinitz, refers to a specific evergreen plant, called Periwinkle (Vinca) in English. The symbolic meaning is expressed in the French translation, the "Forever Young Game" (La Toujours Jeune).

Contents


[edit] The game

Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black king c8 black bishop d8 black queen e8 black king f8 black king g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black pawn e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black knight d6 black king e6 black king f6 black king g6 black king h6 black king 6
5 a5 black bishop b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 white bishop d4 black king e4 white pawn f4 black king g4 black king h4 black king 4
3 a3 black king b3 black king c3 white pawn d3 black pawn e3 black king f3 white knight g3 black king h3 black king 3
2 a2 white pawn b2 black king c2 black king d2 black king e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 white queen e1 black king f1 white rook g1 white king h1 black king 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 7...d3?!

White: Anderssen   Black: Dufresne   Opening: Evans Gambit, C52

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4

This is the Evans Gambit, a popular opening in the 19th century and still seen occasionally today. White gives up material to gain an advantage in development.

4... Bxb4 5. c3 Ba5 6. d4 exd4 7. 0-0 d3?!

This isn't considered to be a good response; alternatives include 7...dxc3 or 7...d6.

8. Qb3!?

This immediately attacks the f7-pawn, but FIDE Master Graham Burgess suggests 8.Re1 instead (Burgess, Nunn & Emms 2004:20).

8... Qf6 9. e5 Qg6

White's e5-pawn cannot be taken; if 9...Nxe5, then 10.Re1 d6 11.Qa4+, forking the king and bishop to win a piece.
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black rook b8 black king c8 black bishop d8 black king e8 black king f8 black king g8 black knight h8 black rook 8
7 a7 black pawn b7 black pawn c7 black pawn d7 black pawn e7 black king f7 black pawn g7 black pawn h7 black pawn 7
6 a6 black king b6 black king c6 black knight d6 black king e6 black king f6 black king g6 black queen h6 black king 6
5 a5 black bishop b5 black king c5 black king d5 black king e5 white pawn f5 black king g5 black king h5 black king 5
4 a4 black king b4 black king c4 white bishop d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 black king b3 white queen c3 white pawn d3 black pawn e3 black king f3 white knight g3 black king h3 black king 3
2 a2 white pawn b2 black king c2 black king d2 black king e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 white rook b1 white knight c1 white bishop d1 black king e1 white rook f1 black king g1 white king h1 black king 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 10.Re1!

10. Re1! Nge7 11. Ba3 b5?!

Rather than defending his own position, Black offers a counter-sacrifice to activate his a8-rook with tempo. Burgess suggests 11...a6 instead, to allow the b-pawn to advance later with tempo (Burgess, Nunn & Emms 2004:21).

12. Qxb5 Rb8 13. Qa4 Bb6

Black cannot castle here because 14. Bxe7 would win a piece, as the knight on c6 cannot simultaneously protect the knight on e7 and the bishop on a5.

14. Nbd2 Bb7? 15. Ne4 Qf5? 16. Bxd3 Qh5 17. Nf6+!?

This is a beautiful sacrifice, although Burgess notes that 17.Ng3 Qh6 18.Bc1 Qe6 19.Bc4 wins material in a much simpler way (Burgess, Nunn & Emms 2004:21–22). The Chessmaster computer program annotation says "this [sacrifice] is not without danger, as Black now obtains an open g-file for counterplay."
Solid white.svg a b c d e f g h Solid white.svg
8 a8 black king b8 black rook c8 black king d8 black king e8 black king f8 black king g8 black rook h8 black king 8
7 a7 black pawn b7 black bishop c7 black pawn d7 black pawn e7 black knight f7 black pawn g7 black king h7 black pawn 7
6 a6 black king b6 black bishop c6 black knight d6 black king e6 black king f6 white pawn g6 black king h6 black king 6
5 a5 black king b5 black king c5 black king d5 black king e5 black king f5 black king g5 black king h5 black king 5
4 a4 white queen b4 black king c4 black king d4 black king e4 black king f4 black king g4 black king h4 black king 4
3 a3 white bishop b3 black king c3 white pawn d3 white bishop e3 black king f3 black queen g3 black king h3 black king 3
2 a2 white pawn b2 black king c2 black king d2 black king e2 black king f2 white pawn g2 white pawn h2 white pawn 2
1 a1 black king b1 black king c1 black king d1 white rook e1 white rook f1 black king g1 white king h1 black king 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 19...Qxf3?

17... gxf6 18. exf6 Rg8 19. Rad1! Qxf3?

After 19...Qxf3 The black queen cannot be captured because the rook on g8 pins the white pawn on g2 (see diagram). Black now threatens to take either on f2 or g2, both major threats to the white king, but Anderssen has a shattering resource available.

20. Rxe7+! Nxe7?

The passive alternative 20...Kd8 does hold longer, but White is better after 21.Rxd7+ Kc8 22.Rd8+ Kxd8 (22...Rxd8 23.gxf3) 23.Bf5+ (Chessmaster gives 23.Be2+) Qxd1+ 24.Qxd1+ Nd4 25.g3.

21. Qxd7+!! Kxd7 22. Bf5+

Double checks are dangerous because they force the king to move. Here it is not only dangerous but decisive.

22... Ke8

22...Kc6 loses to 23.Bd7 checkmate.

23. Bd7+ Kf8

If 23...Kd8, then either 24.Bxe7 or 24.fxe7 are mate.

24. Bxe7# 1–0

Savielly Tartakower said, "A combination second to none in the literature of the game." (Tartakower & du Mont 1975:35).

Solid white.svg a b c d e f g h Solid white.svg
8  black king  black rook  black king  black king  black king  black king  black rook  black king 8
7  black pawn  black bishop  black pawn  white bishop  white bishop  black pawn  black king  black pawn 7
6  black king  black bishop  black king  black king  black king  white pawn  black king  black king 6
5  black king  black king  black king  black king  black king  black king  black king  black king 5
4  black king  black king  black king  black king  black king  black king  black king  black king 4
3  black king  black king  white pawn  black king  black king  black queen  black king  black king 3
2  white pawn  black king  black king  black king  black king  white pawn  white pawn  white pawn 2
1  black king  black king  black king  white rook  black king  black king  white king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
Final position after 24.Bxe7#

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