Everybody's Gone to the Rapture
|Everybody's Gone to the Rapture|
Official game logo
|Developer(s)||The Chinese Room
SCE Santa Monica Studio
|Publisher(s)||Sony Computer Entertainment|
|Engine||CryEngine (4th generation)|
Everybody's Gone to the Rapture is an upcoming first-person adventure video game being developed by The Chinese Room and SCE Santa Monica Studio and published by Sony Computer Entertainment. A spiritual successor to Dear Esther, the game will be set in a large open world and will be a story driven game. Initially announced for Microsoft Windows, the game will now be released for the PlayStation 4, with no plans at present to release on PC.
Everybody's Gone to the Rapture will be based around six characters, each telling their own story, and each connected to landmarks in the world that evolve as the game progresses. The game will take place in a village in Shropshire during the apocalypse.
Everybody's Gone to the Rapture will differ from its spiritual predecessor by allowing more interaction, such as manipulating objects and opening and closing doors. While playing, the player will be able to influence the events that take place.
During the development of Dear Esther, the team wanted to introduce interactive elements. But it became clear to the team that it simply wasn't going to work, thus the concept of Rapture was born.
Unlike Dear Esther before it, Everybody's Gone to the Rapture will not appear on PCs, instead being a PS4 exclusive. The team made the decision to partner with Sony as they felt they could not raise enough money for the project through crowd funding sources or through sales of alpha versions.
The developers were inspired by British apocalyptic sci-fi of the 1960s and 1970s, like John Christopher's The Death of Grass and A Wrinkle in the Skin, John Wyndham's The Day of the Triffids and Robert Wade's The Tide Went Out.
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