Excalibur (video game)

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Excalibur
Developer(s) Chris Crawford
Publisher(s) Atari Program Exchange
Designer(s) Chris Crawford, Larry Summers, Valerie Atkinson
Engine Assembly
Platform(s) Atari 8-bit
Release date(s) 1983
Genre(s) Strategy video game
Mode(s) Single player
Distribution floppy disk

Excalibur is an early resource-management strategy video game for the Atari 8-bit computers. It was designed by Chris Crawford, developed with the help of Larry Summers and Valerie Atkinson, and published by Atari Program Exchange in 1983.

The object of the game is to unite all of Britain under the rule of King Arthur. The players can invade kingdoms, set tithes for their vassals, send plagues and pestilences (with the help of Merlin) and manage the loyalty of their own Round Table by rewarding their knights or, if they grow too disloyal, by banishing them.

Reception[edit]

Electronic Games stated that "Excalibur is a grand effort".[1] Antic stated that the game "easily ranks as the finest programming achievement to date by Chris Crawford ... one of the richest gaming experiences ever".[2] Computer Gaming World in 1990 called Excalibur "a magnificent piece of software". It praised the documentation and novella, and concluded by asking, "When will Chris Crawford's next game be published?"[3] In 1990 the magazine gave the game four out of five stars, stating that "even on an obsolete machine" Excalibur was still worthwhile.[4]

Crawford in 1984 wrote "My greatest regret, though, is that Excalibur has not won the attention that I think it deserves. This game is my magnum opus, much grander in scale than anything else I have done. It is a shame that so few people are even aware of its existence".[5] In 1987 he stated that Excalibur was one of the three games he was proud of, with Eastern Front and Balance of Power.[6]

References[edit]

  1. ^ Forman, Tracie (January 1984). "Think Tank". Electronic Games. pp. 63–64. Retrieved 31 October 2013. 
  2. ^ Duberman, David (February 1984). "Excalibur". Antic (review). Retrieved 31 October 2013. 
  3. ^ Townsend, David P. (August 1984). "Excalibur: Review, Strategy & Tactics". Computer Gaming World. p. 12. 
  4. ^ Brooks, M. Evan (October 1990). "Computer Strategy and Wargames: Pre-20th Century". Computer Gaming World. p. 11. Retrieved 16 November 2013. 
  5. ^ Crawford, Chris (August 1984). "Designer's Notes on Excalibur". Computer Gaming World. p. 13. 
  6. ^ "News and Views from the Gamers' Forum On-line Conference". Computer Gaming World (transcript). Jan–Feb 1982. p. 46. 

External links[edit]