Exodus (role-playing game)

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Exodus
Glutton logo.png
Exodus logo
Publisher(s) Glutton Creeper Games
Publication date 1/18/2008
Genre(s) science-fiction
post-apocalyptic
System(s) d20/OGL Modern

Exodus is a post-apocalyptic role-playing game published by Glutton Creeper Games using the d20/OGL system. Originally the game was licensed in the Fallout universe, but due to legal complications with Interplay and Bethesda Softworks, Fallout's current copyright holder, the publisher decided to continue working on the game with retaining most of its elements and excluding all references to Fallout.

History[edit]

The project of creating the Fallout role-playing game based on d20 Modern system started in 2006 and the publisher obtained an 18-month license from Interplay, the creator of the original Fallout cRPG series. Legal complication arose in mid-2007, when Bethesda Softworks', lawyers claimed Interplay was unable to license a role-playing game and thus the contract between Glutton Creeper and Interplay was annulled.[1] In early 2009 Glutton Creeper and Interplay came to a resolution via a settlement over the license dispute. Glutton Creeper removed all references to a lawsuit, and redesigned their website.

Impact of losing copyright[edit]

Despite breaking with the Fallout franchise, Exodus kept most of its fundamental post-apocalyptic setting and key concepts from Fallout and other popular Apocalyptic media sources. The game designer dropped the 1950s postmodern stylistic influences and references for a more 1970's B-Movie apocalyptic science-fiction feel, with a large dose of parodies, past and present.

GCG vs. Interplay Lawsuit[edit]

Glutton Creeper filed legal action against Interplay in late 2007 on the Fallout license for breach of contract after Bethesda served a cease and desist notice on the development of a pen and paper RPG in the Fallout universe. Bethesda attempted to attach itself on the lawsuit, but they were dismissed from the suit. Glutton and Interplay settled out of court in April 2009 for an undisclosed amount.

Glutton Creeper is seeking a judgement against Interplay for failure to meet the terms of the settlement agreement between the two companies. Interplay failed to comply with the terms of the first part of the settlement due by May 2010 breaching the agreement. Secondly Interplay's legal claims that the second part of the agreement that would be valid December 2012 is null. GCG is also seeking judgement on this claim. The court date for judgement complaint is set for late Sept. 2012.

March 2013, GCG wins judgment claim against Interplay. Interplay states they will appeal, but fails to file appeal with the set timeframe. Interplay also fails to pay the adjusted judgment as of Sept. 2013.

GCG Shutdown?[edit]

Glutton Creeper has been shut down since August 2010 and have not released any new products despite the listing on their website. The existing products have been released and made available on www.RPGNow.com as PDF e-books and Print-on-Demand. Glutton Creeper state legal reasons and lack of funds have forced the shut down and delay of any new Exodus new releases. Glutton Creeper have recently been updating the Exodus website and recently announced a new book soon to be released.

Glutton Creeper continues to delay the release of products into and most likely through 2012 due to lack of funds from legal fees in the ongoing legal battle against Interplay.

Glutton Creeper has released their latest product in Aug 2012, "Exodus: Texas". It appears to be a rushed product for something planned to be released back in Aug 2010. The original planned product was to include a bestiary, but was cut from the final product.

August 2014, GCG acquired by 4 Hour Games and rebooted releasing several unreleased products. Some original GCG members remain onboard with 4 Hour Games.

Exodus Setting[edit]

Exodus is set in southwest USA in the year 2042. The storyline of Exodus encompass an alternative history of 20th century from 1939 to 2012, which is the year of nuclear war's outbreak.

In the December of 2012, on the winter solstice, a date prophesied by the Mayans as the end of evolution, a date prophesied by Nostradamus as World’s End, man chose to evolve by the process of natural selection through self extermination from nuclear fallout. The decade long War on Terror escalated to a series of short events between many warring nations that ravaged the known world on all sides in 24 short hours forcing man into an Exodus [1] that would last 20 years for the chosen survivors, before they could return to the ruins of civilization and start a new era of man. The survivors are the lucky ones, the people that made it to fallout shelters, and those that somehow survived against all odds.

Exodus is fully supported by a line of OPS (Organized Playable Scenarios) adventures, which most are free or are available for a low price through the Glutton Creeper online store. All of these adventures take place in the Southwest USA, and are designed to play for roughly 4 hours of time.

Products[edit]

Exodus Survivor's Guide (available in PDF and Print-on-Demand) [2] [3]

Exodus Wasteland Bestiary (available in PDF and POD)

Exodus Southwest Wasteland Guide (available in PDF and POD)

Exodus Expansions: Texas (available in PDF and POD)

Exodus Overseer's Guide (Q1 2015 by 4 Hour Games)

Exodus OPS Wasteland Adventures (27 available)

Evolution System (Beta Test-Play)

Exodus Evolution (TBA 2015)

External links[edit]

References[edit]

  1. ^ ZeniMax Media demands removal of references to Fallout