Extreme-G 2

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Extreme-G 2
Extreme-G 2 - European box art
European Nintendo 64 cover art
Developer(s) Probe Entertainment
Publisher(s) Acclaim Entertainment
Engine Extreme-G
Platform(s) Nintendo 64, PC
Release date(s) Nintendo 64
  • NA October 7, 1998
  • PAL December 4, 1998
  • JP September 10, 1999
PC
  • NA April 22, 1999
Genre(s) Futuristic racing game
Mode(s) Single-player, multiplayer
Distribution N64 cartridge

Extreme-G 2 is a 1998 futuristic racing video game developed by Probe Entertainment and published by Acclaim Entertainment, and the sequel to Extreme-G.

Gameplay[edit]

A screenshot of Extreme-G 2 gameplay on Nintendo 64 and PC.

This iteration, as with all Extreme-G games, is about futuristic racing: pilots race plasma-powered Tron-like bikes in an intergalactic Grand Prix at speeds that are over 999 mph. It is possible to break the sound barrier in this game, creating a sonic boom. While travelling at supersonic speeds, all game sounds are muted except the sound of the vehicle travelling. If the bike slows down to below supersonic speeds, another sonic boom can be heard and all game sounds will resume. The emphasis is on speed and creative racetrack design, with tracks looping through all three dimensions like roller coasters.

The game's controls are fairly sensitive, so players may have to practice with a given machine before diving right into the Grand Prix. Visuals as well as the level layouts contribute to the immense speed of the game.

Each of the machines have their own handling characteristics, with varying top speeds, armor values and traction values. All of the machines in the game have an energy meter—with two separate energy stores for protective shields and a basic primary weapon. If a machine loses all of its shield energy, it will explode on contact, causing the player to lose a life or the match. It is also possible for players to fall off the tracks when driving through jumps or similar obstacles. In this case, the player is simply teleported back to the track. Players are given three "Nitro" boosts per race.

Extreme-G has a championship mode ranging from novice to expert, shoot-em-up mode (named "Arcade Mode" in XG2), multiplayer racing, and deathmatch. In shoot-em-up/arcade mode, computer drones follow a lunar path while the player attempts to destroy them with Extreme-G's arsenal of weapons. The idea came from Tron and Atari's Tempest 2000.

Reception[edit]

IGN gave N64 version 6.9 out of 10 with criticism of gameplay stating it was "nowhere near its competition" despite "improved controls and tracks". The graphics were also criticised for N64 version for "stuttering framerates and over-filtering" but got 10 out of 10 for the presentation.[1]

References[edit]

  1. ^ IGN Reviews Extreme-G 2 (N64 version)