F.E.A.R. 3

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F.E.A.R. 3
Fear 3 Promo Art.jpg
Developer(s) Day 1 Studios
Publisher(s) Warner Bros. Interactive Entertainment
Director(s) Heinz Schuller
Writer(s) John Carpenter
Steve Niles
Composer(s) Jason Graves
Series F.E.A.R.
Engine Despair Engine (heavily modified)[1][2]
Platform(s)
Release date(s) NA 20110621June 21, 2011

AU 20110622June 22, 2011
EU 20110624June 24, 2011
JP 20110721July 21, 2011
JP August 26, 2011 (PC)[3]

Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Distribution Optical disc, download

F.E.A.R. 3 (stylized as F.3.A.R) is a first-person shooter psychological horror video game developed by Day 1 Studios for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to F.E.A.R. 2: Project Origin, and the third installment of the F.E.A.R. series. It was announced on April 8, 2010, and was stated to include John Carpenter helping on the cinematics as well as writer Steve Niles.[4] It is also the only F.E.A.R. game to have offline multiplayer, and co-op.[3]

Gameplay[edit]

[5] In both Campaign and Multiplayer, players control their characters from a first-person perspective. Players can carry two weapons at a time, and can pick up ammo from dead soldiers and weapon crates. The cover system has been altered: instead of a tilting mechanic, players can peek around edges of their cover and fire from there. The game shows player damage as a red vingette on the screen; if it fills the screen to a certain degree, the player will die, resulting a game over. In co-op and multiplayer, the player will instead enter Final Stand, giving teammates time to revive the downed player.

Campaign[edit]

In the Campaign, the player controls either the Point Man or Paxton Fettel. As the Point Man, the player can use weapons, throw grenades, etc.[6] Unlike most characters, the player can use the Point Man's Slo-Mo ability to slow down time, allowing the player to shoot targets with surgical accuracy.[3] As Fettel, the player cannot use any conventional weapons by default; however, they can use Fettel's psychic powers and telekinesis to suspend and throw objects, possess enemy soldiers, crush suspended enemies, and more.[6] In addition to these abilities, the player also has access to the abilities and weapons of any character Fettel possesses, such as Cultists and Phase Commanders.[6][7] In co-op mode, Fettel can also use the Shield ability to briefly protect the Point Man. Both characters' abilities are gauged by a meter in the reticle, which depletes during use. Both characters' gauges slowly refills when not in use; Fettel, meanwhile, must collect Souls to replenish his Possession Meter. Players have the ability to access and control Armacham technology, such as mech suits.[6] Also, the game has both online and offline Co-Op play.

The game's campaign mode is split into eight "Intervals" that can be played in either singleplayer or co-op. In Singleplayer, when the player completes an Interval as the Point Man, they will unlock the ability to play as Fettel for that Interval.[3] While playing alone or with a friend, the player(s) can complete challenges to raise their rank.[8] Perks include increases to the Slo-Mo/Possession meters and new melee attacks.[3]

Multiplayer[edit]

A screenshot from the game mode "F**king Run!". Here, the player is backing away from the Wall of Death.

F.E.A.R. 3 offers four different multiplayer modes, each allowing up to 4 players:

  • F**king Run! (see right): in this mode, players must fight their way through waves of enemies, all while running from Alma's massive "Wall of Death." The players start off in a safe area and proceed through a series of connected maps, killing enemies that stand in their way.[9][10] If the Wall consumes any one player, the game is over for all players. To complete the mission, players must cooperate; if any player goes down, team members must revive them before the Wall arrives to devour them.[11] Each map is divided into sections, and each section gives the player(s) a target time to try and break.[12]
  • Contractions: a round-based survival mode, where players must barricade and stock up weapons against a total of 20 waves of enemies, including Armacham forces, Cultists, and more. Waves become increasingly tougher by thickening fog, making the map much more dangerous, especially with Alma wandering the field. If a player gets Alma's attention, either by attacking her or staying in her sight for too long, it's game over for that player.[3][13]
  • Soul Survivor: here, players must fight to survive or hunt. When the game starts, Alma will turn one player into a "Spectre", a ghost which can possess enemies. The Spectre player's goal is to kill the other three players and turn them into Spectres before time runs out. Players killed by the Spectre player do not get a game over; instead, they turn into Spectres themselves.[3][14]
  • Soul King: though similar to Soul Survivor, Soul King is a competitive mode with all players as Spectres. To win, players must possess enemies to kill each other and collect dropped souls. The player with the most souls earns the title of "Soul King"; however, this also means that said player will be made visible to other players via a glowing outline. If a Soul King is killed, that player will drop half of their souls.[3][15]

Story[edit]

Nine months after the events of both games,[16][17] the Point Man was captured by Armacham soldiers and interrogated at a prison in Brazil, South America. Paxton Fettel, now a "Spectre", interrupts the interrogation and helps free the Point Man. The two form an uneasy alliance and escape the prison through the slums.[18][19] During their escape, the brothers discover that they - and their tortured mother, Alma Wade - are being hunted by "the Creep", a monster unintentionally formed from the cruel memories of Harlan Wade.[20]

Hijacking a helicopter, the Point Man and Fettel return to Fairport to regroup with F.E.A.R. operative Jin Sun-Kwon.[21] Upon arriving, they discover that most of Fairport's surviving population have been either driven insane by the paranormal activity or executed by Armacham personnel.[22][23] Despite their differing goals, the brothers successfully meet up with Jin, who plays recorded video footage of Sgt. Michael Becket, who revealed his rape by Alma and is slated by Armacham for transport.[24]

Amid growing distrust, the brothers assault the local airport to intercept Becket, killing the remnants of the Armacham personnel.[25] In an attempt to gain info from Becket, Fettel possesses him and reveals Becket's past life to the Point Man, while Becket realizes the Point Man's identity before exploding from Fettel's possession.[26][27] The brothers head to the old Project Origin facility, where Harlan Wade originally developed the prototypes. There, the brothers start destroying items associated with memories of their childhood past to weaken the Creep.[3][20]

After destroying a monstrous apparition of the Creep, the brothers finally reunite with Alma, whose body has changed drastically due to her pregnancy. The Point Man aims his pistol at Alma's belly, where her third child resides, and Fettel angrily asks him if he is willing to throw his own blood away for orders. As they set themselves at each other's throats, one of two endings occur, depending on multiple factors. In singleplayer, the ending depends on whether the player has played as the Point Man or Fettel. Alternatively, if co-op, the player with the higher score determines the ending. The good ending will show Point Man overpowering Fettel and vice-versa, with the ending depending on whether Point Man or Fettel had survived the final struggle.[28]

In the Point Man's ending, he shoots Fettel in the head again, forcing him to vanish; then aims his gun at Alma, who gives birth before peacefully vanishing. The Point Man then learns from Jin that everything has returned to normal before taking Alma's baby away with him to safety.[29] In Paxton Fettel's ending, Fettel possesses the Point Man's body and extracts the baby from Alma's swollen body. He then promises to raise the child in his own image before cannibalizing Alma.[30]

Development[edit]

[31][32][33][34]

Soundtrack[edit]

The F.E.A.R. 3 soundtrack was composed by Jason Graves. Track listing:[3]

  1. Fight Theme (06:09)
  2. Menu Theme (01:34)
  3. Scary Thriller (06:59)
  4. Mother (03:25)
  5. Creepy Store (02:01)
  6. Mexico Fight (01:28)
  7. City Fight (02:01)
  8. Bang (02:01)
  9. Scary House (01:02)
  10. Alma's Theme (00:49)
  11. Fettel's Theme (00:33)
  12. The Creep Theme (00:40)
  13. Bell (00:19)
  14. A Stress (00:49)
  15. Tingling (00:58)
  16. Drums (00:34)
  17. Suspense (01:06)
  18. Army (00:36)
  19. Heavy Armor (EPA) (01:33)
  20. Scary House 2 (01:11)

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (PS3) 76.23%[35]
(X360) 75.83%[36]
(PC) 74.55%[37]
Metacritic (X360) 75/100[38]
(PS3) 74/100[39]
(PC) 74/100[40]
Review scores
Publication Score
GameSpot 7.5/10[41]
IGN 8/10[42]

F.E.A.R. 3 received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 76.23% and 74/100,[35][39] the Xbox 360 version 75.83% and 75/100,[36][38] and the PC version 74.55% and 74/100, all respectively.[37][40]

GameSpot critic Carolyn Petit gave the title a 7.5/10 rating, criticizing its visuals and lack of scares, but praising the shooting mechanics, fun co-op and exciting multiplayer components.[41]

IGN's Colin Moriarty awarded the PC version an 8/10 rating, stating that "[w]hether you're looking for a new, solid shooter to play or something set in a unique, horror-filled atmosphere, F.E.A.R. 3 has something for you. You won't find the be-all, end-all shooter experience with F.E.A.R. 3, but you're still bound to have a lot of fun."[42]


References[edit]

  1. ^ "F.E.A.R. 3 Screenshot Comparison". Head2Head. 21 June 2011. Retrieved 11 March 2013. 
  2. ^ Bierton, David (8 July 2011). "Face-Off: F.E.A.R. 3". Eurogamer. Eurogamer. Retrieved 11 March 2013. 
  3. ^ a b c d e f g h i j [citation needed]
  4. ^ Mitchell, Richard (2010-04-08). "F.3.A.R. announced, John Carpenter crafting cinematics". Joystiq. Retrieved 2010-12-13. 
  5. ^ Clements, Ryan (2010-04-08). "F.3.A.R. Approaching". IGN. Retrieved 13 December 2010. 
  6. ^ a b c d "F.E.A.R. 3 - IGN Live E3 2010". YouTube. IGN. 17 June 2010. Retrieved 16 April 2013. 
  7. ^ "F.E.A.R. 3 - Paxton Fettel Singleplayer Trailer". YouTube. 2011-02-14. Retrieved 2013-04-17. 
  8. ^ "F.E.A.R. 3 - Scoring". YouTube. GamerSpawn. Retrieved 24 March 2013. 
  9. ^ Gesualdi, Vito. "Game Preview for F.3.A.R. Multiplayer - PC". Gamezone. Retrieved 9 April 2011. 
  10. ^ Fahey, Mike (13 May 2011). "When You See F.E.A.R. 3's Wall of Death, You F[**]king Run". Kotaku. Kotaku. Retrieved 28 March 2013. 
  11. ^ "FEAR 3: Official F**king Run! Trailer". YouTube. IGN. Retrieved 31 March 2013. "As part of a F.E.A.R. squad, you must work with your teammates to battle through Alma's minions and Armacham forces to reach the extraction point. Their most ruthless adversary, however, is the Wall of Death. Unlike enemies, nothing can stop it. […] The only way to make it out alive is stay ahead of the Wall of Death, and— / F.E.A.R. squad member: F**king run!" 
  12. ^ http://gematsu.com/2011/03/hands-on-f-e-a-r-3-multiplayers-fucking-run-mode
  13. ^ "FEAR 3: Contractions Multiplayer Trailer". YouTube. IGN. Retrieved 2013-04-17. 
  14. ^ "FEAR 3: Soul Survivor Multiplayer Trailer". YouTube. IGN. Retrieved 2013-04-17. 
  15. ^ "FEAR 3: Soul King Multiplayer Trailer". YouTube. IGN. Retrieved 2013-04-17. 
  16. ^ http://www.amazon.com/F-E-A-R-3-Xbox-360/dp/B003GSZ9ZE F.E.A.R. 3 on Amazon
  17. ^ http://www.ign.com/games/fear-3/xbox-360-45906 F.E.A.R. 3 on IGN
  18. ^ "The game". F.E.A.R. 3. Day 1 Studios. "Eight months ago, Point Man and his F.E.A.R. squad were tapped to stop an unknown man who had commandeered a secret battalion of telepathically-controlled supersoldiers at the Armacham research facility in the Northwestern US city of Fairport. During the mission Point Man learned that the man wasn't working alone. In fact, the very people Point Man was working to destroy were his telepathic, cannibalistic brother, Paxton Fettel, and his tortured and psychically powerful mother, Alma Wade—products of Armacham's perverse paranormal experiments. Despite this revelation, Point Man moved forward with the standing F.E.A.R. team orders to stop the targets at any cost. In a last-ditch attempt to end the pair's homicidal rampage, the F.E.A.R. team set in motion an explosive series of events that seemingly accomplished their goal but at the cost of ravaging the city, its inhabitants and almost all of Point Man's squad mates.
    For months following the blast, events in Fairport have made it clear that Alma's psychic influence survived—and worse, her paranormal power is growing and spilling into reality. Now her supernatural agony repeatedly rocks the city as she attempts to secure the survival of her bloodline and reunite her family. Armacham's security force remains violently focused on eliminating all evidence of the events in the city, and the remaining F.E.A.R squad carries on the mission to stop Alma.
    With the chain of command broken and Point Man calling his own shots, where will his allegiance lie? With his brother Paxton Fettel, back from the dead, arriving with an unclear agenda and refusing to leave Point Man's side? With his pregnant mother Alma and her horrifically twisted, yet immensely powerful paranormal existence? Or with his remaining F.E.A.R. squad brethren who are hell bent on saving the world, but at the cost of destroying the only blood ties Point Man has ever had?"
     
  19. ^ Day 1 Studios (21 June 2011). F.E.A.R. 3. PlayStation 3/Xbox 360. Warner Bros. Interactive Entertainment. Level/area: Interval 01: Asylum. "Jin Sun-Kwon (radio): I repeat: this is F.E.A.R. operative Jin Sun-Kwon. Anyone friendly to the US military, please respond. Fairport has been blown to hell. Armacham "cleanup" crews are killing everyone they find. I'm hiding in the Fairport underground tunnels. I can't make it out of here on my own. / Paxton Fettel: I agree we must escape, but for her...?" 
  20. ^ a b Day 1 Studios (21 June 2011). F.E.A.R. 3. PlayStation 3/Xbox 360. Warner Bros. Interactive Entertainment. Level/area: Interval 08: Ward. "Young Fettel: We called him the Creep. Remember? … I wanted to kill him! Stick a knife into his heart! All those tests - making me feel like a monster. He was the monster!" 
  21. ^ Day 1 Studios (21 June 2011). F.E.A.R. 3. PlayStation 3/Xbox 360. Warner Bros. Interactive Entertainment. Level/area: Interval 03: Store. "Armacham Soldier: You're f**king insane going back to Fairport. You won't last a minute down there. If we don't get you, those freaks will. […] / Fettel: Sounds like Armacham's feeble attempt to clean up their mess isn't going so smooth..." 
  22. ^ Day 1 Studios (21 June 2011). F.E.A.R. 3. PlayStation 3/Xbox 360. Warner Bros. Interactive Entertainment. Level/area: Interval 03: Store. "Fettel: [about the Cultists] The blast must have fried their brains. However, there is something about their behavior I admire - their taste for violence... These are not the scrawls of madmen. They are meant as a message, I think. Come, Brother. I am beginning to think something tremendous is happening." 
  23. ^ Day 1 Studios (21 June 2011). F.E.A.R. 3. PlayStation 3/Xbox 360. Warner Bros. Interactive Entertainment. Level/area: Interval 04: Suburbs. "Armacham announcer: Attention citizens: Please report immediately to the nearest Armacham patrol and you will be escorted to a secure location out of the city. Please remain calm. Armacham personnel are here to assist you. / Fettel: Armacham isn't fooling anyone. They have no intentions of leaving any survivors. Can't afford any witnesses." 
  24. ^ Day 1 Studios (21 June 2011). F.E.A.R. 3. PlayStation 3/Xbox 360. Warner Bros. Interactive Entertainment. Level/area: Interval 04: Suburbs. "Jin: His name is Michael Becket, Delta Squad. Apparently he got himself mixed up with Armacham's secret project... Alma. / Fettel: See? Family. As I have been telling you all along, Brother. […] / Sgt. Michael Becket: Horrible... She raped me. Do you hear me, Armacham?! She's f**king—pregnant!" 
  25. ^ Day 1 Studios (21 June 2011). F.E.A.R. 3. PlayStation 3/Xbox 360. Warner Bros. Interactive Entertainment. Level/area: Interval 05: Bridge. "Fettel: Mother is calling us to her side to witness the moment, to share in the power, and you want to STOP her? … We have more than one option here, you know. We have to think about things—as a family. […] This is our moment, brother. This is where we must stand together. If you stand against me, well… It's ugly business, killing a sibling. But you know all about that, don't you? Can you do it again?" 
  26. ^ Day 1 Studios (21 June 2011). F.E.A.R. 3. PlayStation 3/Xbox 360. Warner Bros. Interactive Entertainment. Level/area: Interval 07: Port. "Fettel: [hearing the Phase Commander refer to Becket as the "High Value Experiment"] Hmm, Sargeant Becket must be more important to them than we thought." 
  27. ^ Day 1 Studios (21 June 2011). F.E.A.R. 3. PlayStation 3/Xbox 360. Warner Bros. Interactive Entertainment. Level/area: Interval 07: Port. "Fettel: [to the Point Man, about interrogating Becket] Allow me. … This will kill him. […] This man is a shell, Brother. Empty. All he desires is to forget. All the testing, the…surgeries… They weren't able to create any new prototypes with Mother, so they used artificial means. He's like us, Brother...or, manufactured to be like us. […] / Sgt. Becket: [to the Point Man] These butchers turned us into monsters...! ... I know who you are... You're her bastard son! … I'm here because of you… […] You have to kill the fillthy maggot that grows inside her! … She's no longer your mother. The child…it must… It cannot be allowed—to—agh—live! [explodes]" 
  28. ^ Day 1 Studios (21 June 2011). F.E.A.R. 3. PlayStation 3/Xbox 360. Warner Bros. Interactive Entertainment. "Fettel: [standing over Alma] I suggest again that you consider all options, Brother. We can become unstoppable! We've but to consume the body. Join me… […] What are you doing?! Has family never meant anything to you?! Are you going to continue to follow the orders of that woman, or stay true to your own blood?! […] I have been waiting for this moment, Brother. You killed me once before. I promise you, it won't be so easy the second time." 
  29. ^ Day 1 Studios (21 June 2011). F.E.A.R. 3. PlayStation 3/Xbox 360. Warner Bros. Interactive Entertainment. Scene: Ending: Point Man. "Fettel: Noooooooo! […] It never had to be like this, Brother. We could've been...like gods. […] / Jin (radio): This is Jin. Things seem normal…but I'm not sure what that means anymore. I just have to believe you completed your mission. I know it was difficult, but the survivors of this ordeal own you their lives. I know I do." 
  30. ^ Day 1 Studios (21 June 2011). F.E.A.R. 3. PlayStation 3/Xbox 360. Warner Bros. Interactive Entertainment. Scene: Ending: Paxton Fettel. 
  31. ^ "How the F.E.A.R. 3 Comic Book Got Made". Day 1 Studios. 2011-05-27. Retrieved 2013-03-29. 
  32. ^ "How the F.E.A.R. 3 Comic Book Got Made". Giant Bomb. 2011-04-06. Retrieved 2013-03-29. 
  33. ^ "FEAR 3 - Comic Book BTS Vignette - IGN Video". IGN. 2011-03-31. Retrieved 2013-03-29. 
  34. ^ Jackson, Mike (2011-04-03). "News: FEAR 3 comic story trailer". ComputerAndVideoGames.com. Retrieved 2013-03-29. 
  35. ^ a b "F.3.A.R. (PlayStation 3) reviews at". GameRankings. 28 June 2011. Retrieved 28 June 2011. 
  36. ^ a b "F.3.A.R. (Xbox 360) reviews". GameRankings. 28 June 2011. Retrieved 28 June 2011. 
  37. ^ a b "F.3.A.R. (PC) reviews". GameRankings. 28 June 2011. Retrieved 28 June 2011. 
  38. ^ a b "F.3.A.R. (Xbox 360) reviews". Metacritic. 28 June 2011. Retrieved 28 June 2011. 
  39. ^ a b "F.3.A.R. (PlayStation 3) reviews". Metacritic. 28 June 2011. Retrieved 28 June 2011. 
  40. ^ a b "F.3.A.R. (PC) reviews". Metacritic. 28 June 2011. Retrieved 28 June 2011. 
  41. ^ a b Petit, Carolyn (2011-06-21). "F.E.A.R. 3 Review". GameSpot. Retrieved 2011-10-23. 
  42. ^ a b Moriarty, Colin (2011-06-21). "F.E.A.R. 3 Review". IGN. Retrieved 2011-10-23. 

External links[edit]