FC Twin

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FC Twin
Fctwin 06 from-top.jpg
Manufacturer Yobo Gameware Co.
Type Video game console
Generation Seventh generation era
Retail availability November 20, 2006
Units sold 1.3 million[citation needed]
Media NES/SNES cartridge
CPU NOAC (NES mode), Ricoh 5822 or compatible 3.58 MHz (SNES mode)
Storage capacity on-cartridge
Controller input 2x SNES
Backward
compatibility
Nintendo Entertainment System, Super Nintendo Entertainment System

The FC Twin (also known as FC X2) is a Famiclone that can play Nintendo Entertainment System (NES) and Super Nintendo Entertainment System (SNES) games. The system has been well received due to the increasing scarcity of original hardware. The system has been followed by a number of similar console "remakes": the Retro Duo Twin Video Game System for NES and SNES games,[1][2] the SG Twin Video Game System for Sega Genesis & NES games,[3] Gen-X Dual Station Video Game System for Genesis and NES games [4] and the Yobo FC 3 Plus[5] and RetroN 3[6] for Genesis, SNES and NES games.

Contents

[edit] Compatibility

The FC Twin has separate circuitry and cartridge slots for the NES and SNES. With the Super Game Boy adaptor, Nintendo Game Boy cartridges can also be used. It features a single-pole, double-throw power switch with open position; the switch can be thrown to 8-Bit (NES) or 16-Bit (SNES), or set to off.

[edit] NES Compatibility

The FC Twin console uses SNES compatible controllers and devices such as the Super Scope and Konami Justifier light guns, but cannot use NES compatible controllers and devices such as the NES Zapper peripheral for Duck Hunt. Yobo has its own version of the NES Zapper which is compatible with games that require use of the NES Zapper. The Super Nintendo controller buttons otherwise map to the NES controller inputs (B maps to Y, A maps to B. A maps to turbo B, X maps to turbo A; L and R serve no function). When using any controllers besides the actual FC Twin ones, the A and X buttons do nothing during 1-player or 2-player NES play.

[edit] FC Twin Light gun

A light gun was recently released specifically for the FC Twin, modeled closely after the NES Zapper (but smaller, with a more ergonomic handle), with a black trigger, dark gray stock/handle and orange plastic mount on the top (and missing the familiar noise maker that the NES version featured) and a SNES style plug. This lightgun is billed as being compatible with all NES Zapper games on the FC Twin console.

FC Twin with two games in it

[edit] Other Compatibility Notes

The FC Twin connects through an RCA connector, and can be hooked into a surround sound system. When using stereo and surround output from these systems, NES sounds and music may seem very different from their typical mono output. Using output modes that properly generate mono sound, either through a single center speaker or cloned to multiple speakers, the sound output sounds mostly identical to the original NES. The FC Twin does not produce some sounds faithfully, even with mono output; sound effects in the Super Mario Bros. series games will for example immediately seem different. Nevertheless, some later models of the console produce NES sound much more faithfully than units made closer to launch. Recent models produce sound with complete fidelity.

The FC Twin uses a card slot reader rather than a ZIF connector. The second-generation NES also used a card slot reader, and featured no 10NES lock-out chip; however, unlike the top-loading NES 2, the FC Twin is completely compatible with the Galoob Game Genie without the use of an adaptor. Both the official NES 2 and the FC Twin capitalize on the card slot reader's greater reliability; games rarely suffer from bad connections as they did with the original ZIF socket. In the FC Twin, the NES cartridge still has to be reseated occasionally. The pins can misalign and short across each other or otherwise fail to connect properly, requiring users to maneuver the game cartridge until it works.

[edit] NES Game Compatibility

As Tested by Consumers

Title Region Compatible Glitches/Notes
3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet US No Cannot use Power Pad
4-in-1 Quattro Arcade US No
After Burner US No
Anticipation US Yes
Athletic World US No Cannot use Power Pad
Bandit Kings of Ancient China US No
Batman US Yes
Battletoads US No
Captain Planet and the Planeteers US No
Castlevania US Yes Minor Sound Errors
Castlevania II: Simon's Quest US Yes Minor Sound Errors
Castlevania III: Dracula's Curse US No Game uses MMC5 Chip
Cheetahmen II US No
Challenge of the Dragon US No
Crystal Mines US No
Dance Aerobics US No Cannot use Power Pad
Dig Dug II US Yes
Dirty Harry: The War Against Drugs US No
Duck Hunt US Yes Requires FC Twin Light Gun
DuckTales US No No B Button
Dragon Warrior 2 US No
Excitebike US Yes
Fester's Quest US Yes
Fist of the North Star US Yes
Friday the 13th US Yes
Gauntlet US Yes
Gauntlet II US Yes L and R Buttons pause game
Golf US Yes
Golgo 13: Top Secret Episode US Yes
Gyromite US Yes Cannot use R.O.B.
Gemfire US No
Home Alone 2: Lost in New York US Yes
Laser Invasion US No
L'Empereur US No
Mad Max US No
Metroid US Yes
Miracle Piano Teaching System US No Cannot use Miracle Piano
Paperboy US No
Pipe Mania US No
Punch Out US Yes
Rad Racer II US No
Short Order Eggsplode! US No Cannot use Power Pad
Stadium Events US No Cannot use Power Pad
Stack-Up US No Cannot use R.O.B.
Street Cop US No Cannot use Power Pad
Super Mario Bros. US Yes Minor sound differences
Super Mario Bros. / Duck Hunt US Yes Requires FC Twin Light Gun
Super Mario Bros. 2 US Yes Minor sound differences
Super Mario Bros. 3 US Yes
Teenage Mutant Ninja Turtles US Yes
Teenage Mutant Ninja Turtles II: The Arcade Game US Yes
Tetris US Yes
The Krion Conquest US No
The Last Starfighter US No
The Legend of Zelda US Yes Minor sound differences
The Little Mermaid US Yes
The Simpsons: Bart vs. the Space Mutants US Yes
The Uncanny X-Men US Yes
Uncharted Waters US No
Wheel of Fortune US Yes
World Class Track Meet US No Cannot use Power Pad
WWF WrestleMania US Yes
WWF WrestleMania Challenge US Yes
Zelda II: The Adventure of Link US Yes

At times different copies of the same game can behave differently in the FC Twin. This may be explained by a malfunction with the cartridge itself. Some copies of Dragon Warrior or Super Mario Bros. 2 for example will not work in the FC Twin; while other copies of the same games will operate in the same machine.[citation needed] In other cases, the system simply does not function with certain expansion chips, such as those in Castlevania III: Dracula's Curse.

[edit] SNES compatibility

The FC Twin uses Super Nintendo compatible controllers and devices, and can thus connect to specialized input devices such as the SNES Mouse for Mario Paint.

The FC twin reproduces SNES sound very well for a Famiclone. Some find that the audio has too much treble at times though most agree that the sound quality is true to the original. The SPC700 in the original SNES used a sample-driven mechanism similar to a type of instruction-driven MOD file. Reproducing the sound from these systems simply requires playing back clips of sounds with mathematically-defined effects and loop points.[citation needed] As long as the CPU can read the instruction language or run a program to emulate it, this task presents no difficulty.[citation needed] Consumers have reported that the controllers that come with the FC Twin are not of the same quality as the Super NES brand controllers. Some consumers report that the FC Twin controllers wear out quickly. 2 player mode works fine with either FC Twin controller, or official SNES brand controller.

While the FC Twin is Super Famicom compatible, two plastic tabs in the cartridge slot prevent them from fitting. These tabs must be removed- or otherwise worked around- to play Super Famicom titles. Similar tabs are used in the American Super NES. Pal games do not function on the system.

[edit] SNES Game Compatibility

As tested by consumers:

Title Region Compatible Glitches/Notes
Arcade's Greatest Hits: The Atari Collection 1 US Yes
BatterUP US No
Brawl Brothers US Yes
Captain America and the Avengers US Yes
Donkey Kong Country US Yes
Donkey Kong Country 2: Diddy's Kong Quest US Yes
Donkey Kong Country 3: Dixie Kong's Double Trouble! US Yes
Doom US Yes Over-world Map does not work
Dragon Warrior US No
Dragon Warrior II US No
Dragon Warrior III US No
Final Fantasy II US Yes
Flintstones, The: The Movie US Yes
Frogger US Yes
Front Mission: Gun Hazard US No
Jurassic Park Us Yes
Ken Griffey, Jr. Presents Major League Baseball US Yes
Killer Instinct US Yes
Kirby's Dream Land 3 US No Game requires Nintendo SA-1 Chip (disputed)
Kirby Super Star US No Game requires Nintendo SA-1 Chip (disputed)
Mario Paint US Yes
Mega Man X US Yes
Mortal Kombat US Yes Minor sounds problems
Mortal Kombat II US Yes Minor sounds problems
Mortal Kombat 3 US Yes Minor sounds problems
NBA Jam US Yes
NHL Stanley Cup US Yes
Rival Turf US Yes
Robocop vs. Terminator US Yes
Scooby-Doo Mystery US Yes
Spider-Man/X-Men: Arcade's Revenge US Yes
Star Fox US Yes Minor color differences
Street Fighter Alpha 2 US No Game requires S-DD1 Chip
Street Fighter II Turbo US Yes Minor color differences
Street Fighter II: The World Warrior US Yes
Stunt Race FX US No Game requires S-DD1 Chip
Super Ghouls 'n Ghosts US No 3rd Level Boss is invisible
Super Mario All-Stars US Yes
Super Mario All-Stars + Super Mario World US Yes
Super Mario Kart US Yes
Super Mario RPG US No Game requires Nintendo SA-1 Chip
Super Mario World US Yes
Super Mario World 2: Yoshi's Island US Yes
Super Metroid US Yes
Super Punch Out US Yes
Super Scope 6 US No Gun works, controllers do not, 2 Player does not work
Super Star Wars US Yes
Super Castlevania IV US Yes
Terranigma US No Game has a Lockout Chip
The Jungle Book US Yes
The Legend of Zelda: A Link to the Past US Yes
The Lion King US Yes
Tom and Jerry US Yes
Winter Gold US No Game requires Super FX Chip
WWF Royal Rumble US Yes
WWF Super Wrestlemania US Yes
WWF Wrestlemania: The Arcade Game US Yes
Yoshi's Cookie US Yes
Zombies Ate My Neighbors US Yes

As tested by consumers, the following SNES games and peripherals are not compatible with the FC Twin:

[edit] Reception

Ars Technica ran a series of tests comparing the quality of Super Mario Bros. as played on an HDTV using the FC Twin, the original Nintendo Entertainment System, the Generation NEX, and the Wii Virtual Console. The publication noted that while the FC Twin favored well when displaying sprites, it was the worst of the four when displaying text, and through all the tests the Wii Virtual Console was selected as being significantly better than the competing three systems. [7]

[edit] References

  1. ^ Retro Duo Twin Video Game System for NES & SNES (Black)
  2. ^ "Retro Duo Console," GameInformer 180 (April 2008): 34.
  3. ^ 2-in-1 Video Game System for Sega Genesis & NES
  4. ^ Gen-x Dual Station Video Game System for Nes 8 Bit & Genesis 16 Bit Games
  5. ^ "Yobo Fc3 Plus: NES, SNES and Genesis Games in One Console". Technabob. http://technabob.com/blog/2008/11/21/yobo-fc3-plus-nes-snes-and-genesis-games-in-one-console/. 
  6. ^ Classic Console Combo
  7. ^ Kuchera, Ben (2007-02-14). "An NES, two clones, and the Virtual Console. Where does Mario look his best?". Ars Technica. http://arstechnica.com/gaming/news/2007/02/7044.ars. Retrieved 2011-09-11. 

[edit] External links

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