Fable (video game)

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Fable

Developer(s) Lionhead Studios, Robosoft Technologies (Mac)
Publisher(s) Microsoft Game Studios, Feral Interactive (Mac)
Designer(s) Peter Molyneux
Platform(s) Microsoft Windows, Mac OS X, Xbox
Release date(s)
Genre(s) Action RPG
Mode(s) Single player
Rating(s) ESRB: Mature
PEGI: 16+
USK: 12+
Media DVD

Fable is a role-playing video game for Xbox, Mac OS X, and Windows platforms. It was developed by Big Blue Box, a satellite developer of Lionhead Studios, and was published by Microsoft. The game shipped for Xbox on September 14 2004. An extended version of the game, Fable: The Lost Chapters, was released for Windows and Xbox in September 2005; Feral Interactive ported the game to the Mac platform on March 31, 2008 after a delay of more than two years due to licensing issues.

Fable takes place in the fictional world of Albion. Players assume the role of an orphaned boy who realizes his dream of becoming a hero. The choices players make in the game affect the perception and reaction to their Hero by the characters of Albion, and change the Hero's appearance to mirror what good or evil deeds the Hero has performed. In addition to undertaking quests to learn what happened to the Hero's family, players can engage in optional quests and pursuits such as trading, romance, and theft.

Originally developed under the name Project Ego, Fable's development utilized more than seventy people. The game's music was composed by Russell Shaw, with the opening title theme written by Oscar-nominated composer Danny Elfman. The game's release was widely anticipated, due in part to Lionhead creator Peter Molyneux's enthusiastic hype of the game.

Fable was well-received by critics for the quality of its gameplay and execution, even as they lamented its failure to include many of the features promised by creator Peter Molyneux. A sequel, Fable 2, is due to be released October 21, 2008.

Contents

[edit] Gameplay

Screenshot of Fable for the PC, showing the Hero fighting a bandit. In the top left of the screen are health and mana meters, and in the top right is a map. Available spells are displayed on the bottom edge of the screen.
Screenshot of Fable for the PC, showing the Hero fighting a bandit. In the top left of the screen are health and mana meters, and in the top right is a map. Available spells are displayed on the bottom edge of the screen.

Fable is a role playing game where players control their character from a third person perspective. The main character, known as the Hero, can interact with people and objects as well as battle foes. The goal of Fable is to complete missions known as quests which advance the game's plot, but Fable also features optional quests and allows players to pursue actions not directly tied to game completion.[1]

Most quests are undertaken at a central location, known as the Heroes Guild; required quests are marked with a gold symbol and advance the game's story, while optional quests are colored silver and can be completed in any order. Some quests allow players to pick sides and aid either evil characters, such as bandits, or good characters, such as traders and guardsmen. Players can also boast after accepting a quest, wagering some of the quest's reward gold in exchange for a larger return if the player accomplishes their bet, such as sustaining no damage or undertaking the quest naked. Each quest's completion gives players gold, which can be used to buy weapons and items, and renown, which affects the way townspeople react to the Hero. Heroes also earn trophies of their victories, which can be displayed to large groups of townspeople to earn more renown.

In addition to fighting with melee weapons (such as swords and maces) and ranged weapons (longbows and crossbows), Heroes can learn and use spells to augment their abilities, ward off damage, or harm foes. A Hero's spells and attributes can be leveled via experience orbs gained from killing enemies and completing quests. Experience points earned have four categories: General, Strength, Skill, and Will. General points are gained through completion of quests and killing enemies and creatures, while dealing damage by hand, by using a ranged weapon, or by using spells earns more strength, skill, and will points, respectively. The experience the main character gains can be multiplied during combat through the combat multiplier. As the character successfully hits an enemy, his combat multiplier increases. If the character is hit by the enemy, the combat multiplier drops down to the next multiple of five, or zero if below five.

Fable's game world is dotted with towns where recreational activities not related to combat can be undertaken. Enterprising Heroes can buy trade items such as beer kegs or grain sacks and sell them at other towns for profit. Towns are also prime locations to buy clothing, weapons, or other items. Many towns have houses for sale, which the Hero can buy, furnish, or lease to tenants for gold. Heroes may woo and marry men or women in each town, and through sufficient courting engage in sex with them.

Positively (top) and negatively-aligned Heroes.
Positively (top) and negatively-aligned Heroes.

[edit] Customization and alignment

In Fable, a player's Hero has a measure of good or evil alignment based on the Hero's actions. Good deeds award good points, which produce a positive alignment, while committing evil acts adds evil points, producing a negative alignment. Killing monsters or saving villagers are acts of goods, whereas killing innocents, breaking laws, or abusing a spouse will accumulate evil points. The alignment affects not only the responses of non-player characters around the Hero, but also the appearance of the Hero himself. A Hero with a strongly positive alignment will feature a halo around his head, butterflies swarming around him and lighter features. An evil Hero emits a red haze from around his legs, draws flies, has glowing red eyes and grows horns.

Other actions besides alignment affect the Hero. Eating too much causes the character to gain weight, while drinking excessively causes Heroes to become sick and vomit. Clothing, which provides defense in combat situations, also changes the Hero's attractiveness or scariness as well as alignment in some cases, and townspeople's reactions to the Hero accordingly. Bright clothing makes the character look more noble to the townspeople, and thus cause them to praise and respect him. Dark clothing causes the character to seem evil or threatening to townspeople and cause them to fear him. Heroes can be further customized via hairstyles, facial hair, and tattoos. The Hero's attributes also affect appearance; high levels of Strength increase brawn, high levels of skill increase height, and high level spells create arcane patterns on the Hero's body to glow.[2]

[edit] Synopsis

[edit] Setting

The game centers on the only playable character, referred to solely by his title or as "Hero". Players start with the title "Chicken Chaser"; new titles such as "Sabre" or "Paladin" can be purchased or otherwise obtained by singular accomplishments. The Hero lives in a land known as Albion, a large land with a medieval setting.

[edit] Plot

When the Hero is a child, his village, Oakvale, is raided and destroyed by bandits on his sister's birthday; it seems the Hero's entire family perishes. An old hero named Maze arrives on the scene, rescues the Hero, and convinces him to join the Heroes' Guild to be trained to become a champion; Maze sees great potential in the boy. The Hero then embarks on a journey to discover the reason behind his village's destruction, discovering his destiny, and the true fate of his family along the way.

After a time, and after honing his skills, Maze informs the Hero of a blind seeress living among a bandit camp near Oakvale, and advises the Hero to infiltrate the bandit camp. To the Hero's surprise, the blind seeress is actually his older sister who was taken in by Twinblade, a former Hero and the present Bandit King. After a showdown with Twinblade, the Hero is given the choice of killing or sparing Twinblade.

Later on in the Hero's life, after he has gained more recognition among the people of Albion, he is invited to fight in the Arena, where he meets the legendary Hero named Jack of Blades, who is running the arena battles and, as a final show, issues a duel against the Hero and his rival and friend Whisper. When the Hero defeats her, he is given the choice to let her live or die.

It eventually becomes clear that it was Jack of Blades himself who was responsible for the destruction of the Hero's home. Aided by his blind sister, the Hero makes it his mission to defeat Jack of Blades one way or another, either through good or evil. The Hero tracks down his mother, and attempts to rescue her from Bargate Prison, where Jack has kept her since the day of the Oakvale raid. However, the Hero is captured and spends a year in the prison. When he finally escapes with his mother, the Hero attempts to track down Jack. Maze, however, turns against the hero and kidnaps his sister. After defeating Maze, the Hero is led into a final confrontation with Jack, and after defeating him, must choose whether to keep the power that Jack sought by killing his sister, or cast it away forever into a portal created by Jack of Blade's death. Depending on the Hero's alignment and the player's choice of using or destroying the sword, there are a total of four different endings. Once the ending credits roll, players can resume their games.[3]

[edit] Development

We wanted to create a roleplaying game like no other. The world would be a breathtakingly beautiful place filled with waterfalls, mountains, dense forests, populated with compelling and convincing characters with real personality, people who actually reacted to what you did. We wanted to give the player control of a hero who would adapt to the way they played, who would age, become scarred in battle, who could get tattoos, wear dreadlocks and a dress if the player was so inclined. We wanted each and every person who played our game to have a unique experience, to have their own stories to tell. And we called it 'Thingy.'
—Dene and Simon Carter discuss their aspirations for the then-unnamed game project[4]

Fable was the first game developed by Big Blue Box, a satellite studio of Peter Molyneux's Lionhead. Dene and Simon Carter, Big Blue Box's founders, stated that their first project would have to meet several criteria in order to be accepted by game publishers, but that they weren't interested in producing such a generic title.[4] To offset the costs of running a fledgling studio, Molyneux proposed Lionhead 'satellites', where Big Blue Box would receive the technology and support of Lionhead so that Big Blue Box could focus on making the game.[4] After some difficulty in finding a willing publisher, Big Blue Box was contacted by Microsoft who offered a contract.

Early in Fable's development, the game was called Project Ego.[5]

The game took roughly four years to create, with a team of around 70 developers working on it.[6] The main ideas that constituted the entire development of Fable were that the hero visually reflects his experience and that the world reacts in a manner appropriate to the player's actions.[7]

Peter Molyneux aggressively promoted Fable, at one point stating that "It's gonna be the best game ever."[8]

Fable previews noted that somewhat absurd humor and atmosphere of the game, which GamePro called "Terry Pratchett or Piers Anthony fantasy" was far different then what was seen on contemporary RPGs.[9]

[edit] Audio

Music sample:

"Fable Theme"

Danny Elfman's contribution to the Fable soundtrack.
Problems listening to the file? See media help.

With the exception of the title theme, Fable's music was composed by Russell Shaw, who had previously worked on Molyneux games such as Magic Carpet and Black & White. The job for composing Fable's theme music was given to Danny Elfman.[10] Elfman noted in an interview that Hollywood composers did not typically cross over to video game work, in part because many game developers wanted a synthesized score that sounds like an orchestra, instead of the real thing.[11] At Elfman's insistence, the developers used a small orchestra,[11] which Shaw noted was much more of a challenge than previous projects; "There are more people involved (even without considering the orchestra), and the complexities of any music interactivity are brought to the fore."[12]

[edit] Fable: The Lost Chapters

Fable was expanded and rereleased as Fable: The Lost Chapters for Xbox and Windows PC platforms in September 2005. The game was later ported to Mac OS X by Feral Interactive on March 31, 2008.[13]

The Lost Chapters features all the content found in the original Fable, as well as additional new content such as new monsters, weapons, alignment based spells, items, armor, towns, buildings, and expressions, as well as the ability to give children objects. The story receives further augmentation in the form of nine new areas and sixteen additional quests. Characters such as Briar Rose and Scythe, who played only minor roles in the original game, are now given more importance and are included in certain main and side quests. Other character-based augmentations include the antagonist, Jack of Blades' voice sounding deeper, harsher and more demonic; or being able to uncover (and resolve) the murder mystery behind Lady Grey's sister.

[edit] Reception and legacy

 Fable
Review scores
Publication Score
1UP.com A[14]
GamePro 4.5/5.0[15]
GameSpot 8.6/10[16]
GameSpy 4.0/5.0[17]
IGN 9.3/10[18]
Aggregate scores
Aggregator Score
Game Rankings 85% (Fable)[21]
The Lost Chapters:

84% (Xbox)[22]
83% (PC)[22]

Metacritic 85/100 (Fable)[19]
The Lost Chapters:

83/100 (Xbox)[20]
83/100 (PC)[20]

Fable was generally well-received. The original Xbox version of the game has an aggregate critic score of 85% at both Metacritic and Game Rankings.[21][19] The game won more than fifty awards,[23] and became the Xbox's fastest-selling game up to that time.[24]

Fable's combat was praised as working well. Staff from 1UP.com complimented the multiple approaches to combat which the publication stated made the game more a mini-game of its own.[14]

Though pointing out several flaws in the game such as bland character designs, Marc Saltzman of USAToday.com stated that the game "should satisfy you with its incredible depth, open-ended game play, and a solid story that gets even better about half-way through the adventure." Fable has been praised for its concept of free will and having consequences for the Hero's actions.[25] Other aspects of the game positively received included the game's tongue-in-cheek characters and what The Observer called a "very British sense of humour, in the style of Monty Python or Douglas Adams".[26]

The short length of the main plot was criticised by reviewers, but many overlooked this due to the much larger array of side quests available to the player. One of the complaints that arose upon the release of Fable was the fact that it failed to include features that Peter Molyneux had mentioned while the game was still in development.[27]

One of the features that were not included in the game's release was the Hero's ability to have children[28] despite the fact that Molyneux had previously mentioned that the Hero's own children would be significant in the game.[29] Molyneux reacted to these complaints by means of a public apology posted on the official Lionhead forums, on which he said, "If I have mentioned any feature in the past [that], for whatever reason, didn't make it as I described into Fable, I apologize."[27][30]

The PC and Xbox versions of Fable: The Lost Chapters were also well-received, with slightly lower Metacritic and Game Rankings averages than the original title.[22][20] Reviewers such as Greg Kasavin of Gamespot noted that the addition of new content helped prevent the game from becoming stale.[31] 1UP.com previewed the game and found that the additive content didn't redefine Fable, but helped bulk up the available quests, addressing the complaint of how short the original Fable was.[32] GamePro and IGN judged The Lost Chapters on PC as surpassing its console predecessor.[33][34]

[edit] Sequel

In 2005, a Microsoft Game Studios representative stated that Fable would be among the franchises that would appear on the next-generation Xbox 360 (See Fable 2).[35]

[edit] References

  1. ^ Loe, Casey (2004). Fable: PRIMA Official Guide, "Fundamentals - Training: Quests". United States of America: Random House, 4-6. ISBN 0-7615-4179-9. 
  2. ^ Cohen, Peter (2008-06-13). "Mac Software: Fable: The Lost Chapters". Macworld. Retrieved on 2008-08-08.
  3. ^ Loe, Casey (2004). Fable: PRIMA Official Guide, "Chapter 4 - Stop Jack of Blades". United States of America: Random House, 97. ISBN 0-7615-4179-9. 
  4. ^ a b c Carter, Dene; Simon Carter (2002-06-14). "Developer Diary #1: Out of the Blue". Lionhead Studios. Retrieved on 2007-09-11.
  5. ^ Carter, Dene; Simon Carter (2002-09-22). "Developer Diary #5: Demo Days". Lionhead Studios. Retrieved on 2007-09-11.
  6. ^ Saltzman, Marc (2004-09-29). "Fable weaves fun fantasy adventur", USA Today. Retrieved on 2007-09-11. 
  7. ^ Carter, Dene; Simon Carter (2002-12-06). "Developer Diary #8: A Living World". Lionhead Studios. Retrieved on 2007-09-11.
  8. ^ Staff (2003-04-18). "Xbox Previews: Fable". Computer and Video Games. Retrieved on 2008-08-04.
  9. ^ http://www.gamepro.com/microsoft/xbox/games/previews/30105.shtml
  10. ^ Adams, David (2004-03-18). "Danny Elfman does Fable". IGN. Retrieved on 2008-08-09.
  11. ^ a b Leone, Matt (2004-07-28). "Previews: Fable - Hollywood legend Danny Elfman dishes the inside dirt on his music". 1UP.com. Retrieved on 2008-07-29.
  12. ^ Staff (2004-11-01). "Interview with Fable audio director and composer Russell Shaw". Music4Games. Retrieved on 2008-08-08.
  13. ^ Staff (2008-03-13). "Fable: The Lost Chapters - Release Date". Feral Interactive. Retrieved on 2008-07-29.
  14. ^ a b Staff (2004-09-16). "Reviews: Fable - The Legend of You". 1UP.com. Retrieved on 2008-07-29.
  15. ^ Staff (2004-09-17). "Review: Fable". GamePro. Retrieved on 2008-08-04.
  16. ^ Kasavin, Greg (2004-09-04). "Fable for Xbox Review". Gamespot. Retrieved on 2008-08-07.
  17. ^ Lopez, Miguel (2004-09-10). "Fable (Xbox): Review". GameSpy. Retrieved on 2008-08-08.
  18. ^ Goldstein, Hilary (2004-08-27). "IGN: Fable Review (p. 1)". IGN. Retrieved on 2008-08-07.
  19. ^ a b "Fable (xbx: 2004)". Metacritic. Retrieved on 2008-08-08.
  20. ^ a b c Fable: The Lost Chapters Scores (Xbox and PC). Metacritic. Retrieved on August 11, 2008.
  21. ^ a b "Fable Reviews". Game Rankings. Retrieved on 2008-08-08.
  22. ^ a b c Fable: The Lost Chapters Scores (Xbox and PC). Game Rankings. Retrieved on August 10, 2008.
  23. ^ "Fable: Awards". Lionhead Studios. Retrieved on 2007-09-11.
  24. ^ Tilley, Steve (2004-10-10). "Fable Guru: It's All My Fault", Toronto Star, p. S27. 
  25. ^ Buchanan, Levi (2004-09-23). "Moral choices have (limited) consequences in Microsoft's Fable", Chicago Tribune. Retrieved on 2007-09-11. 
  26. ^ Yusuf, Bulent (2004-10-24). "Digital Culture; Making the Myth", The Observer, p. 76. 
  27. ^ a b Molyneux, Peter (2004-10-01). "A message from Peter Molyneux". Lionhead Forums. Retrieved on 2007-08-19.
  28. ^ "World Exclusive: Peter Molyneux talks Fable – Part Two". spong.com (2003-10-02). Retrieved on 2007-11-16.
  29. ^ "World Exclusive: Peter Molyneux talks Fable—Part Three". spong.com (2003-10-01). Retrieved on 2007-11-16.
  30. ^ Bishop, Stuart (2004-10-04). "Molyneux apologetic over missing Fable features". Computer and Video Games. Retrieved on 2008-08-24.
  31. ^ Kasavin, Greg (2005-09-06). "Fable: The Lost Chapters (PC) Review". Gamespot. Retrieved on 2008-08-23.
  32. ^ Lee, Garnett (2005-04-28). "Preview: Fable: The Lost Chapters (PC)". 1UP.com. Retrieved on 2008-08-24.
  33. ^ Staff (2005-09-21). "Review: Fable: The Lost Chapters". GamePro. Retrieved on 2008-08-19.
  34. ^ Adams, Dan (2005-05-17). "E3 2005: Fable: The Lost Chapters". IGN. Retrieved on 2008-08-13.
  35. ^ Thorsen, Thor (2005-04-03). "Next-gen Halo, Fable, and Project Gotham confirmed". Gamespot. Retrieved on 2008-08-13.

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